
Stoplights is a strategy simulation game about creating an efficient train network to support the growing needs of your cities. Make connections by building rails, control train routes with traffic signals to get essential resources where they need to be - in time.
Modeled estimate, not a reported figure. How we estimate →
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About
Stoplights is all about management, planning and efficiency. Your goal is to establish cities near resources, connect them together with rails and manage automatic train routes by placing traffic lights.
The needs of a city grow with time, so expect your rail network to be stress tested in an increasingly complex network of intermingling trains.
Inefficient routes, misplaced signals or lots of time spent waiting at a junction will be the difference between success and failure.
Build cities, rails, and train signals
Manage traffic by dividing long rails into shorter segments via signals
Indirectly control automatic train routes, which seek out nearest viable and unobstructed resources in connected cities
Win by reaching the last day without any city running out of demanded resources
Play at your own pace - pause or fast forward the simulation at will
Includes tutorial videos to help grasp the game mechanics
Features a selection of hand crafted maps, with semi-random resource placements each time
Map scenarios are hand-crafted with pseudo-random outcomes to ensure fairness and balance, but also repeatability
12 difficulty settings to play around with, which influence score multiplier and replay value
Language-independent game, meaning there is virtually no text during gameplay (except for a few settings)
Difficulty-influenced leaderboards
Trains can collide with each other
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Petit jeu bien sympa. Très facile à comprendre mais devient dur dès que le réseau ferrovière et le nombre de ville augmente. Entre le jeu de train et le puzzle game.
A small, lightweight logistics management game. The game can be confusing at first because there are no tooltips, and barely any explanations in the way of videos in the help menu. I am still confused by the chain signals, but I manage without them most of the time. You need to place cities, and constantly supply them with the requested goods from other cities. You only have a few simple tools to help distribute traffic, so you need to plan routes accordingly, as the trains attempt to bring the requested good from the closest available provider.
Stoplights is a fun, simple game about quickly building rail networks and configuring automated signals. It's based around exit signals, which is a bit unusual, but works pretty well. There's five maps, each of which takes up to an hour, and the later ones are different enough that I was happy playing through all of them. I think the price feels appropriate. The game is moderately difficult; I think I had to replay each level once to win. Part of it is because the simplicity of the model makes some things more difficult to deal with than they'd be in a more complex game. For example, trains will route through cities if that's the shortest path even if it causes problems, and trains will dispatch towards the nearest source of a resource even if you'd prefer they go elsewhere. It's often something you can design around when you get the hang of it, at least.
Hard yet fun
비언어고 나발이고 기차 선적하고 출발하는건 설명을 해줘야할거아냐
This game is really lovely! At first, I was hesitant to buy it, but it seems to have solid replay value. There are many settings to adjust the difficulty, which also let you earn more points for the online leaderboard. I really like the variety of maps, and when combined with the different settings, it can sometimes be quite a challenge to get the trains running smoothly. Some improvements I’d love to see: - I understand that the visual tutorial is meant to be inclusive and encourages players to explore the details, which is great. However, it can make the initial learning curve quite steep and may frustrate new players. For example, questions like “Why are there 3 wagons here and 6 there?” should be clearly explained and quantified to help players build more efficiently. - Add a setting that allows cities with demand to spawn randomly during the game. - Add an option for request cities that lets you disable a specific material source city. This would help prevent overcrowding in certain areas and divert the trains to the less crowded - Add tunnels through mountains e.g. for 100 gold - On the island map, it can sometimes be difficult to connect islands due to mountains and deep water. It would be helpful to allow connecting three (or more) bridges in a single tile, or alternatively, the tunnel option. - Add an endless mode so players can continue playing after completing a run. - Add a mode where the map expands over time, allowing players to discover new tiles when building near the edges, or where cities spawn dynamically and reveal tiles nearby.
Так, ну я прошел Аффтар пили есчо! И звуковое оформление побогаче не помешало бы) Кстати отличным решением были бы режим песочницы и генерация карт - вот это была б залипуха на века!
Ich habe mir das Spiel gekauft und es war schon sehr Witzig! Die letzte Map fand ich besonders spannend da Sie recht herausfordernd war. Ein Spiel auf das Nötigste Reduziert. Ich fand es für kleines Game für Zwischendurch echt top.
It is a very nice puzzle game. Would love a relax mode with no timers.
Nice. Relaxing. Sometimes when I look closely to check if my stoplights turn on and off as intended, I get that feeling of looking at a train model.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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