
Stoplights is a strategy simulation game about creating an efficient train network to support the growing needs of your cities. Make connections by building rails, control train routes with traffic signals to get essential resources where they need to be - in time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stoplights is all about management, planning and efficiency. Your goal is to establish cities near resources, connect them together with rails and manage automatic train routes by placing traffic lights.
The needs of a city grow with time, so expect your rail network to be stress tested in an increasingly complex network of intermingling trains.
Inefficient routes, misplaced signals or lots of time spent waiting at a junction will be the difference between success and failure.
Build cities, rails, and train signals
Manage traffic by dividing long rails into shorter segments via signals
Indirectly control automatic train routes, which seek out nearest viable and unobstructed resources in connected cities
Win by reaching the last day without any city running out of demanded resources
Play at your own pace - pause or fast forward the simulation at will
Includes tutorial videos to help grasp the game mechanics
Features a selection of hand crafted maps, with semi-random resource placements each time
Map scenarios are hand-crafted with pseudo-random outcomes to ensure fairness and balance, but also repeatability
12 difficulty settings to play around with, which influence score multiplier and replay value
Language-independent game, meaning there is virtually no text during gameplay (except for a few settings)
Difficulty-influenced leaderboards
Trains can collide with each other
Genres
Engagement
Reviews
Stoplights is a fun, simple game about quickly building rail networks and configuring automated signals. It's based around exit signals, which is a bit unusual, but works pretty well. There's five maps, each of which takes up to an hour, and the later ones are different enough that I was happy playing through all of them. I think the price feels appropriate. The game is moderately difficult; I think I had to replay each level once to win. Part of it is because the simplicity of the model makes some things more difficult to deal with than they'd be in a more complex game. For example, trains will route through cities if that's the shortest path even if it causes problems, and trains will dispatch towards the nearest source of a resource even if you'd prefer they go elsewhere. It's often something you can design around when you get the hang of it, at least.
Fajna, spokojna gra. Jak ktoś grał w Factorio i lubił pociągi to ta gra mu się spodoba. Cena też uczciwa. Polecam
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 39 reviews with recorded playtime.
If you loved Mini Metro or Mini Motorways, you're gonna love this one. Simple rules but very replayable and enjoyable gameplay. 10/10 If you're getting into this game, you have to be ready for a slightly cryptic tutorial, but there is not much to figure out overall. I can recommend trying out the demo if you're not sure if the game is going to be for you! Huge thanks to the dev for bringing this gem into the world!
Petit jeu bien sympa. Très facile à comprendre mais devient dur dès que le réseau ferrovière et le nombre de ville augmente. Entre le jeu de train et le puzzle game.
This is a good game. It looks really simple because it is really simple, but I promise this game will put you through your paces. Unfortunately the developers of this game have made the baffling choice to make it 100% accessible to the deaf and illiterate, and thus its mechanics are explained exclusively through short illustrative videos with no voice over. If you do not watch these demonstration attentively, you will misunderstand how signals works and build an inefficient network. I must also warn you that this game can be frustrating. At the beginning of a game, you don't have the resources to build an ideally efficient network and in the late game, your network is too populated with trains to be effectively reworked. I defend this because it is a faithful reproduction of the real world phenomena that lead to suboptimal infrastructure. I do, however, think that signals are too expensive relative to delivery payouts in a way that is overly restrictive in the initial stages of a game. There will also be times when the combination of random map generation and random city delivery requirements will completely screw you over in the early game - but once a game gets going, you usually have the resources to tackle these unexpected demands. Sometimes you just gotta reroll the map a couple times before you begin. It you can get past those hiccups, this is a fantastic game. If you enjoyed building rail networks in games like Factorio or Satisfactory, this game will give you that on demand.
Ein Endlosmodus wär nen Ding, ggf mit prozedural generierten Welten die expandieren oder so
Played Factorio till a point where i enjoyed most just creating more and more complex train networks. I thought there has to be some game that basically does all the train without the rest of factorio around it and this game was exactly what i was looking for. The only thing i am missing is kind of a open ended super large map.
Nice. Relaxing. Sometimes when I look closely to check if my stoplights turn on and off as intended, I get that feeling of looking at a train model.
Ich habe mir das Spiel gekauft und es war schon sehr Witzig! Die letzte Map fand ich besonders spannend da Sie recht herausfordernd war. Ein Spiel auf das Nötigste Reduziert. Ich fand es für kleines Game für Zwischendurch echt top.
비언어고 나발이고 기차 선적하고 출발하는건 설명을 해줘야할거아냐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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