
Fight, Zefiro! Arm yourself with the power of chess and explore Medhelan, a land haunted by the Plague of Angels, in a dark action-adventure with soulslike elements. Will you be able to return to Heaven?
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About
Assume the role of Zefiro, a pawn capable of transforming into other chess pieces, as he embarks on a perilous Dantesque journey in a world ravaged by the Plague of Angels.
Venture into gloomy and forgotten lands and prepare to face armies of angels: statues and objects inspired by Italian art and folklore!
Discover and unlock all of the armour transformations and their unique abilities in a dark action-adventure soulslike, where the shield can truly change the outcome of every encounter.
Uncover the secret of the chess pieces and guide Zefiro through Medhelan on an epic quest to return to Heaven.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian**languages with full audio support
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
With its distinctive in-game world and character designs, it was clearly made on a modest budget, but it was still a very enjoyable game. The 20 hours I spent playing it with curiosity and excitement were well worth it.
Davvero bello, il combattimento, le ambientazioni, i nemici e lo stile artistico in generale. Si nota spesso che è fatto con un budget ridotto, ma l'ispirazione degli autori lo compensa ampiamente. Da comprare e giocare a full price
Obra de ARTEEEEE, GOTYYYY. Juegazazazoooo!!!!
This is a great game, one of the best I've ever played, cannot recommend it enough. The music is beautiful and fitting, the graphics are astonishing and full of creativity - a bridge made of glass feathers, an abbys, a strange music club hidden away, architecture as if all Renaissance architects from Italy had their hand in the design, truly a piece of art. The gameplay is fun, there are lots of hidden things to explore and hidden optional bosses, the level design is clever and it is fun to try to find everything (which I definitely did not). I have no idea how people managed to finish this in ten hours or so - I wasted a lot of time on some bosses that I found difficult and I re-explored some areas to make sure that I found at least most things, but I doubt that you can finish it all in less than 20 hours without rushing through it. It's a souls-like, but it is the first souls-like where I was able to systematically parry most of the opponents (usually it is luck with me) with one or two exceptions where the attack timing was a bit off and parrying was more difficult (loking at you, Auric centaur). There is a clever mechanic that every successful parry refills your healing potion, so with a streak of god timing you can scrape your way back in a boss fight even if you have no healing and almost no HP left. Totally loved that idea. I also liked that there are no choices in leveling - no thinking about what build you want to play and no need to since you can change your build by switching to a different chess piece. (Although the healing power of the knight might be a bit overpowered.) What is also good and makes it less stressful than other souls-likes is that at any point you can go back to a saving point and bank your XP. There is only one thing that I found really problematic: In some of the boss fights, there are so many light effects (glowing ground, sparks or stones flying around etc) that it was sometimes difficult to see the actual boss attack. That is doubly true if you summon a "spirit" to help you in the fight, the screen may become so cluttered that you canot even see whicxh is the boss and which your helper. There was one boss fight where I mainly attacked and parried based on sound because of that. But that is only a minor drawback in an other wise great and fun game.
why is the stone machia
PE-TRI-FI-CA-TUS!
BRAVO
esagerato
bom
This is definitely an indie souls-like. I really enjoy the fast paced combat and parrying feels really good, especially since you can parry while swinging your sword. It's a short game but totally worth the price. There's barely any item collecting or character menu. There's only 4 items to collect in game; feathers(souls), cards, vinyl records, feral forages. The only menu just shows the cards and vinyl records you've found. So there's very minimal menu navigation. Once you get the knight(horse), that's when you can really start moving super fast and pull off crazy combos and skills. I kept seeing reviews mentioning the skyboxes and they were totally right. The skyboxes and world design is insane. This game looks like it was made on acid and mushrooms. It's like someone took christian and catholic artistry and imagery, then blended it with an acid trip--- totally awesome! I'm glad someone finally brought to life hundreds of years of strange religious art into a game. The only issue i had with the game was the navigation of the world itself. I went out of bounds a lot. There's a lot of hidden places to find vinyl records or feathers, so you're encouraged to go off the main path. But a lot of the time I kept going out of bounds thinking it was another secret path... and there's a lot of secret paths to take. I guess I kind of had an issue with the cards not being fully translated into English. So I couldn't read the description written on any of the enemy cards, just the name was translated for some reason. Love the game though. I'll give it a 7 out of 10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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