
Fight, Zefiro! Arm yourself with the power of chess and explore Medhelan, a land haunted by the Plague of Angels, in a dark action-adventure with soulslike elements. Will you be able to return to Heaven?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Assume the role of Zefiro, a pawn capable of transforming into other chess pieces, as he embarks on a perilous Dantesque journey in a world ravaged by the Plague of Angels.
Venture into gloomy and forgotten lands and prepare to face armies of angels: statues and objects inspired by Italian art and folklore!
Discover and unlock all of the armour transformations and their unique abilities in a dark action-adventure soulslike, where the shield can truly change the outcome of every encounter.
Uncover the secret of the chess pieces and guide Zefiro through Medhelan on an epic quest to return to Heaven.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible combat Parry system is broken Bosses are overpowered and you hardly do any damage Camera angles are atrocious you can't even see what your doing when fighting bosses Knight class is only the best option the other classes suck. The point of a videogame is to enjoy it not be frustrated with ridiculous amounts of deaths from OP enemies. I enjoyed the beginning of this game until midway and tbh I don't want to continue anymore all the bosses spam attacks and the parry button works sometimes
PIU GRANDE DI UN MIRACOLO DEL CIELO! This game is a breath of fresh air, with the essence of the soulslike genre beautifully recreated: precise parries, challenging bosses, and enjoyable gameplay. The story is captivating, and the music is amazing—surprising me with the inclusion of diverse genres beyond the expected opera or classical themes. The level design is excellent, the art direction stunning, and the variety of enemies keeps the experience engaging. Collectibles like cards and vinyl records meet the expectations of any collector without feeling tedious to obtain. The fishing minigame adds a fun randomizer element, serving both as practice and as a good source of feathers. Honestly, I have nothing negative to say—it exceeded all my expectations. The only feature I wish for is a co-op system, either for the fishing minigame or boss fights, which would make the experience even more enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian**languages with full audio support
Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played for a couple of hours so far and this game is really great. Amazing music and interesting levels. Fighting feels like a more forgiving Sekiro. After about 10-15 bosses i never felt like having an unfair disadvantage. The story is cryptic and therefore i can't really tell if it's good or not. But i had a couple of WTF moments i didn't expect. Really like this game and if you're unsure you can try the demo.
很棒的类魂game,不过本作的玩法和系统较为一般,设计得很浅。药瓶则改为了在战斗时完美格挡来获取,这个设计在前中期还是很爽的,你只要会格挡,那就是无限续药,爽战。但到了后期,尤其是一些boss,乱动看不清招式,数值又高,这时候就吃屎了,不去刷级就只能慢慢记招了,终级享受 但本作的美术实在是太牛逼太性感了,玩到后期时不时就看着天空惊叹,结尾演出更是又美又哀,做得超级好。而且流程里的一些秘密和流程设计也非常有想法。只能说你一旦熬过前期,后半段的流程体验绝对能让你惊艳
Stonemachia > EldenRing
The game seems cool and the music is amazing, but sadly its extremelly buggy. in my first 2 hours of playing i already encountered 3 game breaking bugs that forced me to reset and lose progress. First, when the game is trying to teach you to dodge and attack, sometimes the game slows down, the game got stuck in that slow motion state makiing it unbearable to play. I also got stuck on terrain and couldnt continue. and last of all, after spawning the Grumo Felino boss, it somehow spawned with half health and then killed me, after that it never spawned again so i cant get the achievement, whats more is that the devs seem to know about this issue and i hope they keep patching the game so i can come back to it later, but in this state i sadly cant recommend playing it
I don't often leave reviews on games, but I feel the need to make it known how much I adored this game. Stonemachia is a game made by people who must've been afraid that you'd spend even one second being bored, because every inch if this game oozes with artistic vision. The composition of this game is absolutely stunning, every environment makes itself memorable in some way or another. This is a game that rewards you for having eyes. The gameplay is surprisingly rich too, featuring a kind of "class change on the fly" that allows you to adjust your flow of combat in real time to better match your opponent, as well as a combo system of sorts for your special attacks introduced later on. There's a risk-reward system for dodge-rolling and carrying alike, encouraging the use of both for recharging your heals, and dealing extra damage to finish the fight faster. Simple, but clever. Lastly, the game is quite challenging, however, this isn't really my opinion; I'm really good at these kinds of games, I don't think I died more than 5 times to any boss in this game, nonetheless, I found the fights very engaging. If there was one criticism I'd levy is that at times, some enemy attacks are a bit hard to discern due to the unique graphics of the game, making their animations a bit unreadable. It's understandable that a small and new studio like this would have such hiccups, though. Not to mention, this isn't really all that common. Overall, stonemachia is an incredible achievement in graphical composition, and a huge win for indie souls likes. In my opinion, it deserves to be in the conversation with the likes of Lies of P. Absolutely worth 20 dollars and more.
You start at the top of the rollercoaster, except it keeps going down. At first it's fun and you like the sensations but it quickly brings you to an endless flat line where nothing is worth the ticket you bought. Then you think it starts going back up but it was just a bump and your head hits a beehive, then it's only a long and painful ride with no enjoyment left. (Slow motion breaks the game. It becomes a mess and fights are just a mix of trying to not get your inputs disabled by the glitter slowmo effects while the bosses continue their animations like you were not playing the game as if it ran at 15 fps) Oh and of course, camera is your biggest enemy, can't play without locking onto the boss and most bosses at some point are big ones that have attacks you can't see cuz you have to stay close The only good thing is the scenery I guess, environment does look good and boss designs are cool. but that's not enough. tldr ; I'm disappointed, game went good, mid, bad and chased stylish things instead of making sense and being fun. 8/10 start, 6/10 mid game, 4/10 late game.
Шахматы 2
If American McGee made Clair Obscur.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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