
Stolen Crown is a deck-building game with dynamic combat, diverse encounters, and powerful relics. Three different classes, paired with hundreds of spells and abilities, means each run has something to offer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is my first foray into the deck building genre, but I appreciated the combined strategy of the tactics based combat. The encounters are well written fun little experiences. I'm still learning how to play, and have not beat the game (stolen the crown back?) But the attempts are quick and easy to hammer through a few of them. 10-15 minutes per round from my experience.
This is a great addition to the deckbuilder genre! It's an interesting take on the usual deckbuilder because it kinda combines with a turn based tactics style for the combat. I also really like that there are a number of ways to progress to the bosses so it doesn't always have to be combat heavy. I would say it's a great concept, and I'll be looking forward to more updates and features in the future!
Stolen Crown macht einfach Spaß! Events, Minispiele und Dungeons machen das Spiel auf der einen Seite sehr abwechslungsreich, aber auf der anderen Seite würde ich mir Zufallskämpfe wünschen, damit diese nicht immer ähnlich ablaufen. Ich habe es "blind" im Let's Play gespielt: https://www.youtube.com/watch?v=-lhLfgxZA7I&list=PL1dSSASvFWwCBz77RvtmGOooS0yNbw31V
Amazing concept, that deserves much more attention and support! Roguelike-CCG meets tactical board-game - i love it! Sadly, the game keeps crashing for me, which is why i refunded it...
Cute little deckbuilder with a tactical angle. Classes play pretty differently and there's some interesting relics that also change the playstyle.
玩法相对合格的战棋DBG,采用了固有技能机制降低了鬼抽和手牌数量不够的问题,很期待后续更新。 最后99血BOSS打完了分成四个属于是典中典初见杀了,然后我把四个全打死又合起来??然后游戏卡死了,重进要重新打,算了,先不玩了。 另外我已经对一些默认素材(卡图和BGM)有PTSD了,整点新的吧。
Similar to StS but adds tactical map instead of only card play. Runs are challenging but not very long. Game still has bugs but the main (only??) dev is active on Discord and fixes bugs daily. If you like StS (or games of its ilk) you should give this a go.
I liked this at start, however the first run that I won I found the final boss to be a complete slog. The first two phases were fine, but the third he comes in with 125 health with 10 mana and an obnoxious combo of abilities, starting with every two turns he heals for 10 and clears all debuffs as well as halves damage for that turn, then every three turns he sets all incoming damage to 1. This lead to an incredibly long and boring fight where I had summons tanks while I slowly whittled away his health. The game isn't worth that fight.
+Player choice +Passable music -Aesthetics are low -Plays somewhat poorly, feels like a chore with a mix of puzzle-like feel to it -Doesn't somehow feel satisfying = Neutral review, but since I wouldn't recommend such to myself, I won't do it to you either. ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ⬛🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨⬛ ⬛🟨⬛🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧⬛🟨⬛ ⬛🟨🟧🟧⬜⬜⬜⬜⬜⬜⬜🟧🟧🟧🟨⬛ ⬛🟨🟧⬜⬜⬜⬜⬜⬜⬜⬜⬜🟧🟧🟨⬛ ⬛🟨🟧⬜⬜⬜⬛⬛⬛⬜⬜⬜⬛🟧🟨⬛ ⬛🟨🟧🟧⬛⬛⬛🟧🟧⬜⬜⬜⬛🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜⬜⬜⬛⬛🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜⬛⬛⬛🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧🟧⬛⬛⬛🟧🟧🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜🟧🟧🟧🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧⬜⬜⬜⬛🟧🟧🟧🟧🟨⬛ ⬛🟨🟧🟧🟧🟧🟧⬛⬛⬛🟧🟧🟧🟧🟨⬛ ⬛🟨⬛🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧⬛🟨⬛ ⬛🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨⬛ ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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