Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 0.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.1Kreviews | 82% | — | $175.6K |
| $1.99−75% | 727ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have solved the cookies puzzle in my third try... and I have spent +2 hours for lock picking a door puzzle and +4 hours for the computer search puzzle. Old point click games had a serious problem with pixel searching as a one of the main game design choices and it's a very big part of this game's in game mechanics. That annoyed me a lot. But this is a good game with good story. Give it a try if you like to want to solve some murder mysteries.
One of my favorite point & click games. It has a mysterious, otherworldly atmosphere that really draws you in. I especially love how it captures the vibe of 90s crime movies dark and moody.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A Masterpiece of Atmosphere Undone by Its Final Act[/h1] Highly Recommended, with a major warning. Still Life is a masterclass in creating a dark, gritty, and compelling detective noir in the point-and-click genre. It improves upon its predecessor, Post Mortem, in every conceivable way, from its interface to its storytelling. It will pull you into its dual-timeline mystery and hold you there... right up until the very end, which is probably one of the most infamous and frustrating cliffhangers in gaming history. [h3]What does this game do well?[/h3] [b]Atmosphere[/b]: The game oozes style. It's a dark, mature detective story that feels like a playable film noir. The sense of dread and intrigue is constant and expertly crafted. [b]Interesting Dual Narrative[/b]: Switching between Victoria in the present and her grandfather Gus in the past is a classic storytelling device. It adds layers to the mystery and deepens the lore started in Post Mortem. [b]Production[/b]: The voice acting is generally strong, and the musical score is atmospheric, complementing the grim tone very well. [b]Significantly Improved Gameplay[/b]: Compared to Post Mortem, the interface is cleaner, movement is smoother, and the overall experience is much more enjoyable. [h3]Where this game fails?[/h3] [b]Ending[/b]: The story simply... stops. There is no resolution to the central conflict. It's a very disrespectful setup for a sequel that betrays the player's entire investment in solving the case. [b]Puzzle Quality Inconsistency[/b]: While many puzzles are logical and satisfying, a few are infamous for being obtuse. The "baking cookies" puzzle, for instance, devolves into frustrating trial-and-error rather than clever deduction. [hr][/hr] [h2]TL;DR[/h2] If you are a fan of classic detective stories or point-and-click adventures, you owe it to yourself to play Still Life. It is, for 99% of its runtime, an absolute gem. Just be prepared for an ending that offers no closure whatsoever. Play it for the engaging journey, not the destination.
If you love Syberia, you'd love this. If you love this, play Syberia too.
crazy good point and click with really intriguing lore and atmosphere I sure hope the sequel will be just as good if not better Clueless
The story, characters, atmosphere, and twists are phenomenal, and while the puzzles can get ridiculously hard/annoying at points, if you can push past that flaw like I did, you've got one amazing adventure game here.
Despite the fact that you play an FBI agent, you never use a weapon. Still Life is an adventure, through and through. https://steamcommunity.com/sharedfiles/filedetails/?id=3616650623
Story is pretty good. Characters are mostly likable. Main problem is that there isn't much gameplay here. You just talk with one character, who tells you to talk to another character, who tells you to talk to another character... Occasionally, you'll have to pickup an item and use it on another item in the vicinity, but there's no real problem solving. The only time you'll really get stuck is if you miss an object and then have to wander around till you find it. It seems the developers were aware of the lack of puzzles, so they compensated by throwing in one utterly baffling puzzle per chapter. Several of these have no good explanation for why they exist. My favorite of these was a cooking puzzle where you had to stop in-between murder investigations to bake cookies for your father, using a pretentious recipe that coded every ingredient into things like "love" or "generosity". A lot of trial and error and some bruteforcing was needed on all of these.
The cookie puzzle is half my play time. Beside that its good point and click game. This game melted my brain because I am stupid and have an iq so low I can not fry an egg.
Played all Three; the Sequel to This is the Best of the Lot My total play-time 23 hours Objective Review 6 of 5 must play. 5 of 5 great story great game-play. 4 of 5 great story average game-play. 3 of 5 average story great game-play. 2 of 5 give it a go if it's you're favourite genre. 1 of 5 play if you have nothing better to do, 0 of 5 play if you're a masochist. -1 of 5 avoid. Still Life score is 4 of 5. Subjective Review If not for the strangely difficult puzzles I'm sure I would've finished this one in 12 hours; some of them are extremely difficult and I needed to go back to places in order to gather objects and information I had missed; and even then, when going back to the puzzle, would find I was still missing something and had to scour the areas for more clues (make sure to keep reading the updates to your journal). This was not fun. However, the story is very good and the game mechanics (not counting the puzzles) are really very good. There is an "action" part where you must guide a robot through lasers which could be difficult for some, but I found it to be quite enjoyable. Good voice acting, graphics are okay, music is fine. It served as a sequel/prequel for me, because I finished Post Mortem, then Still Life 2, before playing this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175.6K | 562 | 81% | $10.99 | |
| $175.5K | 493 | 61% | $9.99 | |
| $175.6K | 535 | 95% | $17.99 | |
| $175.7K | 151 | 94% | $44.99 | |
| $175.5K | 657 | 91% | $12.99 | |
| $175.7K | 333 | 85% | $29.99 |