
A dragon's breath turns you into a stickman! Conquer castles, plunder territories, or lead your squad in this fantasy world! During your journey, you can explore various dungeons, discover hidden treasures, engage in trading, farming, craftmaking and more. Will you survive and regain your true self?
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About

As a stickman, you find yourself in a mysterious magical world. Though you stand out among other creatures, this world is already accustomed to all sorts of strange beings. Choose your own way of life, explore towns, villages, and the vast wilderness, and experience the richness of this world!

"Stickman Strikes: Conquer Fantasy World" draws inspiration from the combat systems of "Meteor Butterfly And a Blade" and "Sekiro," but with simpler controls.You can unleash smooth and stylish combat moves or recruit companions for team battles. Whether fighting solo or in a group, the battles are always thrilling and challenging!

You can accept various quests in towns, from delivering messages to teaching drunks a lesson, to escorting goods. Each quest takes you on a new journey, exploring multiple towns and villages, experiencing rich stories and diverse adventures. Watch out for bandits on your travels and use your combat skills to take them down!

As the leader of your team, you must not only lead them in battles but also manage their needs. Buy food and water, cook in the wild, bathe in town bathhouses, handle hygiene in the wild, and restore energy and morale through sleep. Make your game experience more realistic and immersive!

In the tavern, you can recruit new team members and equip them with necessary weapons and gear. These items can be bought from shops or crafted by gathering resources. Collect food, fruits, vegetables, minerals, and more in the wild. Each town has different resource distributions, adding more strategic choices to your adventure!
Future versions of "Stickman Strikes: Conquer Fantasy World" will include more features:
Magic System: Implementing magic skills in combat for more battle variations.
Dungeon System: Explore tombs, caves, and ruins on the map to uncover hidden stories and treasures.
Faction System: Conquer towns, establish your own faction.
Trade System: Buy caravans to automatically trade between towns.
Agriculture System: Buy land, grow crops, and interact with the trade system.
Industry System: Build factories in towns to manufacture goods.
Guild System: Join or create mercenary guilds, thief guilds, etc., and enjoy guild benefits and quests.
Get ready for this epic adventure and become a legendary stickman!
Currently, the game is developed solely by me, filled with creativity and ideas that I hope to realize step by step. If you’re interested in game design or providing feedback on testing, join our Discord to discuss. Thank you all for your support!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is 100% broken, unplayable from the start, probably depending on your region. If you are not from China, don't buy this game. People reported the bug in the steam community page and discord 20 days ago, the Devs didn't answer anyone about showing minimal care in solving the problem. As soon as combat starts, your character speed will go out of sync with the game, leading to Broken Mecanim State transitions, the form the devs use to update character animation is probably wrong.
很上头。跟着任务走不知不觉就一天过去了。人物可以培养这点很好,我就是那种喜欢养成整队又猛又美的玩家。 说下目前感觉不适的 1。鸡蛋要到处买,买够60个不然卡任务,游戏没有掉落渠道。只能城镇买。 2。肥料怎么获得,太难了。根本不知道怎么获取。 3.。法师的法杖都是近战?很违和 感觉潜力很大,好好更新是可以的,养成方面比骑砍还好,弄任务天赋完还有坐骑天赋。BD每个独特的队友,很上头很上头
接任務會有無法退出對話卡死的bug,餓太快基本上當作口渴與飢餓的機制不存在。開局沒辦法煮所以基本上只能吃低數值的食物,基礎道具也需要練技能才能做,有太多冗魚的非必要技能來拖延實際上遊戲的深度很有限,連戰鬥沒甚麼可玩性基本上人手操不如f5自動戰鬥
未来可期,目前质感上类似单机版本的网游,各种系统的统一性做的不错,希望之后可以优化掉免费素材,统一美术风格。
火柴人只起到了一个吸引读者阅读兴趣的作用 不过15块买的这个内容量也挺不错,更何况还有持续更新 26/7/11,23:09 我收回我的话,这东西缝得太烂了,游玩这个简直是浪费生命
鸡蛋不要卖!鸡蛋不要卖!鸡蛋不要卖!鸡蛋不要卖!
首先这个游戏可以的,类骑砍而且对自己的理解也有,但是我玩到现在就发现了3点不足,1,视角难受,他攻击的时候是按照鼠标方向的,很难受,我一边看技能一边还要移动鼠标,我给两个方案希望开发者参考一下,第一个就是把鼠标的移动跟随攻击给关了,按照方向键来决定,第二个就是按中键可以自动锁定然后不需要打死一个重新点。2,能不能出一个自动给伙伴换装备的选项,这样子很麻烦,我举个例子,比如打完了有一个伙伴挑装备的选项,这样子可以让游戏体验变好,3很多材料巨难拿,鸡蛋我打到58天了,一个没有。能不能考虑一下出一个用金钱补足,这样子对跑商玩家的游戏体验会好一点,然后就没了,目前就这些对玩家不算友好的东西。然后我反馈一下,打地下城用弓箭开自动战斗会打不出伤害。总体来说这个游戏很棒,祝大卖
粪,多余到烦的材料系统,弱智的NPC语音 甚至不能关 煞笔到极致的UI和保存方式
採集太浪費時間了,一開始新鮮還能等他慢慢採後面變強了都懶得採但不採很多東西又拿不到,採集時間跟讀取時間佔了遊戲時間60%以上非常愚蠢進去採集讀取一次出來讀一次採集又要等1分鐘真的服了
骑马与砍杀类型的游戏,但是基调比较诙谐幽默,整体节奏也是偏轻松休闲的,难度不高,基本可以当爽游玩。画面虽然不算优质,但游戏的整体质量意外还可以,剧情有意思,女角色的模型质量看得出努力在精细做了,还挺好看。自带倍率,系统代打,既魔性又上头,喜欢这类型的游戏十分推荐上手试试。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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