
STICKER/BALL is a pool game roguelike from the future. Fire balls. Hit dice. Earn points. Add stickers. Trigger crazy combos. Enjoy the chaos, it’s on purpose.
Modeled estimate, not a reported figure. How we estimate →
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About
In STICKER/BALL you fire balls. Hit dice with the balls to earn points, and ricochet back for even more.
You’ll also unlock stickers. These come in many forms: spiders, poop, clown. Stickers can interact in strange ways. For example, poop attracts flies. Spiders make webs. Spider webs catch flies. More points for you!
Battle a gauntlet of weird opponents, unlock cool new stickers, and stack crazy combos for lots and lots of points. Once you run out of balls it’s game over :( But you can take what you learned and try again! :)
100+ Unique Stickers
36 Dastardly Enemies
Roguelike mechanics
Cool music
Fun
Frogs can hijack spaceships

Thank you for checking out my game! I hope you like it <3
- Bilge
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego para autistas. GOTY
I love the chaos of it all
I ♥♥♥♥ with sticker ball extremely
si
thank you for the dopamine
The mechanics are fun, the combos strange and interesing. A good run can crash down in an instant sometimes. All of that, causes one big issue for me. I wanna play one more run. Just one more. Suddenly, it's 3AM.
This game is great! I really like that it allows for a big cascading snowballing build with the right sticker choices but it's not always guaranteed. Every run shouldn't be a big overpowered cakewalk. Well done! I also like that there are so many different stickers and sticker-families, because it nerfs the strategy of rerolling the shop in order to cherry-pick the stickers I'm familiar with and encourages me to try different builds. The sound design is extremely satisfying, and the music is delightful. Thank you for making a wonderful game and demonstrating that roguelikes still have a lot more to give us :)
《贴纸弹珠》是一款带有肉鸽元素的弹珠游戏,玩家要用有限的弹珠达到指定的分数。当然不能一味的依靠技巧,所以每回合之后会多一个骰子,骰子上面可以贴上获得的贴纸,形成一定的构筑,我们再根据预测的弹珠轨迹寻找获得分数最高的打法,从而不断冲击新的分数目标。 游戏玩法还是挺有趣的,不过画面有点太复古了,有点古早时期的像素街机游戏风格,贴纸数量多,不过没啥颜色区分,所以也没有太亮眼的吸引力。不过在玩法上还是挺有深度的。 游戏每通过一个分数关卡就可以选择一个贴纸,连续选择两个贴纸之后,就会进入商店购买环节,可以在随机抽到的9个贴纸选择两个。当然这个东西我一开始以为是随便选的,结果发现每个贴纸都有不同的加分功能,这点很有趣。虽然描述的内容太过简略,不太好看懂什么含义,但通过得分和周围的词条可以了解到这是一套有构筑的贴纸系统。 因为每回合会增加一个骰子,相当于多了六个贴纸位置,但每个大回合我们只能拿到四个贴纸,因此贴纸肯定是越来越不够的,这时候我们就要有效安排贴纸的位置。相同的流派放在同一个骰子上或者不同的骰子上,比如说爆炸这个词条会让所有骰子爆炸,完全可以和其他带有爆炸词条的贴纸搭配;还有丘比特这个更广泛了,可以直接青蛙、人类、雪人等种种名词类贴纸释放爱意增加分数,妥妥的加分牌。因此我们围绕这些加分的词条构筑会让分数呈指数增长。 游戏本质上也算个肉鸽游戏,因此失败后会解锁一些模组,比如“骰子扫描仪”,击中所有骰子可以再次触发骰子,这个很强力,但是要求有点难以达成;瞄准辅助就简单多了,会自当为最后一个弹珠找最佳角度,不需要玩家挨个角度看预测诡计的击中点数了,这个东西自己看和系统自动辅助差距很大的,属于前期上分利器。游戏里最多可以开启六个模组,等多了之后就要看玩家自己的抉择了。 游戏玩起来其实还是蛮爽的,特别是贴纸系统+模组联动转起来的时候,每个弹珠都能创造非常多的分数收益,而且游戏的贴纸部分还有点收集元素的感觉,那么多的贴纸中发现一个从来没见过的真的很让人开心。 总体来说,《贴纸弹珠》是一款玩法比较独特的肉鸽游戏,虽然是比较常见的弹珠游戏,但弹珠打的竟然是骰子,骰子的不同面的贴纸都能发挥独特的功能,然后这些小小的功能会形成连锁效果,给人一种分数爆炸的爽感。不过画面还是这游戏最大的短板,如果玩家能接受这种复古风的画面,那么肯定也能在游戏里体验到这种独特的爽感! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
A fun curiosity if not especially deep. The upgrades are a little too random to allow you to make any kind of "build" consistently. This, combined with a pretty slow ramp-up in the early game of each run, will likely make this game a bit too frustrating for all but the most ardent lovers of experimental RNG chaos. Fortunately, I'm one of those lovers! And this game's unique, unapologetically overstimulating aesthetic does a lot to elevate the experience for me, too. The simple action of sweeping the board looking for the best shot angle to cause maximum mayhem is consistently satisfying, and actually managing to pull off a complex item interaction (even if it requires about a dozen stars to align) is genuinely pretty gratifying as well. All in all, a pretty soft recommend from me, but a recommend all the same. I'd be very excited to see how a Sticker/Ball 2 refines these mechanics.
I understand that the fun of the game is not understanding what's going on, but I don't think a tutorial (a short one, obviously) explaining how the stickers work would hurt. It's easy to understand, yes, but at the beginning I didn't even know what I was doing or which sticker combinations worked. But everything else? It's perfect as it is; I'm not asking for a tabletop RPG.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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