
STICKER/BALL is a pool game roguelike from the future. Fire balls. Hit dice. Earn points. Add stickers. Trigger crazy combos. Enjoy the chaos, it’s on purpose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In STICKER/BALL you fire balls. Hit dice with the balls to earn points, and ricochet back for even more.
You’ll also unlock stickers. These come in many forms: spiders, poop, clown. Stickers can interact in strange ways. For example, poop attracts flies. Spiders make webs. Spider webs catch flies. More points for you!
Battle a gauntlet of weird opponents, unlock cool new stickers, and stack crazy combos for lots and lots of points. Once you run out of balls it’s game over :( But you can take what you learned and try again! :)
100+ Unique Stickers
36 Dastardly Enemies
Roguelike mechanics
Cool music
Fun
Frogs can hijack spaceships

Thank you for checking out my game! I hope you like it <3
- Bilge
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I understand that the fun of the game is not understanding what's going on, but I don't think a tutorial (a short one, obviously) explaining how the stickers work would hurt. It's easy to understand, yes, but at the beginning I didn't even know what I was doing or which sticker combinations worked. But everything else? It's perfect as it is; I'm not asking for a tabletop RPG.
good game :) it got balls and friends what more do we need?
I love the chaos of it all
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sweet and fun game!
[h1]抽象搞怪不知道怎么赢的弹球[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 不知道是故意还是刻意,游戏没有教程只有直接开始,虽然游戏的内核比较简单,但玩起来仍然有一点摸不着头脑。 游戏基础玩法异常简单,玩家只需要从屏幕底部发射弹珠,击中场上的骰子就能获得骰面分数,反复几次就能多次获得分数。玩家需要通过这种方式,打败36位好友,夺走他们的眼珠,这只是游戏抽象的开始。 游戏真正的灵魂在于像是喝多了做出来的,可以任意放置在骰面的贴纸,超过100种风格怪异的贴纸会在每轮游戏中随机出现,它们不仅各自拥有独特效果,它们之间会产生令人意想不到的连锁反应。说人话就是贴纸有固定的分数,在碰撞后还会生成一个相应的物品,物品会与其他贴纸产生的物品发生互动,产生更多分数。在这个世界人是非常悲惨的,会被雪人吃,会被蜘蛛捕,哪怕是生产人的房子也写着人被弄死可以获得更多分数。其中也不乏一些奇奇怪怪的梗,比如能打出莎士比亚的猴子,理论上如果存在无数打字机和无数猴子,在无限的时间里就能打出莎士比亚的作品,贴纸的奖励是只要打出来就直接获得99999分数,很显然这是不可能事件,但这也代表游戏中的随机充满无限种可能。又或者是和行星一样的曲奇饼,代表饼干点点乐,因为对应的成就是点击88次曲奇饼。随着游戏的深入,尝试各种不同的组合,出现叼着烟劫持ufo的青蛙也不足为奇。 游戏还含有一定meta元素,赢了输了都有个体在说话,而且某些贴纸似乎在暗示什么,平行世界的另一个你,没有疼痛,意义不名的兔子效果是获得生命时间。还有空白贴的使用办法,竟然是直接从图鉴里面拖一个出来复制。最奇怪的就是下载内容贴纸,每次下载0.1%,菜单里面的进度显示,打了几小时才10%,真的很好奇藏着什么东西。 从某种意义上,游戏越玩越简单,因为每击败一名好友,都会多获得一个骰子在桌面上,骰子越多碰撞弹射的频率机会也就越大。但骰子的骰面空位也会变多,根本填不完,每一张新贴纸的加入,都可能改变玩家的得分策略,让枯燥的弹珠发射变成连锁反应盛宴。但是,游戏随机性恐怖的可怕,玩家根本没办法掌控游戏的进程,只能盲目发射。每一发弹珠遇到的桌面都是不一样的,骰子的面随机很正常,但是位置也是全随机呀,运气不好就会有个骰子刚好挡在上面,挡住了大部分的角度。游戏的物理模拟是假想物理,没有能量损失,弹球从头到尾不减速,玩家可以清晰看到弹珠发射后的轨迹,但调整是按角度算的,并非实际可以连续微调的那种,我只能说找到碰撞次数最多的角度,不一定保证分数的收益是最大的,只能看着屏幕上眼花缭乱的特效一脸茫然。游戏的构筑还不能特别单一化,朋友会随机ban三个贴纸,这时候对应贴纸会变成白板默认1分,只能说太刺激了,根本没法赢。 估计游戏想要通关必须要把眼睛局外肝完,因为已经出现了最后一球自动计算最佳轨迹,那么大胆一点,后面就可能是全部都会自动计算最佳轨迹。而且贴纸的位置是可以随时互换的,可以把分值触发高的换到这次发射弹射多的地方,就是操作比较繁琐,注意12骰子后翻面贴纸无法跨页交换。 游戏的核心乐趣在于发现贴纸之间的奇妙互动,以及看着的连锁反应带来高分数时的那种纯粹的快乐,也会看到因为随机只能瞎几把弹射颗粒无收的悲惨结局。不适合胜负心很强的玩家,享受抽象搞怪化学反应吧。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
I ♥♥♥♥ with sticker ball extremely
ВАУ,сложно красиво пипец
accurate depiction of my thoughts into a game and i still don't know what's going on but i appreciate it
A fun curiosity if not especially deep. The upgrades are a little too random to allow you to make any kind of "build" consistently. This, combined with a pretty slow ramp-up in the early game of each run, will likely make this game a bit too frustrating for all but the most ardent lovers of experimental RNG chaos. Fortunately, I'm one of those lovers! And this game's unique, unapologetically overstimulating aesthetic does a lot to elevate the experience for me, too. The simple action of sweeping the board looking for the best shot angle to cause maximum mayhem is consistently satisfying, and actually managing to pull off a complex item interaction (even if it requires about a dozen stars to align) is genuinely pretty gratifying as well. All in all, a pretty soft recommend from me, but a recommend all the same. I'd be very excited to see how a Sticker/Ball 2 refines these mechanics.
This game is great! I really like that it allows for a big cascading snowballing build with the right sticker choices but it's not always guaranteed. Every run shouldn't be a big overpowered cakewalk. Well done! I also like that there are so many different stickers and sticker-families, because it nerfs the strategy of rerolling the shop in order to cherry-pick the stickers I'm familiar with and encourages me to try different builds. The sound design is extremely satisfying, and the music is delightful. Thank you for making a wonderful game and demonstrating that roguelikes still have a lot more to give us :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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