
Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared.
Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.
Stellaris now includes the base game, three expansion packs, and a collection of digital goods.
Stellaris: Chart a vast, procedurally generated galaxy where every star system holds a new mystery to uncover or an alien civilization to encounter. Forge a unique empire: from your first warp jump to galactic domination, you decide whether the universe remembers you as a benevolent pioneer or a relentless conqueror.
Utopia: Unlock the full potential of your empire with this expansion focused on the evolution of society. Whether you're building mega-structures or ascending to a higher plane of existence, Utopia helps you create a future that’s as bright as the stars themselves.
Synthetic Dawn Story Pack: Take command of a Machine Empire and reshape the galaxy in your own image. Will you lead your mechanical creations to peaceful coexistence, or will the rise of synthetic life spell the end for organics?
Humanoids Species Pack: the most-played phenotype now gains more variety with unique civics and a new origin. Along with their own unique ship class, new portraits, and more, there’s never been a better time to explore the future of humanity.
And on top of this, the Digital Collector’s Book, a Signed Wallpaper, a Unique Forum Avatar and Icon!
Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.
With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.
Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.
An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.
Grow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.
Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这边建议凝聚力食用
[h1]232 hours in and it still humbles me[/h1] 232 hours in and this game still humbles me, which is exactly why I keep booting it up. Stellaris nails the thing that makes a 4X actually addictive. You get to watch your civilization's story play out as you unlock new tech and catch dynamic threats and opportunities you didn't see coming. The [b]origin system[/b] and the [b]tech tree[/b] do a grip of the heavy lifting. No two starts feel the same, and the tree branches enough that you're always building toward [i]your[/i] version of an empire instead of some scripted one. Real talk though, the best part isn't even winning. [spoiler]One run I built up what felt like unstoppable galactic power, hit a wall in a stalemate, then got smacked with an end-game crisis invasion that turned into a war of attrition I had zero logistics to deal with. I rage quit. Not because I was mad at the game, but because I genuinely thought I had it figured out and got played instantly. That moment is the whole reason I love this thing. It doesn't let you coast.[/spoiler] [b]Heads up though.[/b] The vanilla UI is kinda bogus, and if you're not already a grand strategy head, the learning curve is no joke. Give yourself time to actually sit down and learn the systems before you expect to have any fun. If you've messed with Cities: Skylines, Civ V or VI, or even Microsoft Flight Simulator, this is what happens when you take a builder/sim and bolt on politics, governance, and war, all wrapped in sci-fi that's grounded in real theoretical science instead of straight fantasy. It's less about winning and more about living through a whole civilization's rise, its mistakes, and its reckonings. And somehow that ends up way more addictive than winning ever would be. [hr][/hr] [b]Recommended[/b], especially if you like your strategy with a story attached.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $279.4M | 265.2K | 79% | $49.99 | |
| $273.8M | 550.5K | 94% | $29.99 | |
| $253M | 416.3K | 82% | $39.99 | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $247.2M | 411.8K | 95% | $29.99 | |
| $247M | 682.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $0 | 0 | — | $74.99 | |
| $0 | 0 | — | $74.99 |
Every market we collect.
Latest in each market: best RU #75, worst FR #98 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean
| $14.99−70% |
| 899ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately I can't recommend the game in it's current state. There's still bugs in there which can crop up frequently and worst of all the game speed gets slower and slower the longer you play. The whole decision to use the Victoria 3 pop system was flawed from the beginning, forcing the game to track to many things at once. Same with modifiers, there's to many. Generalizations would have been better. There's to much stuff to keep track off, when a simplification would have been easier on the system. I'll also say this after playing the game for so long, the clicking in this game is intense and annoying. With Stellaris version 4.x they also introduced kinda a simple puzzle game... which annoys me greatly. There's a clear path to building "effective" planets. Unfortunately it's no fun. And the constant clicking for upgrading buildings is also no fun either in the long run. The less is said about the multiplayer performance the better. In short: It's atrocious. Even at the start of a round it's not uncommon that de-syncs happen, which only gets worse and worse the longer you play. And I usually play Stellaris multiplayer with one other buddy who likes the game. Stellaris in it's current state is a hard pass for me... and that after 1250+ hours in the game. Truly sad to see it in it's current state. And at this point I don't see how they'll reverse course, unless they go for another complete revamp. Great ideas in the game, but unfortunately the vision outperforms the actual performance of the game.
Стоимость всех ДЛЦ - 15204,44 руб Разрабы, сами покупайте за такие деньги
If you go online and find a build that forces the game economy to work the game is fun. If not, you get to chase one cascading failure after another and spend more time fixing your economy than flying ships around, exploring, or fighting bad guys. It has absolutely zero room for thematic story based game play. You can either weeb out or just not play.
i genuinely love playing this game but the AI usage has killed it for me. all that money from the DLC's just for genAI? greedy
Game is not in a good place at all. Population is the foundation of the entire economy, and population growth is about fifty times slower than everything else in the game. If you waited to fill all your job slots on your planets, endgame year would happen first.
Played it for a long time but it's kinda just bloated with crap that is too expensive now
Job simulator ® I already have a full time job, so nope, I'm out. Perhaps it's not the game for me, but there's so many interacting variables, panels, screens, menus and submenus, I can't recall where to find the 10 things I managed to learn in 3h of play. The tutorials only explain you a couple things. Then you're left to wonder how the remaining 9990 variables interact. Random enemy attacks, wipes out the fleet and starbase with no chance to counter because it's "an ancient civilization". Meanwhile 3h in game have passed and I'm no closer to having anything of value to build to counter them. There's an endless amount of notification spam from each and every sector, all the time: new constructions, new researches, new governments, new leaders, new systems surveyed, somethingsomething discovered, .... And yes, I know I can turn them off, too bad the notification settings names do not correspond to the notifications that keep pinging you all the time. A single brain cannot possibly orchestrate all of this, so after a couple in-game decades you'll find yourself lacking of stuff and you have no idea how to get more of it. In general I like strategy games, but this is a full-time job simulator as governor, accountant, commander, etc etc etc. Thank god I bought it with a huge discount, otherwise I'd be pissed.
playing this on release was a blast. sadly the game i bought 10 years ago does not exist anymore. paradox tailored the game in a way that the base game gives you a demo of the features from the dlc's of the past years. not balanced and broken. but hey you can pay a monthly subscription if you can not afford 400$ of DLC's.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.