
Run through the universe in this rogue-like-ish space-shooter. Discover the numerous perks/consumables and their synergistic effects. Explore the randomly-generated galaxy to find merchants, unlock spacecrafts, collect Cartridges and checkmark your kills of the various galactic overlords.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 224reviews | 79% | — | $69.1K |
| $12.99 | 21ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings with my short time with this game. I found the screen too busy at times. The art style does not strike the right balance with the foreground clashing with the background. A skilled bullet dodger will be challenged by the art style which clashes with the gameplay which is so important in a rogue lite system, Developers in the 80 and 90's era (Taito, Konami, Capcom} created seamless gems with lesser technology and smaller sized games. I only recommend on a sale.
I don't get it. It's way too grindy and all of the UI is misleading. It's not a bullet hell either as your ship is tanky with a large hitbox.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, French, German, Portuguese - Portugal, Russian, Spanish - Latin America
| $14.99 |
| 20ratings |
| 90% |
| — |
| not modelled |
| $1.95−85% | 5ratings | 84% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $1.94−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ironically, this game has a pretty bad interface. False advertising: Has no volume controls, despite volume controls being listed as an accessibility feature on the store page. A roguelite sidescrolling shooter. As far as I know this is the only one of those. I like sidescrollers (& roguelites) & it's nice to have a new take on the formula. It would be nice if the game actually told you what the upgrades do rather than forcing you to guess with cryptic riddles. I suppose after a while you just memorise them, & have to play around with them to learn what they do. I think I would prefer just being told though. The addition of v-sync would be appreciated; there is some screen tearing when scrolling through the 'software' upgrades when starting a run, & when moving around the map. Another thing I would like is if the ship just auto-fired. I think the dev should look at 'Boneraiser Minions'; It has this really nice feature that allows you to adjust the opacity of friendly & enemy sprites & projectiles, & also the player sprite, & give them differently coloured outlines. This makes it way easier to see what you need to dodge & what you don't, & is rather necessary in a game when there is so much stuff flying around the screen; I keep finding myself trying to dodge the projectiles of my friendly drones, which in some cases look identical to enemy projectiles. This game is a cool idea that really needed a lot more time in the oven, & with no updates for over a year, that doesn't seem very likely to change.
Like it to play to time to time
there's no audio settings... basically no settings at all actually lol
like
운빨좆망겜
good
BEST GAME EVER
[h1]懐かしい感覚だなあで終わりのゲーム[/h1] ゼビウス・グラディウスを懐かしいと思える人が懐かしいなあと少し味わって終わりのゲーム 3Dポリゴンが当たり前の時代に2Dドット絵でのゲームを理解できる若い人は少ないと思う なぜ、評価が高いのかもよくわからない こういうゲームが好きな人しか評価いないからかなあ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $697 | 6 | 100% | $4.99 | |
| $4.1K | 72 | 94% | $2.49 | |
| $2.3K | 25 | 100% | $4.99 | |
| $20.5K | 131 | 92% | $6.99 | |
| $19.9K | 113 | 83% | $6.99 | |
| $17K | 192 | 87% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.1K | 592 | 86% | $5.99 | |
| $69.1K | 580 | 75% | $4.99 | |
| $69.1K | 366 | 90% | $9.99 | |
| $69.1K | 97 | 53% | $19.99 | |
| $69.1K | 100 | 76% | $10.79 | |
| $69.1K | 424 | 84% | $4.99 |