
STEINS;GATE returns! Rebooted for the modern era! Featuring fully updated visuals, UI, and an all-new story that breathes new life into the streets of Akihabara.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
STEINS;GATE Returns! Rebooted for the modern era!
Updated visuals, refined UI, and a revitalized story!
STEINS;GATE follows a ragtag group of tech-savvy students led by Rintaro Okabe, whose latest invention accidentally gains the ability to send messages to the past, unleashing the power to alter history itself.
As global conspiracies stir and timelines begin to twist, the curtain rises on a future steeped in chaos.
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Characters, artwork, and the user interface have been completely refreshed in this reboot, while an original new scenario expands the world's story. Akihabara has been recreated with stunning realism and depth, drawing you deeper than ever into its streets and secrets.
Character designer huke returns with redesigned outfits and accessories that bring a contemporary flair to the cast. The cityscape has been meticulously reconstructed using authentic references from the era, adding new layers of nostalgic immersion.
With brand-new scenarios and optimized systems, both newcomers and longtime fans can experience STEINS;GATE like never before, a true reboot of the legendary story of time and fate.
Gameplay Features:
Your choices shape the fate of the characters and the world itself! Featuring multiple endings that branch based on your decisions.
A text-based adventure where controlling Rintaro’s phone can alter the course of destiny.
Beautifully remastered visuals rebuilt in stunning high detail.
Playtime: Approximately 30–50 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1Kreviews | 90% | — | $1.7M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completing the game confirmed what I had thought ever since it was announced two years ago: the only reason this remake exists is to capitalize on nostalgia and the series' popularity, given MAGES' financial situation. I didn't expect significant plot changes and, all things considered, I'm glad there weren't any; I believe the story is perfect as it is, and I feared they might somehow ruin it. Since this series is really important to me personally, I decided to buy the game at full price to play it right at launch, and I really enjoyed revisiting the atmosphere of 2010 Akihabara and the Future Gadget Laboratory. I won't lie, the new visuals feel a bit odd, mainly due to them being brighter when compared to the original and I’m not personally a fan of Live2D; however, I got used to it as the game progressed. The art style has changed significantly, and many beautiful new CGs have been added so, while the original retains its charm and remains my preference, the new visuals look pretty nice too. The voice acting is pretty good but sometimes the audio quality drops for some reason so eh, i felt as some scenes conveyed less emotion or energy than the original, but given that the title came out nearly twenty years ago, it's understandable. The main tracks are the same as in the 2009 version, with the exception of the BGM, which was remastered by Takeshi ♥♥♥ himself. I have to admit I would have liked to hear a few new tracks from Kanako Ito or PHANTASM, though perhaps that might not have been possible. Regardless, I think this is better than relying on a random singer to just churn out new songs half-assedly. So, do I recommend this game to newcomers looking to get into the series? Not really: the price isn't worth it, and the original remains the best way to experience the story, given that some text was cut in this version (and no technovision ( ̄ヘ ̄;) ). Also, I wouldn't recommend buying the game at full price if you're just interested in Moeka's new route, since it lasts like 30min being a "bad" ending and all, just listen to the drama cd imo. I had fun playing the game, but I'd say you aren't missing out on anything special if you decide not to 乁 ˘ o ˘ ㄏ. tbh just wait for the sale It was nice seeing my wife again in the year of our lord 2026 desu
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Latest in each market: best MX #48, worst CN #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 715 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Finished all routes.[/b] For me, the original Steins;Gate is my absolute favorite piece of storytelling of all time and it will always be there, and of course, I had incredibly high expectations from this RE:BOOT. [b] Let's start with the positive things [/b] - There's a significant change in terms of pacing. Things really moved faster and more concise than I remembered. Honestly, I just believe this change is one of the main reasons of this RE:BOOT. - Art style, although my first impression was quite bad, it grew on me, and this point I'd say it's gorgeous. [b] But, on the opposite side, the issues about it.[/b] - While the pacing got much faster and concise, which isn't a bad thing itself, but it really lessened the emotional impact than I thought. I think I felt a much stronger emotional during certain moments in the original. - The Hololive-like animations are a refreshing sight to see, but to me, they aren't as impactful as I had hoped, and some angle looks straight ugly. I'd still prefer the unique static art of the original. - I don't know why but the BGM constantly swings between too loud and too quiet. It's tiresome to keep adjusting the volume, especially during crucial moments where pausing completely ruins the immersion. - The new route alone is not great or worth enough buying this version for If the OG is a 10/10, I'd give this a 7-8/10. If you're newcomer, I'd still strongly recommend starting with the original. though the pacing is a slower, it's still the perfect version of Steins;Gate and it's much much cheaper.
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我很想體驗遊戲,但目前都卡在啟用遊戲後遊戲崩潰,直到修復好這個問題前不會推薦大家購買 ---------------------------------------------------------------------------------------------------- 二更 換了台電腦後可以啟用遊戲了,針對以下幾點反饋 1. 這是炒冷飯,但多了新的故事線,但還是很貴,但我是盤子所以可以接受。 2. 似乎對於PC端的適配性很差?默認我用的是手把,我必須自己檢視控制如何設定,遊戲玩到現在都把我視為手把玩家也不能調整,玩得很痛苦,老實說我不太能理解為什麼總要把遊戲賣很貴的同時移植作業還做很差。 3. 新版本的聲音全部是由聲優重新錄製的,所以新版跟老版差異很大,但老實說我喜歡新版的感覺,與動畫版沒有差異的同時,我也是從動畫開始看的,所以沒有甚麼偏差,很喜歡新版的聲音! 4. 序章不知道為什麼聽完就會遊戲崩潰,有些橋段不知道為什麼會沒有人物聲音,利用Steamdeck遊玩時更是如此。 結論上來說,我依舊不推薦,如果完全是新朋友,喜歡這個風格的命運石之門,同時可以接受前面的沉悶!那你可以試試看這部作品,但如果是由動畫觀看後想嘗試玩玩看本作的朋友,我認為要多考慮,價格上真的不太推薦,而且現在的遊戲版本問題很多,可以等等看未來會不會有特價。 ---------------------------------------------------------------------------------------------------- 三更 我在討論區留下了閃退方式的解決方案,如果沒辦法處理開啟遊戲後會自動閃退的狀況,可以嘗試引用我的作法。
以前打这个游戏都是为了刷PS白金,全程快进45分钟一个,功利心太重,动画倒是认真看过。如今没了打杯的束缚,终于可以安心的从头到尾认真体验一下了。 全成就不到20小时,不长不短一个周末正合适。 前期确实慢热,铺垫做得太多,甚至有点冗长。一堆日常、网络梗、以及看起来像是废话的对话。但玩到后面才发现这些东西没有意义——时间旅行理论、角色动机、伏笔,大部分都能找到对应,前后串得挺紧的。 这游戏比较让我佩服的是,很多硬核知识确实能找到出处。游戏里助手提到的时间旅行理论,都是现实世界中有人提出过的。剧情里实现的穿越方式是克尔黑洞加飘升机,在现实中也能找到理论支撑。约翰·提托也确实在现实中曾经出现过的网络传说。 整个故事围绕“世界线收束理论”展开——不是平行宇宙,而是单一世界线上无数种可能性。这个理论虽然是虚构的,但逻辑上做到了高度自洽。因果优先于收束,所有时间操作都必须构成闭环、不能产生逻辑矛盾。穿越行为本身会影响世界线的走向,而世界又会自动收束来修正不合理的地方。整个游戏创造的“伪科学”基本上很难找到什么大的漏洞。 这次重制版画面经过重绘,加了E-mote动态立绘,配音也进行重新录制。可以说挺有诚意的。至少我是相当满意。 石头门其实并不需要别人告诉你好不好。如果能耐心撑过前期的慢热,它自然会给你一个满意的答案。 [hr][url=https://store.steampowered.com/curator/46237835-电子多巴胺/][b]🎮 关注「电子多巴胺」[/b][/url] 全品类游戏真实评测,不恰饭、不跟风。[hr]
I expected what I got and got what I expected because we've known about this for months. You might not like the fresh coat of paint, but it's still on one of the best cars in the world. Technically, almost every aspect of this re-offering is additive and subtractive, by virtue of removing everything (from audiovisuals to script) to replace it with something else... Which sounds pretty rebuildy to me. I think even all the voice lines are re-recorded? I've recontextualised this release both as a product for their fiscal quarter to keep their non-AAA struggling subdivision company afloat; and as a concerted effort to unify their releases under the new engine which premiered with Anonymous;Code (so I'm expected Chaos;Head to get this treatment, too, alongside Robotic;Notes). This engine offers unique audiovisual aesthetic idiosyncrasies not offered by other visual novels - they stand out far more than Ren'Py games, you gotta admit that - which while some of us might not care, consumers by-and-large do. I'll play Ryukishi07 releases in the original art style, but the 07th Expansion upgrades sell substantially better than the original vision. Re:Boot aims to synthesise the anime and visual novel experience to hopefully rope in new players who were otherwise put off by the abrasive (but to me perfect) qualities seen in the original. I felt disappointment at the lack of a CG of Okabe looking up and down the street from the prologue. An iconic shot. But then I love the way Kurisu actually draws her demonstrations on the board during her time-travel lecture, as opposed to the overlay that appears atop her CG in the original. In ten years, I think we'll have a bunch of these new-engine facelifts and we'll be seeing this discussion over-and-over: "Should I play the New;Gen Sci;Adv or the originals?" The anime abridged the visual novel far more than this has so far and is still rightfully beloved. I think its ability to tell the story in 8 hours is admirable, miraculous, even. I think these middle-ground-density versions (Re:Boot and ELITE) have a right to exist (and are fare more preferable to me than the 3 volume manga) though their non-commitment to total abridgement or complete adaptative work do leave them feeling like the middle child with less to offer in terms of quantity, quality, or brevity.
《命运石之门》系列 :? / 10 (#$@!@#$%) 重启流程时长:20 - 25 小时 类型:视觉小说 —————— 依恋表征的半衰期 —————— 时间回到八年前。 那一年,我遇到了一部后来影响了我许多的作品——《命运石之门》动画。 老实说,它前期的观看体验称不上多么愉快,无趣的日常,晦涩的理论,以及一群吵吵闹闹、人设奇葩的角色,看得我是昏昏欲睡,甚至几度让我怀疑自己为什么还要坚持看下去。 可就是这样的一部作品,在后半段突然暴走了。它用近乎一半篇幅的高潮与反转,彻底颠覆了我对动漫的认知,让我产生了一股此前从未有过的情绪。 那是真正被一个故事折服后,由衷生出的惊叹,也是直到一切结束后,依旧久久无法平息的感动。 也正因如此,《命运石之门》成为了我人生中的第一部“剧情向神作”。之后整整一年,我几乎把当时能够找到的所有相关动画都翻了个遍,从OVA、短篇动画,到剧场版,再到《命运石之门:零》。 现在想想,真的已经过去很久了啊.......... 可当我终于把这个系列的动画全部看完,当这股“新鲜”的情绪终于消散后,真正充斥我内心的,却并不是满足,而是一种难以言说的痛苦。 心里好像有什么东西在横冲直撞,明明拼命想抓住它,想再好好的感受一遍。可真正去这么做时,身体又会莫名发软,胸口像被什么东西死死堵住一样,难受得说不出话。 《命运石之门》,已经彻底结束了。 第一次经历反转时的震撼,第一次听见那些台词时的触动,第一次因为某个角色彻夜难眠的夜晚。那些无比珍贵的“第一次”,再也不可能出现“第二次”了。 于是,我开始疯狂寻找类似的作品,轮回、时间穿越、悬疑反转、顶尖智斗。只要题材稍微和它沾点边的动画,我都会去看。 可直到最后,我也没能找回当初的那种感受,没有我想看到的角色没有我想看到的剧情没有我想听到的音乐也没有那种极致压抑后彻底颠覆一切的震撼与感动。 ……… 这本来就是不可能的吧。 而这,也让我踏入了一个此前从未接触过的领域——视觉小说。明明可以放空大脑躺着看动画,为什么非要坐在电脑前,盯着那些看起来枯燥乏味的文字呢? 理由其实只有一个:因为在那里,我更有可能找到我一直渴望的东西。 于是,我通过视觉小说重新回味了一遍《命运石之门》系列,也接触了很多被无数人称赞,甚至被认为不亚于《命运石之门》的作品。某种意义上,它们确实满足了我,也让我愈发沉迷于这种所谓的“心流时刻”。 可与此同时,内心那股堵得慌的情绪,反而变得越来越强烈,越来越让我难以忍受。 直到后来,我才终于弄明白,这究竟意味着什么: 越喜欢,就越舍不得快乐的时光就此结束。越是被一部作品打动,就越想把那些堵在心里的东西全部说出来。 那些刚刚还如此鲜活的故事与角色,那些刚刚还在脑海里横冲直撞的情绪,如果不好好珍惜,如果不趁它们尚且清晰时留下些什么—— 那么在通关后,它们就真的会一点一点离我而去。 那么,就把它们写下来吧。一开始,只是在Steam上留下了短短几句感想。后来,几句话变成了几百字,几百字又变成了几千字。再后来,我开始给这些文字排版,配图,把那些原本只是玩完游戏后一时兴起留下的东西,慢慢写成了一篇又一篇的评测。 久而久之,这股曾经让我无比难受的情绪,也终于慢慢平息了。不,我反而开始渴求它,因为如果没有它,记录本身就会变成一件无比痛苦的事情。 可再强烈的情绪,终究也会枯竭。真正能够让我在很久以后依旧不断回味的作品,终究也只是少数。你将它们记下来了,也仅仅只是记下来了。 毕竟再怎么喜欢,一个人也不可能永远维持住第一次遇见它们时的那股激情吧。 玩完了,说完了,写完了,那股劲,也就散了。 大概就是这样。 那么,下一款游戏—— 《命运石之门:重启版》 ……… 欸,我究竟, 为什么喜欢《命运石之门》? 是剧情?是角色?是音乐?还是画面? ……… 它的歌曲,我早就听腻了。它的剧情,我也淡忘了个七七八八。它的那些曾经让我印象无比深刻的桥段,如今真让我去完整复述......也想不起来。 不不不,更准确地说,是我已经很久没有主动去回想它们了。 呵呵,什么影响了许多,什么震撼与感动,这不是忘了个 一 干 二 净 吗? …….. 那个什么都没见过、阅历尚浅的自己,为什么要把一份如此沉重的“喜欢”,强行留给了八年后的我? 八年之后,我还需要继续扮演那个当年疯狂喜欢《命运石之门》的自己吗? 那就继续吧,反正我以前确实喜欢过它,正好趁着这次重制,重新玩一遍,写一篇评述,说几句煽情的话语,然后告诉所有人—— 无论过了多久,它依旧是我心目中不可代替的神作。 然后呢?我自己真的相信吗? 我真的....... 还喜欢《命运石之门》吗? ……… 也许,在重新游玩这款游戏后,我会弄明白一切。 也许,我会亲手打碎那段被我珍藏了八年的回忆。 无论答案是什么,在找到它之前........ 既然时间无法倒流,那我至少也应该带着现在的记忆,去扮演一次—— 那个八年前无比喜欢《命运石之门》的自己。 —————— 记忆崩坏的阈限性 —————— 虽然我喜欢了《命运石之门》这么多年,但它那密集到恐怖的伏笔细节与严丝合缝的世界线理论,从来没有给当年的我带来过什么震撼。 原因也很简单:我根本不知道。 那时候的我哪有功夫去研究这些,真正触动我的,说到底只是角色之间那份超越了时间与生死的情感,以及沉闷压抑到极致后,一口气扫清所有绝望的中二王道。 唉,如果过去那个什么都没能看懂的自己,也能注意到这些,大概还能陷的再深一点吧。 从开局那颗出现在楼顶的卫星,到真由理消失的金属乌帕,再到网络上的神秘未来人“约翰·提托”.......本作几乎没有任何情节是多余的,只要它出现过,就一定是在为未来的某一刻做准备。 甚至有些时候,游戏会把那些关键线索直接摆在你面前,塞进一些看似不起眼的日常文本之中。它完全不害怕你察觉这些,因为它的伏笔与反转实在是太多了,总是能在你以为自己已经看懂了一切,终于放松警惕时,把某个已经被你遗忘或者从未在意过的伏笔拿出来,狠狠的给大脑来一下。 别的作品往往是越细究漏洞越多,可石头门反而是越细究越显触动。开发到了204号的未来装置机器,背后究竟蕴含着多么浓厚的情感?莫名被使用的时间机器,背后的真相又究竟有多么细思极恐? 而比这些伏笔细节做的更令人惊叹的,则是本作对于其设定与理论的贯彻。一封不起眼的邮件,一次不经意间做出的选择,一个当时完全无法解释的异常,都可能会随着时间不断发酵,最终衍生出令人难以预测的蝴蝶效应。可无论过程因此发生怎样的变化,只要仍未挣脱世界线的收束,这些所谓的偶然又终究会被拉回必然。过去与未来,也正是在一次又一次的改变与收束中彼此咬合,最终形成一个跨越时空的因果闭环。 而当你最后回望这一切时,其中仍然可能会出现一些难以解释的,无法被理解的部分(至少我是想不明白)。但绝大多数曾经令人疑惑的异常,最终都能得到合理的解释,反过来印证本作设定的严谨。 与此同时,游戏围绕“时间”所展开的各种科学探讨,虽然很大一部分和主线没啥关联,也经不起考究。但这些内容实实在在的给本作披上了一层唬人的软科幻外衣,至少它真的做到了,第一眼看上去像是那么一回事。而当我逐渐愿意相信这些设定的时候,本作围绕其展开的剧情,也就有了让人彻底代入进去的可能。 不过,除了这些我过去从未真正理解的内容外,这一次重新游玩,重启版也有很多让我感到非常陌生的地方,有好的,也有坏的。 最明显的,肯定就是重启版的画面了,E-mote动态的角色立绘真的是给本作的剧情演出加了不少分。角色不再只是机械的切换几张固定表情,而是会随着对话出现各种细微的动作与神态变化。甚至有些时候,不需要依靠文本,单单依靠这些角色们的表情变化,就能把情绪传递到位。 除此之外,本作不仅对大部分原版CG进行了重绘,还新增了不少全新画面。尤其是那些原版较为崩坏的CG,翻新后完全称得上是脱胎换骨。 (你别说,虽然很多内容都记不清了,但原版以及《命运石之门:零》有几张鬼图是真的让我印象深刻) 可另一方面,当那些熟悉的角色真正开口后,我又产生了一种很微妙的不适应感,尤其是助手的声音。 可能是因为配音嗓子之前出了问题,她的声音明显多出了一点岁月留下的痕迹,完全没有了我记忆里的那般锐利,甚至会让我感到有些出戏。 不过....那股傲娇劲倒是一点没变,等听习惯了其实还是很不错的,这下真是越老越香醇了( 要说视听方面唯一让我感到亲切的,可能也就是音乐了。其中不少曲子,我都已经熟悉的不行,甚至可以说是听到麻木了。可当它们重新出现在那些熟悉的场景里时,我还是会为此感到触动。 只不过,这份触动,并没有我想象中那般深沉。 也就是从此刻开始,游戏逐渐给了我一种很强烈的违和感。相比其他视觉小说,它的游玩节奏称得上是松弛有度。温馨伴随着绝望,热血伴随着紧张,感动伴随着悲伤,幽默伴随着恐慌。你不会因为过于平和的日常感到昏昏欲睡,也不会因为过于压抑的剧情感到难以忍受。 可我印象里的《命运石之门》,好像并没有做的这么“恰到好处”。它的日常是真的会长到让我感到烦躁,它所渲染的绝望是真的会压得我喘不过气。也正因如此,当高潮真正来临之时,我的内心才会波动得如此剧烈。 可到了重启版里,那些曾经让我觉得无比震撼无比感动的内容,如今却让我觉得无比草率无比仓促。 这里应该更痛一点,这里应该更压抑一点,这里应该更震撼一点,这里应该更感动一点,这里不应该这么轻易的结束。明明我已经记不清这些情节,可当它们真正出现在眼前时,我却总觉得—— 不对,我记忆里的《命运石之门》,好像并不是这样的。 那么,我记忆里的《命运石之门》,究竟是什么样的? 八年前第一次让我彻夜难眠的,是动画。 后来,我又因为它去接触了原作,第一次看到了那些动画完全无法容纳的内容。这些后来补上的故事与细节,也逐渐成为了我记忆中《命运石之门》的一部分。 还有《命运石之门:零》,外传,剧场版,这八年间一次又一次重新接触系列时留下的零碎记忆。 以及这次的,以接近动画的《命运石之门:精英版》剧本为基础,精简了大量原版剧情的《命运石之门:重启》。 我原本以为自己还保留着八年前的那份感动,可直到现在我才明白,它早就已经被后来的记忆,一层一层地改写了。 这些记忆混杂在一起,最终汇聚成了一个任何版本都无法完全复刻的《命运石之门》,一个只存在于我记忆之中的,独属于我自己的《命运石之门》。 它被,美化了。 —————— 混沌妄想的保护色 —————— 这或许就是最简单,也是最合理的答案。 不够重要的内容会逐渐褪色,真正喜欢的内容则会在一次又一次的回味中慢慢变形。 我记忆里的《命运石之门》,当然会因此变得越来越完美,到了最后,甚至已经没有任何一个真实存在的版本,没有任何一段回忆,能够完整还原出它的全部样貌。 重新游玩以后,按照我的评判标准,本作在我心目中的地位依旧无可撼动,可和我记忆里的那个《命运石之门》相比,这个真实存在的作品,又显得是如此渺小。 更何况,那些无比珍贵的“第一次”,无论如何,也不可能再出现“第二次”了。 而这,才是我一直以来真正追寻的东西,一个永远无法被复刻的瞬间。 所以—— 是时候,停止追寻这一切了 …….. 冈部其实一直都在扮演。 扮演那个永远狂气,永远无所畏惧,永远能够大笑着说出一堆中二话语的凤凰院凶真。 这种幼稚,却又莫名让人安心的中二,或许正是他别扭的生活方式吧,为了与她人建立联系,为了帮助、安慰那些伙伴,也为了他自己。 他当然不是真的想统治世界,也不是真的想发明一台足以改变人类历史的时间机器,更不是为了钱与名声。他真正想要的,恐怕只是能够继续听见那声“嘟嘟噜~”,继续吐槽桶子的变态发言,继续和克里斯蒂娜拌嘴。让所有人都像什么都没有发生一样,继续挤在那间狭小破旧的研究所里,延续这段足以被人珍藏一生的平和时光。 可偏偏就是这样一个再普通不过的愿望,最后却变成了世界上最难做到的事情。 世界线一次又一次的变动,故事也一次又一次的化为虚无。虚幻的梦境变成现实,昨日的现实却越离越远。 真正具有威胁的,从来不是某个人,某个组织,而是世界的意志,是自然的法则,是那股人类绝对无法违逆的绝对力量,来自于不可扭转的命运。 一切,都是......命运石之门的选择。 可那些已经消失的东西,绝对不是虚假的,它们一定真实存在过。 哪怕它们全部被重构,哪怕它们成为了只有冈部才记得的幻影。 它们也绝不是毫无意义的。 正是那些一点一点积蓄起来的记忆,正是那短短三周里所有已经被世界遗忘的故事—— 最终构成了,唯一一条通往命运石之门的道路。 “现在,最终圣战的胜败已分!” “我,狂气的疯狂科学家——凤凰院凶真,面对‘机关’以及SERN的一切攻击——” “通过操控时空,取得了彻底的胜利!” “我已然成为与神等同的存在!” “而这里,正是我抵达的伟大地平线,是野心得以实现的世界!” “世界的支配结构将被重置,混沌的未来正等待着我们!” “这正是命运石——” “冈伦。” “不用再说了。” “你.....你在说什么啊?我马上就要说出华丽的胜利宣言——” “因为.....现在的冈伦,一脸要哭出来的表情呢.....” “.......!” “别勉强自己。之前不是也说过吗?真由氏~不想成为冈伦的负担。” “以后,你可以.....不要用那种语气说话了哦?” “感到痛苦的话,也可以变回平常的冈伦,把心里的感受说出来哦?” 这是过去,《命运石之门》最触动我的一段,也是直到今天,我依旧最喜欢的一段。 波涛汹涌的情感,难以抑制的悲伤,被死死的压制在那层荒诞的中二妄想之下,却又被一句再温柔不过的话语轻轻戳破,怎么能不让人落泪呢? 可现在的我,却并没有为此落泪。 不是因为这段剧情失去了力量,单纯只是因为,过去的我已经为此流干了眼泪。 所以现在,不要再扮演了,不要再纠结这些了,不要再向八年前的自己索要答案了。 问问你自己吧。 ……. 现在的我,毫无疑问,已经失去了当年对《命运石之门》的那股激情。 —————— 记忆跳跃的终着点 —————— 我没能回到八年前,也没能重新唤醒八年前的那股情绪。 我只是沿着那些已经模糊,甚至有些失真的记忆,又一次见到了那个第一次喊出“El Psy Kongroo”,第一次因为一部作品彻夜难眠的自己。 我已经无法再代入他,甚至几乎已经忘记了,那究竟是一种怎样的感受。 八年前,《命运石之门》在我心中是一部不可复刻,可遇不可求,永远都不可能有作品能与之比肩的神作。 八年后,它是我心中最标准的满分神作,按照我如今的评判标准,依旧找不出什么作品能够真正超越它。 所以,问问现在的自己吧, 在剥离掉那些过去预设好的“喜欢”以后,现在的我,究竟还剩下什么? …….. “好想再看到类似的剧情啊。” 我喜欢有笑有泪的剧情氛围。 “这也太流弊了,这真的是人能想出来的剧情吗?” 我喜欢伏笔精妙、悬念不断的故事。 “这种带着记忆穿越过去,重新拯救一切的故事走向,真的是爽到飞起啊。” 我喜欢轮回系故事。 “我永远喜欢牧濑红莉栖。” 我喜欢傲娇系角色。 “我好想,再看到一遍这样的结局啊。” 我喜欢那种前面要多虐有多虐,到了最后,却又无比完美的大团圆结局。 “感觉这种类型的游戏,好像也没有想象中的那么无趣?” 我喜欢视觉小说。 “如果以后,再也看不到这样的剧情,那是真的很无趣啊....” “不想就这样结束啊。” “哪怕只有一次也好,我好想再遇到一个能让我这么喜欢的故事,好想再认识更多这样的角色。” “............” “不过,应该不会再有了吧。” 不,后来,你还遇到了很多。 伊隅女武神中队的卫士,总在法庭上为自己辩护的辩护律师,领导贫民反抗领主的青年革命者,将祈求化为现实的观测者,用音乐治疗患者的心理医生,在宇宙尽头烤棉花糖的....... 以及,【未来装置研究所】的创立者,Lab mem No.001,让世界陷入混沌的,支配时空的狂气的疯狂科学家——凤凰院凶真。 八年前的你,从来没有给今天的我留下一份必须继承的“喜欢”, 你只是第一次让我明白—— 我究竟会为什么样的故事而感动。 如果这就是命运石之门的选择的话..... 那, El Psy Kongroo 《命运石之门》系列 :10 / 10 (神中神)
As a first time player of the series, I thought this would be a good way to finally catch up on the game. But Kurisu's audio is enough to make me stop and consider returning it. I strongly suggest you check a few of her lines online to hear her delivery and mix and see if it would bother you.
Double the price of the original version of the game, so I can understand the criticism RE:BOOT may receive from people that wish the relive their experience from a past version. Perhaps the price is slightly steep for a remastered game. I have also heard that there's a difference in pacing. As a new player who is just starting to play the series, I have been enjoying the playthrough so far. Subjectively speaking, I am fond of the art style that is portrayed in this version of the game. The dynamic of the story is to my liking. Have had no issues in terms of gameplay, and the game's got me hooked.
刚刚全成就了,这个冷饭炒的确实要比精英版有诚意,但很遗憾的是今井麻美的声线确实已经不复当年了,但我觉得也没有那么差吧。新的CG中修复了很多本篇中画崩的部分,个人感觉菲莉丝线的重绘是最可爱的。 剧情中采用Live2D也让角色可爱了很多。比较不合理的地方是,上了PC居然操作提示没有适配键鼠,底下的键位提示全是手柄的。 虽然已经是自本篇,精英版之后玩的第三次了,但是还是会在看到铃羽的信、琉华和菲莉丝的表白、真由理线和助手线的意难平时鼻子一酸。但还好有SG线让这一切有了一个完美的结局,也让我对凶真、助手、还有未来道具研究所的大家之后会有什么经历有了无限的遐想。 这一切,都是命运石之门的选择! El Psy Kongroo
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