
STEELPAW is a 4-player online brawler where cape-bearing, jet-equipped animals compete for glory, financial independence, and high fives all around.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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シンプルそうなゲーム性に惹かれて購入 EarlyAccessということもあり、遊んでいて気になった点もあるがそれらを含めてレビューを書いていこうと思います。 ゲーム性としては3Dになった剣技スマブラといった感じ。 ソロでAIを倒すのもよし、マルチで対人するのもよし。 ただマルチに関しては人がこれから来るかどうかで変わってきそう。 私はまだマルチができてないのでラグがどうなっているかわかりかねています。 ゲームは個人的に好みな部類です。シンプルな剣戟アクション。男の子だもん、好きなのは仕方がないです。 ただシンプルが故に惜しい点もあります。 例えば現在だと、ガードやカウンターが実装されていないのが残念。そして当たり判定が割とシビアなため、攻撃がスカってしまうことが多々あります。 ただ改良を続けていけば間違いなく良ゲーになると思うので作者様には頑張って頂きたい 数字の1と2で武器切り替えが可能です 良い点 ・キーボードのWASD+Space+Shift そしてマウスしか使わない操作のシンプルさ ・ダッシュがあることによる爽快感 ・剣の軌跡が見えるのでかっこいい ・溜め技が決まった時の気持ちよさ ・グラフィックがいい意味でシンプルなので重くない 気になった点 ・操作がシンプルが故にゲームに駆け引きがあまりなく単調になる ・CHARACTERの向き調整が難しく攻撃があまり当たらない ・武器の見た目変えたい ・ゲーム内からキーコンフィグが見れない(起動する際に確認できる) ・ゲーム内に音量のオプションがない ・カメラ感度とゲーム内カーソルの感度を別々にいじれない
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Grafiklerin biraz cilalanması lazım ama geliştirici hala üzerinde çalışıyor. Hala eğlenilecek 3D arena smash bros lite'ı düşünün.
Rough around the edges, but the developer is still working on it. Fun is still to be had - think 3D arena smash bros lite. Don't recommend playing alone, however. Definitely a game to play with a couple of friends and a couple of drinks.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This garbage third person PvP arena brawler was made by furries, for furries, and it was exactly the kind of disaster expected. This is notable for being so bad it's actually comical. That anyone would publish something this awful on Steam is one thing, but trying to charge money is an exercise in pure disassociative delusion. It's a dead PvP game, and it's time for us to have a post-mortem to see some of the reasons this failed. [i]Almost every PvP exclusive game on Steam fails.[/i] Developers often assume just because they published their game, it's going to "go viral". I'm guessing this is a case of the developers making this game in complete isolation without even bothering to look at what other PvP games on Steam already offer. PvP games face extreme competition, PvP gamers have plenty to choose from and they gravitate to where all the other players are. This game didn't offer anything to peel those PvPers away from the PvP games they're already invested in. It had no upfront cost, but gamers still rejected it. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers abandoned this 6 years and 3 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics here are particularly awful, incredibly childlike low poly garbage, at elementary school level, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $8 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Worse, because this is a 4 player game, it was never properly played at all. That's possibly the most embarassing kind of failure imaginable. At least people tried to play Concord. This repulsed gamers at first sight. I'm still feeling repulsed. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Чел на сток конченный, что даже за бесплатно не надо.
Great WIP game that I got to play in person with the dev and some friends at a convention. It's a lot of fun and has some great ideas. I'm excited to see more!
Игра STEELPAW — это настоящее испытание для терпения и логики, завернутое в симпатичную, но обманчиво простую оболочку. С первых минут ты погружаешься в мир, где твоя главная задача — провести милого, но крайне неловкого персонажа через череду смертельно опасных препятствий. Управление здесь — отдельная песня. Кажется, что ты сам управляешь не лапками SteelPaw, а скорее гигантским, неповоротливым краном, который с трудом маневрирует в тесных пространствах. Каждый уровень — это головоломка, где нужно учесть не только траекторию движения, но и физику объектов, которые так и норовят обрушиться тебе на голову. Иногда кажется, что разработчики специально подсыпали туда замедлитель реакции, чтобы усилить эффект отчаяния. Но именно в этом и кроется своя прелесть. Когда ты наконец-то проходишь особо зубодробительный участок, испытываешь ни с чем не сравнимое чувство удовлетворения. Это та игра, которая заставит тебя кричать, смеяться и, возможно, немного поплакать, но ты все равно будешь возвращаться к ней снова и снова. Идеально подходит для тех, кто любит проверять свои нервы на прочность и ценит черный юмор разработчиков.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.