
STEEL STRIDER is the follow up to the acclaimed GIGANTIC ARMY and pays homage to the great run and gun games such as Turrican and Super Contra, but adds mouse / dual analogue stick-operated weapons!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]ASTRO PORT[/b] goes high definition! Finally, in the year [b]2013[/b] (the original [b]Japanese[/b] release), right when the first [b]4K[/b] TV was released, we've got the chance to play [b]ASTRO PORT[/b] game in glorious... [b]1024x768[/b]... Yeah... The guys were still at it. Even though they've finally updated their engine, it still felt laughably outdated. And the price for it was a bit too high, since it heavily impacted [b]FPS[/b]. Nothing critical, but don't expect this game to provide the smooth and stable [b]60 FPS[/b] like the previous ones. But enough about the bad stuff. I'm a pretty big [b]ASTRO PORT[/b] fan, after all, and, well, there's a lot of good stuff in [b]STEEL STRIDER[/b]. Unlike the other [b]ASTRO PORT[/b] games, this one is a twin stick shooter, similar to the popular [b]DOS[/b] game [b]Abuse[/b]. [b]ASTRO PORT[/b] claims it to be like [b]Super Contra[/b] and [b]Turrican[/b], but don't really expect that, since you'll end up being disappointed. [b]STEEL STRIDER[/b] is way, [i]way[/i] slower than those games. Heck, it's even slower than [b]Abuse[/b]! Remember [b]ASTRO PORT[/b]'s [b]GIGANTIC ARMY[/b]? That's the pace. Only this time we control a small robot (reminds me a lot of [b]Ex-Ranza[/b] AKA [b]Ranger X[/b] from [b]Sega Genesis[/b] / [b]Mega Drive[/b]) in [b]Abuse[/b]-like style. That's pretty much it. Doesn't sound like a good thing, but it... kind of is, since [b]ASTRO PORT[/b] are pretty good with their thing. It's just when they claimed their [b]GIANT ARMY[/b] to be like [b]CYBERNATOR[/b], it was true, while this time... it's very different experience from what they say on the store page. Or maybe it's a publisher's fault, I don't know, whatever. Anyway, [b]ORDAN[/b]'s design is still here and this time there's a big reason for that. The thing is – [b]STEEL STRIDER[/b] acts as both prequel and sequel to another [b]ASTRO PORT[/b] game - [b]SATAZIUS[/b]. And it won't be only about text briefings (yep, like [b]GIGANTIC ARMY[/b], this game has story-related texts between missions). We'll experience some of the [b]SATAZIUS[/b] parts again, this time from the different point of view. For example, not only we'll see [b]Trafalgar[/b] vessel, we'll actually help it to take off and escape pirates. Pretty cool stuff for [b]ASTRO PORT[/b] fans, just make sure to play this game [i]after[/i] [b]SATAZIUS[/b] to fully enjoy it. Not like this game won't be fun without playing [b]SATAZIUS[/b], it's just... you know. It's always make things more fun when you see all the references. The game will also switch to the [b]SHMUP[/b] style from time to time (again, a little bit of [b]Ex-Ranza[/b] here) and will try to be creative about the level design here and there. Unfortunately, it'll also mean a pretty bad thing for us – [b]STEEL STRIDER[/b] comes with a lot of cheap deaths. Sure, [b]ASTRO PORT[/b] games used to have some of those, but this time? Those are everywhere. Pretty much every level has at least one of them. And even though you can re-play levels as many times as you want this time, it still feels pretty annoying. In this case, [b]STEEL STRIDER[/b] brings back the part of the past that you don't really want to return. Even though it isn't the hardest game from [b]ASTRO PORT[/b], don't expect your first playthrough to be painless. So... yeah. Here comes [b]STEEL STRIDER[/b]. Should you buy it? As long as you like [b]ASTRO PORT[/b] games, absolutely. Sure, it fails to be as fast as the games it claims to be similar to. Sure, [b]FPS[/b] is less stable this time, while resolution still isn't high enough. Sure, it has way, [i]way[/i] more cheap deaths than usual. But it's still very solid and fun old school experience. An experience that even [b]PC[/b]-only players will probably like, since, let's just admit it, everybody who wasn't born yesterday, loves [b]Abuse[/b]. And with the price of [b]$ 5.99[/b]? I'd say you don't even need to wait for a sale. It's totally worth it. Especially since it's longer than [b]ARMED SEVEN[/b]. Not [i]that[/i] longer, since it's always a bad idea for such a game to be too long, but longer enough to make it feel better ([b]ARMED SEVEN[/b] felt a bit too short). So, yeah. Like with pretty much all other [b]ASTRO PORT[/b] games, I do recommend this one. Just don't expect it to be an advanced “modern” game. The only “modern” thing this game has is [b]Steam[/b] achievements. But well, if you've played [b]ASTRO PORT[/b] games before, you know the drill. The guys just live in the past and let's just admit it, it totally suits them.
Steel Strider is a decent but bland game. for movement you have walking, jumping and you have a jetpack that lets you jump a bit farther. for attacks you start with a sword and a inf. ammo gun that you can be swapped to new guns once you collect them though they will have limited ammo (8 guns in all+sword). then there are 4 levels in all with each having 5-9 parts. i did enjoy the game but these devs have made better versions of this kind of play style.
Pretty cool Contra-like run n gun. At first the 1024x768 resolution bothered me a little, but it actually looks pretty good. Everything looks more crisp than I expected. Like many other Astro Port games, this one is pretty challenging- even on easy. But it's a fair challenge. All buttons are remappable and my Xbox One controller worked fine from the start. Achievements are really fun too, mostly just getting all the upgraded weapons, killing stuff and completing levels. Kept me playing a bit more. Only thing that kinda bugged the most is every time you aim (using R stick), the camera will sway in whichever you point in which can make it tough to pinpoint were you and everything else is. If the camera didn't move around at all that would've been WAY better, but it is what it is and it's passable.
STEEL STRIDER is the best one of all ASTRO PORT shooting games. You will fight along with other units from previous games. Pros: +Auto save. If you stuck at final boss, you can load the game from that point and try again. +Unlimited retry times. Now you can restart from current section. +Don't worry about recover HP. The game provides enough medi-kits to help you. +A lot of powerful weapons. You have enough ammo to destroy most of bosses. +Very long main story. +Interesting and unique level designs.
マウスとジョイパットの両方を使いこなすのが初めはしんどいが、 慣れて来ると結構やり込み甲斐があります。
Заманили діда мехами, хто ж не любить роботів? а тут щось дуже хардово. Гра не прощає помилок. Нема лайт режиму де хоч якийсь сейв буде. Просто все з початку. Ні, дякую
Terrible controller support as the reticle constantly wants to reset. Only two 4:3 resolutions to choose from even though the game is from 2015.
Accion bastante frenetica, con robots y mechas con Esteroides por doquier. Explosiones hasta en los poros y lasers por toda la estratosfera. Eso si: No recomiendo jugarlo en las ultimas dos dificultades, por que es tan injusto, como troll a posta. Por que muchos obstaculos y partes del escenario te caeran encima, o enemigos atacaran con reflejos de Ninja. Como si fuese ese antiguo juego flash, llamado ¨I Wanna be the Guy¨
No
Great litlle 2d platform shooter, you really need to use all the weapons (each brings its own thing). Very hard (for me, and I am pretty good at plaform shooters unlike for FPS or TPS games for example) even on normal, but by diying a lot you eventually git gud and beat all those pesky enemy mechs. I can't imagine what hard mode !!!!! Great game
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