
Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hard game but really fun.
waited for years for this to go on sale, but it never did....it never did....
Average picture, bad sound and design. Boring gameplay.
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon je vais être franc j'ai vite craqué sur ce jeu ... 1 point noir qui m'empêche d'aller voir plus loin ce que ça donne : les tours ennemies. Dès la 1ère mission le tour ennemie doit prendre au moins 2 minutes de mouvements pour des troupes même pas en visu. Insupportable !
[b] Trying everything on the Steam Deck # 6 [/b] Pixel-COM soldier boys. I was so confident, thinking my space goons would roll over these alien chumps, but instead tekdek robots kekW'd my whole squad of marines and made them eat humble pie. Apparently one of them even died mid-defacate. Also, its called Steam Marines, and its on Steam, this makes my brain happy. Note For The Deck: Runs perfectly, default controller/360 binds are kinda jank so I switched to M/KB, I guess that's preference though. - Would die on the Command Deck again. 6.5/10
just a fun game, tense and strategic
i dont know
Tags: Tactical Additional Tags: Delete Local Content & Remove from Library TLDR: Pixelart squad dungeoncrawler with roguelike mechanics. Very slow and ponderous to process turns both for you and the AI. Unclear UI for action points and the like. Unfun combat with dumb AI.
its like they made ss13 into a ♥♥♥♥♥♥ roguelike
I did'nt like it. It's an interesting tactical shooter but some of the game design decisions don't make sense to me and get in the way of really enjoying it. It feels like they wanted to go for something more fleshed out but had to cut scope and polish what they had. My main gripe is the accuracy/positioning rules and which feel unnecessarily restrictive for the sake of "strategy?". Maybe I would start to enjoy it more if I spent more time with it, but I don't have the extra time to spend on things that just don't feel right/finished.
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| $6.1M | 8.2K | 83% | $24.99 | |
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| $61.1K | 97 | 96% | $19.99 | |
| $21.6K | 78 | 81% | $9.99 | |
| $8K | 22 | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.3K | 169 | 57% | $49.99 | |
| $196.2K | 641 | 77% | $14.99 | |
| $196.3K | 912 | 63% | $6.99 | |
| $196.4K | 490 | 76% | $14.99 | |
| $196.1K | 687 | 87% | $17.99 | |
| $196.5K | 621 | 47% | $7.99 |