
A turn-based game on a planet outpost - with no waiting between turns! Play it at the speed of an arcade game, or take your time and think about your next step.. no matter how fast you take your turn, it might be your last!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very good idea, with medicore execution. When you play this game, you basically do this: move left - move right - move left - move right - hope an enemy jumped in front your barrel - shot - shot - shot - rinse and repeat. Very monotone. Basically, imagine a turn-based Nuclear Throne (literally, exactly that). - But with only 3 characters (a reskin with stat adjustments) - 3 types of weapons only (they upgrade though, but this only gives them more AoE or Damage) - A ton of imbalances - "features" in regards to gameplay / combat that you cant play around. As a small example: All monsters do their action after you do. This means you will regulary open up a door in a corridor, which will reveal a monster. Since your turn is done, the monster gets its turn and shots you for 1-3 damage (which is 5 to 15 % of your health). And there is no way at all to avoid this. Also, teleporting monsters, which again, teleport after your action. So even if take cover, the monster may just beam to a random spot that is not covered and damage you. Also, level generation is pretty wonky, the rooms are usually cluttered with boxes and enemies and there is really very little to move or manover. Considering its a turn-based game, but you cant really move well.....you get the idea. The only upside in this game is that you can pick up various "items" that wil give you a one-time boost, for example some more max health or a temporary boost to firepower. This is a nice spin, but again with inconsequential execution as the items are basically almost always tempoary powerup and they dont really make the game more interesting in regards to your choices (which usually boil down to this: move left - move right - left - right - unil the enemy is aligned with your gun - shot shot shot - left - right - left right) All in all, i rate this a generous 5/10. In my mind, not even close to being worth the asking price of 12 bucks. Considering its a mobile port, this should be like 3.99 ? maybe.
[i]Space Grunts[/i] est l'un de ces petits jeux qui ne paie pas de mine, et qui s'avère finalement bien sympathique. Il n'est pas facile, mais vraiment amusant et peut se montrer addictif. Il rappelle un peu Crypt of the Necrodancer dans son mode déplacement par case, mais ça s'arrête là, pas de rythme à suivre. Du coup, c'est plus tranquille, on a le temps de réfléchir à nos mouvements, les adversaires se déplaçant à chacune de nos actions. Une bonne variété d'armes et d'upgrades pour appréhender au mieux les ennemis. La mort est permanente, ce qui constitue un certain challenge. [b]Un jeu original, addictif, au gameplay simple, et à la difficulté bien dosée.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2023119040 https://steamcommunity.com/sharedfiles/filedetails/?id=2014960993 https://steamcommunity.com/sharedfiles/filedetails/?id=2013600392 [quote=] [h1][url=https://store.steampowered.com/curator/41126012/] Cliquez ici pour découvrir plus d'évaluations [/url][/h1] [b]N'hésitez pas à cliquer sur "suivre" si vous appréciez le contenu de ma page de curation. [/b][/quote]
The pretentious trailer doesn't live up to its promise. As far as I figured out, the gameplay loop is more or less the following: (1) Pray for good items/ammo (2) Learn the minimum number of hits needed to kill enemies with each weapon so that you don't waste ammo (3) Move back and forth until the enemy makes a stupid decision and walks into your line of fire, otherwise you walk into theirs and take extra damage (4) Pray that plants heal you to max instead of dealing insane damage (5) Die because there's an arrow above a console in a room full of fire traps that, for some reason, you walk inside when you click on it (6) Restart from the very beginning because for some reason this game is a roguelike (7) Die again because you need to wait one turn for fire to stop shooting out of the ground, but you're surrounded and there's no way to skip your turn--you are forced to walk into the fire, which does more than 50% of your max HP as damage over time. (8) Write a bad review and ask Steam for a refund I will say, the idea of no waiting in between turns is really cool, but I think this causes the gameplay to be too simple for its own good. You're controlling one guy, and the decision making is literally just hoping enemies walk stupidly.
Good roguelite fun although I dislike how I can no longer see my top runs unless I manage to make it onto the top 15 of the global leaderboard (very unlikely).
Game is a tad more difficult than it looks like at first, but once you get into it it's a lot of fun! Itemization is great, plenty of consumable and weapons too. I find most rogue like games to be somewhat overwhelming at times, learning curve and all, but Space Grunts is a great balance for a casual strategy pew pew fun.
[h1]Overall = 3/10[/h1] A very lo-fi tactical shooter which is sometimes fun, but due to the unfair mechanics, poor UI and permanent death, is very frustrating. The simple mechanics and gameplay make it playable and the randomized levels and variety of enemies add to replay-ability, but it’s far too basic and ugly to recommend. There’s no story, there’s little variety in the gameplay, and there are games out there that do more than this much better and actually look decent. Some neat ideas, but most of them are unoriginal and I was bored after an hour’s play.
Disappointing. Too many "quality of Life" features missing. Too many odd/frustrating design choices. Missed Opportunity.
Doesn't feel like it has a lot to offer in terms of replayability ... after one or two failed attempts I felt like I'd seen everything the game had to offer, and it wasn't very intriguing. There just doesn't feel like there's a lot of depth to the game... having only one character to control instead of a whole squad makes things proceed in a fairly simple matter: walk up to dude, empty your clip, hope you don't die in the process. Repeat. Repeat. Sometimes you pick up things to help. How you manuever your character relative to enemies has very, very little effect on gameplay... if any. If you sneak up on a character who is facing away from you and fire your gun, well ... in that same instant, the enemy manages to spin a full 180 degrees and land a bullet in your chest armor, so positioning and manuevering in this game means nothing. Kudos for trying a simultaneous move/turn system, but the end result is that you have all the enemies moving the same speed as you, and most of them have the same range as you. The end result ends up being that once you're engaged in a fight, there is little-to-no hope of disengaging from the fight to set up a defensive position or do a tricky manuever on the enemy, or whatever ... you just both continually fire on each other, hoping that the enemy dies first.
Thumbs down only because I feel ten dollars is quite a lot to ask for this game It's well polished with charming graphics and sound effects and gameplay is entertaining but it follows the trend of many other rogue-likes available on Steam which have no progression system what-so-ever quickly dropping this game in the pile with oldies like Berzerk, Donkey Kong and others that you can emulate for free nowadays.
Quite a damn fine master piece gem of a game its like playing chess with aliens, and im not talking about xcom...
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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