Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Imagine a group of mates, drinks in hand, all shouting at their phones while little boats race across the screen. One person wins, and nominates someone to drink. That’s Steam Boat in a nutshell. It’s loud, stupid, unpredictable, and way more fun than it has any right to be 🚤 Steam Boat is a simple drinking game built around chance and chaos. You don’t need to learn anything, tap buttons or steer. You just pick your boat, start the race, and hope it doesn't come last. That’s it. No thinking. No pressure. Just boozy fun. The whole point of this game is simplicity. I’ve played too many drinking games that start off strong and lose the room in ten minutes. People forget the rules, someone gets bored or tries to change how it works. Steam Boat keeps things light. It’s fast, easy to understand, and the randomness keeps people watching. There’s no setup. No menus full of nonsense. No accounts or tutorials. You open the app, hand it around, pick your boats, and get going. Each race takes less than a minute and you can play as many or as few rounds as you want. It’s perfect for pre-drinks, nights in, festivals, camping, or any time you want a quick game that gets people talking. It also runs offline, so you can play it anywhere. There are no ads to ruin the vibe and no extra payments after you download. You pay once and you’ve got everything, no pop-ups and no fake unlocks. Just a smooth, simple experience you can keep coming back to. Steam Boat isn’t trying to be deep or clever. It’s meant to be silly. It’s meant to get people pointing at the screen and yelling when their boat suddenly drops from first to last. It’s made for groups, made for laughs, and made for the kind of nights you remember even if some of the details get a bit blurry later on. So grab a drink, pick a boat, and let the race decide who’s up next 🍻
Steam Boat has grossed an estimated approximately $50 on Google Play.
About approximately $50 gross, estimated range approximately $13 to approximately $202 — roughly approximately $37 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $13 – $202. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $572 | 69 | 100% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $1K | 55 | 95% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |