
A cozy pet sim where you raise Ember, your magical fox-like companion. Bring her home, care for her, and venture into the Shimmershift together -- deepening your bond one adventure at a time.
Modeled estimate, not a reported figure. How we estimate →
About
Take care of a furry friend in Stay: Your Forever Pet! In this cozy simulation game, explore a whimsical world, collecting resources and earning goods to accessorize your pet. Your Ember will bring magic and mischief into your space and take you on an adventure in a fantastical land. Believable behaviors and animation make Ember the world’s most spontaneous and vividly alive virtual pet ever made.
Every day with Ember follows a rhythm. You start by giving her what she wants to start the day, getting her ready for what's ahead. You can spend your downtime together, then set out on an expedition into the Shimmershift to recover her magic and just maybe, find her pack. Back home, you celebrate the day's finds, care for her, and wind down before it all begins again.
Play at your pace. You and your Ember work as a team to hunt for resources, banish thorny weeds, and explore the mysterious Shimmershift.
Use the resources you forage every day to trade for treats, toys, pet clothes, decorations, and more. There are dozens of toys and clothes to choose from -- 70 at launch -- find an outfit that suits your Ember’s unique look and personality.
Beyond your home lies hers: the Shimmershift, a strange wilderness where Ember's curiosity can run ahead of her caution. Embark on expeditions together: thorn-walled blockades that her magic can clear, sudden dangers to shelter her from, Mosslings to chase off, and quiet moments of wonder along the way. Ember can't do it alone. You read what she needs, call her back when she strays, steady her nerve, and decide together which path to take, spending her energy wisely so you both reach the end. Expeditions are the heart of Stay's adventure, and the system we'll keep deepening all through Early Access: new lands, new challenges, and new ways to face them, side by side.
Care for and bond with a unique virtual pet
Lifelike behaviors and animation respond to the world as it's happening
Explore a whimsical Shimmershift together
Interact with Mosslings, delightful critters sometimes mischievous, other times helpful
Forage for resources while walking with your pet
Trade resources to receive decorations, accessories, treats, toys, and more
Dress up your companion to express your unique style
Customize your shared virtual yard
These are the current features in Stay: Your Forever Pet! as early access. Additional content and new gameplay features will be added as the game further develops.
Stay: Your Forever Pet! is made by an indie team who've spent their careers making creatures feel charming and alive on games like Plants vs Zombies 2, Peridot, and Beasts of Maravilla Island. It's Ember's second outing, following her VR debut in Stay: Forever Home.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been playing pet sims since the dawn of the genre. I've played every generation of Pokemon since Red/Blue, I had a tamogatchi, I played Neopets like it was my job, I'm still wasting time on Flight Rising. I pick up and try pretty much any game promising me a funny critter friend (or a lexicon of critter friends) that I can train and maybe even pet. I recieved this game for free but I came into this already prepared to be impartial and critical since this IS a genre I care a lot about. I've also played Stay! to the point I've cleared the first End Goal so I have a pretty well-rounded grasp of what the game is about and what it wants to be. Ember, the vulpine little friend you discover, is an interesting companion. She's magical but mysterious, you're not sure what she is or where she came from. But she's tied to the land of the game's setting and it turns out she is a key to pushing back tides of corruption. It was an enchanting moment when I realized that not only do flowers sprout in her footsteps, Ember's proximity is what causes the collectible and environmental plants to sprout as well. She's a lot more than a simple dog! Despite the game calling her your "forever pet", the gameplay and environment situates you and Ember as partners. You care for her by petting and brushing, feeding and playing. She has preferences and desires that rotate daily so you can't start numbly throwing whatever in front of her. Even if you REALLY don't care about a digital dog, your progress into the miasma depends on you bonding with Ember. The higher you bond, the more items she can equip. Feeding her what she craves and petting her where she wants gives bonuses to expeditions. And if you really, REALLY don't care about tending to Ember or listening to what she wants, she will grow grumpy and no longer want to cooperate with you. Working with Ember to progress through the semi-random routes that have you investigating events, fighting through thorns or simply exploring, you begin to appreciate that you and Ember are equal parts of this effort. She can't time her magic without you, and you can't progress without her magic. You have to balance letting her run off and investigate things and telling her to heel, which will cause resentment to grow. Make her resent you three times and she's grumpy again and unwilling to trust you. You have to balance letting her be a happy animal and saving her energy. As far as that partnership mechanic goes, Ember is actually a Good Dog! Any mistakes that happened were never Ember's fault, they were always mine, so there's no worry of game-losing situations just because your dog wouldn't do what you wanted. Some games with companions suffer from bad pathing, confusing UI, poor response time, etc. where you feel more like you're wrestling with a dumb NPC and not an actual trained animal. And while there were a few snags with getting Ember to safe places during storms or her getting caught on some rock, she is overall responsive and quick to follow orders. She has a tendency to teleport when you're not looking at her, but she can also shoot magical basketballs from her mind; I'm not that worried about her doing what she needs to so she can stay close to me and be ready to listen. It was a good time when I learned you can sic her on those thief tanukis. There's jank present, of course, but it's early access. Sometimes Ember's head or eyes kinda go wacky for a few seconds while she's trying to face you, sometimes there's grass in the sky. But I also played this game in an earlier beta form and things like brushing mechanics, pathing, and basic environmental polish has been updated massively in a short amount of time. Their track record for improvement is already there and it's a good indicator this game will continue to grow into what it wants to be. (Please no crunch, though! People who love the game will be patient!) Other things I thought about as I played were: how will children fare playing this? How will dog-lovers take to this game? For both categories, I'm pleased to inform you that Ember is never placed in any kind of major peril or harm; she doesn't take damage, she runs out of energy, magic or confidence. If any of those stats tank, she will want to end the expedition and go home. She is harassed by little raccoons that simply follow her around and make Ember whine and walk slower, and she's terrified of thunder. It's up to you to keep her safe from these things, either by throwing pester bombs at the bullies or directing her to shelter before the thunder sounds off. At no point is Ember injured or put in distressing situations; she depends on you to keep her brave and motivated. There is also no risk of things like her running away or dying if you didn't care for her properly. She is "forever", after all! The game loop is simple: wake up, tend to Ember, head out for an adventure, progress as far as you are able while collecting materials and item recipes, then head back to base to feed and play with Ember one more time before bed. She doesn't level up, you increase your bond with her and the higher that is, the more accesories you can put on her. More accessories means more stats! The 'combat' in this game thus far is limited to a kind of ping-pong rhythm game where Ember bounces magical balls at thorny obstacles and you help her time when she's supposed to dribble it. Deeper into the adventure means more obstacles with more thorns, requiring more magic. Overall, I like this game and I see the bones of something that could be VERY rewarding. I think it has a gentle heart and certainly fits the 'cozy'-core genre. It's not very high stakes or difficult, meaning children won't get frustrated, but there's just enough skill involved with the rhythm and choices that adults don't feel silly playing it either. I'm intrigued enough that I plan to keep playing it as it updates; I would like to know more about the setting, about Ember, and how I can finally get her to be purple like she is on the splash art! Negative points I have aren't very many. I never ran into anything game-breaking or so janky it becomes unplayable. I feel like giving Ember some kind of 'tracking' or 'over this way!' mechanic would be nice, as I found myself sometimes wondering where to go because I made it to a dead end and didn't know where to find the portal. (It was always on a path I walked past; just look for more thorn barricades.) But at the same time, even a game this early in development still manages to reward exploration; there were so many times I thought I was being a cheeky little beta tester and running off into corners where I figured there would be nothing, but ended up finding a recipe box! And the 'scenery' areas are so nice, it really gave me this peaceful feeling of going on a hike with a dog. The way toys are scattered all over the landscape to encourage you simply taking your time and having some rounds of fetch with Ember is so endearing. It only makes me want to know how much bigger or prettier Stay! can get with a little more time and polish. Only actual gripes are how the writing is...not great. A lot of typos and half-sentences. Hopefully that'll get fixed with future passes and this is just a rough draft we're seeing. I also think the game would benefit DRASTICALLY from giving Ember actual dog sounds. I was constantly uncomfortably aware the entire time that it was a human making Frank Welker noises at me and it kept me from falling in love 100%. I'm only at 98%. Get some office dogs in the sound booth and you'll get that 2% in an instant.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute and cozy! A lil' bit buggy on some parts (Ember got stuck a few times on expeditions), but its in EA, this is the common stuff you have to deal with in these gamestages. After all, a cute idea and very enjoyable! ⠀⠀⠀⠀⣀⡀ ⠀⠀⠀⠀⣿⠙⣦⠀⠀⠀⠀⠀⠀⣀⣤⡶⠛⠁ ⠀⠀⠀⠀⢻⠀⠈⠳⠀⠀⣀⣴⡾⠛⠁⣠⠂⢠⠇ ⠀⠀⠀⠀⠈⢀⣀⠤⢤⡶⠟⠁⢀⣴⣟⠀⠀⣾ ⠀⠀⠀⠠⠞⠉⢁⠀⠉⠀⢀⣠⣾⣿⣏⠀⢠⡇ ⠀⠀⡰⠋⠀⢰⠃⠀⠀⠉⠛⠿⠿⠏⠁⠀⣸⠁ ⠀⠀⣄⠀⠀⠏⣤⣤⣀⡀⠀⠀⠀⠀⠀⠾⢯⣀ ⠀⠀⣻⠃⠀⣰⡿⠛⠁⠀⠀⠀⢤⣀⡀⠀⠺⣿⡟⠛⠁ ⠀⡠⠋⡤⠠⠋⠀⠀⢀⠐⠁⠀⠈⣙⢯⡃⠀⢈⡻⣦ ⢰⣷⠇⠀⠀⠀⢀⡠⠃⠀⠀⠀⠀⠈⠻⢯⡄⠀⢻⣿⣷ ⠀⠉⠲⣶⣶⢾⣉⣐⡚⠋⠀⠀⠀⠀⠀⠘⠀⠀⡎⣿⣿⡇ ⠀⠀⠀⠀⠀⣸⣿⣿⣿⣷⡄⠀⠀⢠⣿⣴⠀⠀⣿⣿⣿⣧ ⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⠇⠀⢠⠟⣿⠏⢀⣾⠟⢸⣿⡇ ⠀⠀⢠⣿⣿⣿⣿⠟⠘⠁⢠⠜⢉⣐⡥⠞⠋⢁⣴⣿⣿⠃ ⠀⠀⣾⢻⣿⣿⠃⠀⠀⡀⢀⡄⠁⠀⠀⢠⡾ᵇʸ ᵗⁿᵏᵃ⠁ ⠀⠀⠃⢸⣿⡇⠀⢠⣾⡇⢸⡇⠀⠀⠀⡞ ⠀⠀⠀⠈⢿⡇⡰⠋⠈⠙⠂⠙⠢ ⠀⠀⠀⠀⠈⢧
Ember is genuinely the cutest little girl ever, I love her and want to give her the best. Game is super well made and a nice game to bring out and play for a little bit. Perfect little steam deck candidate. A bit buggy, but its day one so glitches are to be expected (also made for some funny moments, e.g. Ember walking through walls like its nothing).
Pretty fun and cute game! The music and sounds create a nice calming feel to the experience, and the art is nice to look at. The progression of collecting resources to craft items while increasing your bond with Ember is enough to keep me enticed to continue trying to get to the end objective, slowly getting stronger with every day that passes. I will say you will need some patience for this game. Sometimes Ember will get distracted when you want her to do something, and you'll have to pay attention to her instead of just expecting her to follow your command immediately. There's a little jank with some invisible walls and some animations, but it's overall a fun experience!
Recommended if you enjoy cozy, pet, and adventure games. There's not much like this on the store
This reminds me of the Nintendogs days, but with many more elements and crafting. It is a very pretty game as well and I am excited to see the future of this game and its updates.
This game is so cute. It's kinda addicting as I want to keep exploring. I can tell so much care was put in this game. The game is also kinda zen. Relaxing. If you like exploring and pets, I def recommend this. I think this game can be played by all ages and have fun.
I'm loving this cozy little pet sim / adventure game 💖 Ember feels alive in a way virtual pets usually don't & petting her never gets old 😊 It's light on the sim side of things but it makes up for it in spades with the world which is not just beautiful but delightful. The fact it grows around you ala Okami is 👏 the 👏 best 👏 The basic loop is solid: hang out with Ember > wander out on expeditions > come back and trade for treats and outfits. There are some nice mini-games "puzzles" and whatnot to mix things up along the way. Feels like the perfect blend of interactivity + openness for a cozy game. Also seems super kid friendly! Only about an hour and change in, but there's clearly a lot more here and I'm excited to jump back in. There are some visual glitches and bugs here and there but nothing bad and I am confident the devs are on it. Their roadmap looks 👌 & they are all over the forums / discord.
So far super adorable, comfy gameplay, and all the pettins for Ember. Runs OKAY on Proton. Some glitches here and there with her pathing and progression getting softlocked, but reloading the save fixes it easily so far. I wish there was a true tutorial for Echo, and in general a guide on all of her commands. Echo probably shouldn't appear until the first instance it's used.
Ember is a precious darling. She isn't always at my side and I might need to call her or wait for her to catch up, but that's not a bad thing - it's fun to watch her explore, to see her go off ahead. I like when virtual pets feel like their own individuals, and while I haven't played that much yet, so far, Ember feels like that. The graphics are simple and pleasing. I put on high settings to see and they can be gorgeous. In the steam deck, they are simpler and run smooth and without stutters. Gameplay loop is simple and consists of taking care of Ember, collecting resources and recipes to craft things, and exploring to try to go further during explorations. It's not very complicated, it's relaxing, and fun to do. Low pressure in a stressful day, honestly, and can probably help relax a lot. Overall, I'm enjoying it, and I look forward to seeing how the game grows. It's got a subtle charm and I look forward to spending some time with Ember every day
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $300.4K | 430 | 93% | $13.49 | |
| $11.1K | 85 | 82% | $5.99 | |
| $25.1K | 48 | 85% | $13.49 | |
| $170 | 0 | — | $5.98 | |
| $935.2K | 1.2K | 87% | $24.99 | |
| $615.7K | 664 | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.1K | 108 | 89% | $9.99 | |
| $35.1K | 195 | 97% | $4.99 | |
| $35.1K | 140 | 92% | $9.99 | |
| $35.1K | 164 | 88% | $5.99 | |
| $35.1K | 67 | 70% | $7.49 | |
| $35.1K | 775 | 97% | $2.99 |