
Prepare for bullet hell action and crazy driving! Your town is on fire, anarchy reigns the streets, aliens rampage in the sky! Grab your gun and join the fun!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Simplified Chinese* +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I recommend getting this game on sale. Is simple and fun, but can get quite repetitive if you trying to get all the achievements for this game. As some of those achievements, you can only get them by playing a long session of it, which is the part where it gets tedious and repetitive. But if you are not planning to do that, is an overall short fun experience.
⭐⭐⭐⭐⭐
Unsurprisingly good keep going faaaak
çerezlik
State of Anarchy Complete: Master of Mayhem is a fast-paced top-down shooter developed and published by Lapovich Team that embraces pure arcade chaos over realism or narrative complexity. Framed around a city spiraling into madness, the game throws players into relentless combat scenarios filled with rioters, criminals, and even alien invaders, creating a deliberately absurd backdrop for nonstop action. Rather than grounding itself in story-driven progression, it focuses almost entirely on delivering energetic firefights, exaggerated destruction, and a steady stream of explosive encounters. At its core, the gameplay revolves around classic run-and-gun mechanics viewed from a top-down perspective. Movement is constant and essential; standing still almost always leads to being overwhelmed. Enemies flood the screen in waves, and success depends on maintaining awareness, dodging incoming fire, and responding quickly with an arsenal that steadily expands as the game progresses. The pacing is unapologetically arcade-like, rewarding reflexes and aggressive playstyles. While the early stages ease players into the flow of combat, later levels demand sharper positioning and better weapon management as enemy density increases. One of the standout features is the sheer variety of weaponry available. With dozens of firearms and unconventional tools of destruction to unlock and experiment with, the game constantly refreshes its combat feel. Some weapons emphasize raw damage output, while others prioritize rate of fire or crowd control. This variety prevents monotony and encourages experimentation, as certain weapons perform better against specific enemy types or bosses. In addition to on-foot shooting segments, some levels introduce vehicles, including cars and even spacecraft, which add variety to movement and shift the rhythm of combat. Visually, the game adopts a distinctive doodle-inspired art style. Characters and environments appear hand-drawn, giving the chaos a playful and somewhat cartoonish tone. This aesthetic choice reinforces the game’s over-the-top premise and keeps the violence from feeling too grounded or grim. While the graphics may appear simplistic at first glance, they serve the gameplay well by keeping visual information clear and readable during intense firefights. Explosions, projectiles, and enemies are easy to distinguish, which is critical in a fast-paced shooter. Progression comes in the form of unlocking new weapons, upgrading abilities, and overcoming increasingly difficult enemy formations. Boss battles punctuate the campaign, offering larger-scale confrontations that test everything learned in prior levels. These encounters often require pattern recognition and precise movement rather than brute force alone. While the upgrade system is relatively straightforward, it adds enough customization to keep players invested across multiple stages. The overall structure offers a respectable amount of content for its scope. Dozens of levels provide several hours of action, especially for completionists aiming to unlock achievements and fully upgrade their arsenal. The difficulty curve strikes a balance between accessibility and challenge, though some repetition inevitably emerges due to the straightforward core loop. Players who enjoy short bursts of arcade action will likely find the repetition less noticeable, as the gameplay is well-suited to quick sessions. Sound design complements the high-energy gameplay with upbeat rock-inspired tracks and punchy sound effects. Gunfire feels impactful, and explosions carry enough weight to maintain immersion. The soundtrack reinforces the sense of urgency and keeps momentum high during extended play sessions. While not elaborate, the audio supports the game’s identity effectively. Overall, State of Anarchy Complete: Master of Mayhem succeeds as a budget-friendly, chaos-driven shooter that prioritizes fun over polish. It does not aim to redefine the top-down shooter genre, nor does it rely on deep narrative or intricate mechanics. Instead, it offers straightforward, satisfying action wrapped in a quirky visual style. For players who appreciate arcade intensity, diverse weapon options, and fast-paced gameplay that rewards reflexes and adaptability, it delivers an energetic and accessible experience that lives up to its title’s promise of mayhem. Rating: 8/10
Средняя убивалка времени, с довольно душными достижениями. К покупке особо не рекомендую.
打六折4.4,怎么说呢,支持一下独立开发者吧。 汽车控制太难受了
kart için iyi, oyun olarak fena sayılmaz
После утомительного дня, чтобы снять стресс, прекрасно
"State of Anarchy" is a contradiction in terms.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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