Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Starward Version 3.3 is now live! Akigumo's brand-new outfit is here, and the motorcycle-themed event "Get Ready for the Gaia Cup!" is coming soon! Characters "Blue Ice - Mithril," "Twilight Star - Haruka," and "Snowland Pioneer - Mira," along with the new Battle Pass outfit "Nora - Pumpkin Candy Jar," will become available one after another! Starward is a 3D fighting game that integrates mecha girls and classic GVG combat gameplay, with 1V1 and 2V2 mode as the core gameplay. In Starward, players can control mecha girls with distinct personalities and different combat styles, and experience three-dimensional combat experiences beyond the ground. Classic GVG-like Gameplay Starward faithfully recreates the GVG gameplay that has been popular in Japanese arcade halls for over a decade. It includes actions such as Beam Rifle, Machine Gun, Charge Shoot, fighting, blocking, stepping, dashing, allowing you to quickly showcase your skill level. The Starward experience spans across three distinct game modes featuring 2V2, 1V1 and Arcade gameplay. PvP is the main, featuring fast-paced battles lasting about 3 minutes per match. Mecha Girls VERSUS All characters are mecha girls, skilled in close-range fighting or long-range shooting. You can choose characters like Aliz, SkySaber, XiaoLing to play as vanguards; or characters like Elfin, Cavalry, Hikari to play as rearguards. Each character has its unique design, such as Chinese style, elves, witches, fully armed mecha girls, and more. The COST System The character's combat power "COST" is divided into four categories: 3.0/2.5/2.0/1.5. You need to allocate the "COST" of the team to achieve the most reasonable configuration. Customer Service Email:stgameshk@shengtian.com
Starward-Mecha Girls has grossed an estimated approximately $489.1K on Google Play.
About approximately $489.1K gross, estimated range approximately $122.3K to approximately $2M — roughly approximately $359.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $122.3K – $2M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $489.5K | 1.8K | 87% | Free | |
| approximately $489.6K | 1.9K | 76% | Free | |
| approximately $489.7K | 5.9K | 87% | Free | |
| approximately $489.8K | 11.3K | 87% | Free | |
| approximately $489.9K | 6.5K | 95% | Free | |
| approximately $488.1K | 1.1K | 87% | Free |