
The main character is reborn. Can he live?
Modeled estimate, not a reported figure. How we estimate →
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White Stone Village can not be saved after the start of the battle, you need to manually save before 8 am the next day, or through the novice village, after entering the battle can not be saved.
After 8 o 'clock the next day, you need to find the soldier to get a set of equipment, preferably with a bow and arrow, and hide in the protective cover next to the battle while playing the three stages of Goblin.
We want to make a world, so this should be a survival game, although the difficulty of survival is very low, very little content, please look forward to it.
We used a time limit -- the time of the game goes by at a rate of 60:1, and players can practice, study, sleep, and so on to make time jumps.
We designed agility -- the enemy's movement speed and attack frequency, as well as time lapse, were scaled to agility. If the player's agility is 10 and the enemy's is 20, from the player's point of view, the enemy approaches the player twice as fast and then attacks twice as often. Instead, the enemy will appear in slow motion.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
新手村都出不去。你问我0.8小时在干嘛。我告诉你,没存档。死了都要重新来一遍。游戏没音乐。粗糙。只剩下,下面两个评论的完整故事。其他没什么东西了。
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 优秀的国产独立游戏,深邃的西方玄幻背景和第三人称动作RPG的沉浸式体验,为玩家呈现了一个即将毁灭的国度的悲壮史诗。游戏的存档机制和时间流逝系统,以及基于敏捷的战斗设计,都极大地增强了游戏的紧张感和挑战性。玩家的每一个决策都可能影响国家的命运,这种高度的互动性和多重结局的设计,使得每一次游戏体验都是独一无二的。这款游戏不仅考验玩家的战斗技巧,更是对策略和时间管理能力的挑战。
作为2025年玩的第一款游戏,我深深的被制作组的才华所折服,我个人觉得现有的硬件以及环境完全限制了制作组的能力,不是游戏不好玩,而是玩的人不会玩。首先要学会抛开事实不谈,第一次进入游戏震惊不震惊吧。之后玩到这个游戏的人我不知道,我是被震惊到了,毕竟能让我的4090发出娇喘的游戏一个手指就能数的过来,而这个惊世级别的旷世神作做到了。 首先在进入游戏后没多久就有一段文字引导,你看我像是会读这些文字的人吗?试了试移动点了点鼠标,哟西,还是个动作游戏,名字都被取好了,虽然左上角的ui罗列了当前的任务清单,我却为如何躺倒床上而发愁。 不是因为寂寞长夜无人伴,而是肚子饿的咕咕叫不让睡。那么问题来,解决掉饥饿不就完了吗?很遗憾我没有找到肚子饿要怎么办教程或者引导,和一个个npc对话完也没一句“上我家吃个饭”的温情话语,在经过一个一个犹如复制粘贴的建筑,找到仅有的几个npc无果后,我的角色更饿了。 于是我无奈的关闭了游戏,正如我上面说的,玩不下去是我个人的原因,和游戏的本身没有关系。 曾经有人告诉我,很多事物的谜底就在谜面上,比如本作的游戏名称。我没有听,因为万事皆虚,万事皆允。 也曾有人告诉我,成年人要为自己的行为负责,答应的事情要做到,纵然有一万个pua,但也不想用撒泼打滚的方式推脱。 也曾有人告诉我,要学会透过现象看本质,要学会抛开事实谈责任,当我扣下那个1时,既定的命运早已决定了之后的事情,而时间的齿轮已无法回头。 最后我想说,有人告诉我通读游戏名称三遍,谜底自然现。我为当时义无反顾的幼稚道歉,道歉我辜负了他人的好意,事物本身因该要朝着好的方向前进,奈何我已经跟不上这个时代。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
有完整的故事,未来可期,还需要打磨打磨
[h1]一言难尽 再接再厉[/h1] 《轮回之始》怎么看都像是制作人练习一坤年而推出的练手作品。虽然本作试图在营造一个有着时间流逝、角色养成和富有挑战性战斗的魔幻世界,但是糟糕的画面令我像是在引擎素材库里游泳;类似于PPT文本框的UI完全不存在设计感;毫无打击感的动作极大的削弱了作为游戏该有的基本沉浸感。再加上游戏诡异的存档机制以及简陋到无以复加的设置都很难让玩家提起游玩的兴趣。当然定价便宜是它的优点,如果制作人能加以持续更新或许能有一番新面貌,但是当前阶段抱歉很难给出推荐。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
有完整世界,完整剧情,值得一玩。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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