
Our heroine ruby is an orphan, Every morning, she goes out to explore the secret island of God Every night, she put on her nightdress
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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[code] [h1]无双咸鱼[/h1] 一个专注独立游戏、面向开发者、表达棱角分明的[url=steampowered.com/curator/37433434 ]鉴赏家[/url] 欢迎加入我的[strike]后援会[/strike]组[url=steamcommunity.com/groups/UniqueSaltedfish]小组首页[/url] [/code] [h1]事先声明我这是作为鉴赏家收到的第一个牵线游戏,本来我想婉拒这种我不擅长的题材但看到开发者和我都是没流量的小透明实在于心不忍,于是我找寻了自己浸润RPG多年的朋友【木桃】代为评测,以下是【木桃】评测原文。[/h1] (开发者如果觉得不满意可以找我要求退还游戏,走支付宝微信。如果您觉得这些建议有道理并吸收接纳了,欢迎使用开发者回复,我会请【木桃】重新品鉴。) [h1]发售前评测[/h1] RM、JRPG,你懂我意思吧。本作加入了一个随机性的岛屿探险,不知道是不是Roguelike类型的呢? [h1]实际上手体验[/h1] +新颖的人物设定,较为精美的立绘; +时钟设定十分有趣,早晚划分出不同的玩法; =作为新题材而言可圈可点,给出了较为明确的“怪盗游戏”解决思路; -缺少引导,且任务不明晰,虽然有“我的心愿”手册,但玩家还是感到无法适从; -立绘差分较少,CG收集性较差,收集对游戏体验的改善不显著,应增加诸如服装收集等要素; -NPC的AI较弱,无法满足怪盗题材的紧张感; -事件bug较多,经常出现诸如后门进监狱/可望不可及/慰问老人遂拿走宝箱/居民与小怪同乐等等迷惑cases; -资源不可再生,后期只能依赖海岛获取资源; -收集龙心的周期过长,且玩家完全不知道龙心有什么用; -小怪较为单一,建议增加特殊小怪,例如满月之日的“狼人”; -毒宝箱极限一换一,解毒药10元,毒宝箱6~400元不等,意义不大,建议删去; -铜钥匙/银钥匙散落在地图上,而且没有任何提示,如果玩家早期没有找到,游戏体验将会非常糟糕; [h1]开发建议[/h1] 游戏背景设定较为新颖,立绘也是很大的加分项;昼夜的不同玩法有很大开发空间。 从游戏体验的角度来说,由于完成度较低的缘故,游戏许多亮点未能被发掘出来,缺少引导的游戏设计容易令玩家陷入迷惑,种种bug更是极大地拖累了游戏体验。在完成度提高后,游戏体验将会得到改善。 从游戏结构的角度来说,游戏中奖励较为不平均,例如作为玩法主力之一的海岛探索,完全没有惊喜感,RM引擎自带的寻路系统更是让小怪走出鬼影迷踪步。而女主角的设定也颇为不凡,作为身轻体弱的美少女,可推动巨岩,可徒手碎石,却连斧子都挥不起来。在学会了“火球术”技能后,技能描述居然写着“虽然学会了这个技能,但并没有什么用!”,不知是女主当真柔弱至此的缘故,还是作者有意为之。 视角换回“怪盗”。本作的怪盗很难让人联想到传统的怪盗形象。桃红发色的怪盗美少女(因为echo很涩.jpg),偷老奶奶的菜,随身携带铲子掘金,亲爸亲妈把家产埋在南瓜田里,还留了份鬼画符藏宝图; 镇上的居民为了防范怪盗B,更是无所不用其极:把床头柜换成带毒宝箱,与夜行怪物互利共生——可小怪只想捅怪盗B的菊花——捅完菊花掉头就跑。 种种设定不禁让人迷惑:且不论怪盗,普通的贼也不能这样吧? 综上所述:提高完成度是第一要务,裁去部分无用设定也应提上日程;若怪盗不需武功,则无需设计小怪,遵循奥卡姆剃刀原则即可。 [h1]扩展思维[/h1] 从流程化的角度考虑,“怪盗题材”可以分为三个环节: 一、收集情报 二、潜入目标 三、处置赃物 游戏的主要问题在于,覆盖到了三个环节,但提出的solution却十分“敷衍”,有种打卡了事的感觉。笔者的建议是,通过将三个环节细化,并引入剧情,游戏的完成度和可玩性将大大提高。 “潜入目标”示例 主角父母被陷害入狱,给女儿留下了一张“鬼画符”(女儿看不懂)作为线索; 主角通过调查,发现父母被陷害的事件与镇上大户人家有关; 主角作为柔弱美少女,没有与士兵战斗的能力,因此被驱赶出去;这时重要角色出现,交给主角“怪盗百宝箱”,告诉女主“怪盗不是为了钱财,而是为了正义”; 怪盗百宝箱的功能包括“强制脱离”(释放烟雾弹,令目标丢失仇恨)、“隔墙有耳”(可以穿透某一墙面观察情况)、“易容”(可以易容为特定NPC,但需要采集到NPC面部数据) 通过如上流程,明确了怪盗的角色定位和行为目的,并让玩法更加接近怪盗的“潜入”,而不是明目张胆地明抢。从RM引擎的角度来说,通过事件关系达成如上效果,并非难事。 [h1]关于我的评测[/h1] 一、本人不是剧情党,所以着眼点只关乎玩法设计,艺术风格在我的评测中会是加分项但只要不是过于难堪几乎不会是减分项。 二、本人很少通关游戏,但会去尝试各种类型游戏(除剧情支撑的JRPG、AVG),除非有特别吸引我的特质,不然摸透系统机制后便会扔库里吃灰。 三、如果推荐游戏登陆新游热销榜,我会在评测中引用数据与玩家反馈。但现如今独立游戏曝光率日渐低迷,没有资本发行、标签过少、撞车大作等等情况往往会将好游戏埋没,同理登顶热销榜的游戏也未必品质相较这些无法“+1”的Indie出色。我不会以销量论英雄。 四、对于国游的态度我很双标。对于开发者第一目的是做出自己作品的游戏,只要我看到开发者的匠心独运,即便BUG层出不穷我也会给个“情报型”。对于那些国内一流发行出品和喜欢把“国产”“国风”“独立开发者”挂在嘴边,不谈质量谈情怀的商品,我会细细的挑刺。
[h1][b]"Mysterious Thief Saint Tail, Ruby-chan Here! ヽ(=´▽`=)ノ"[/b][/h1] Start! Heart Thief!This is the open ended collection type game produced by Star & Moon Romance. It's actually a new work from the [url=https://store.steampowered.com/search/?term=Evil+Maze]Evil Maze[/url] series dev team. The game engine is RPG Maker MV, this developer is pretty good at dealing with RPG Maker tools. This game contain quite a variety of attempts. In this game, you play a cute anime girl called Ruby. She lives alone in the house her parents left behind. Surprisingly, the house had treasure maps. She works as a cute girl during the day, but at night she's a thief to seek the treasures. In other words, this game has the concept that time is passing. Each time you get multiple treasures, additional illustrations and story parts are unlocked. In addition, there is a feature that allows you to decorate your home with the rewards you have earned from solving missions. This includes getting pets as well. It will stimulate your desire to collect. The battle is somewhat plain, but some dungeons are randomly generated procedurally. The game experience is not bad overall, but there are quite a few parts that need to be polished. https://steamcommunity.com/sharedfiles/filedetails/?id=2108653468 [h1][b]Side Note[/b][/h1] [code]Looking for nice anime games? Let's take a look with Nyanco-chan! [b]Follow Nyanco Channel! (ฅ'ω'ฅ) [/b]https://store.steampowered.com/curator/33855818[/code]
[h1]At a Glance[/h1] [table] [tr] [td](Adult) Content[/td] [td]No.[/td] [/tr] [tr] [td]Censorship[/td] [td]Not applicable.[/td] [/tr] [tr] [td]Hours of Gameplay[/td] [td]Three or more hours.[/td] [/tr] [tr] [td]Modding Support?[/td] [td]No.[/td] [/tr] [tr] [td]Patch Available?[/td] [td]No, not necessary.[/td] [/tr] [/table] [b]Start! Heart Thief | 出发吧!偷心盗贼 | 出撃! ルビー | 出擊!偷心盜賊[/b] is adventure/thief game about a orphan who wants to find her long-lost parents. . . and decorate her house too. [h1]Game-play[/h1] You poke around bushes and raid your neighbors' homes for loot 'n money. During the day, you interact with NPCs, purchasing useful wares and new furniture for your house. During the night, you can rob everyone blind — as long as you don't get caught. You must don your trusty "Night Clothes" before you're allowed to steal, but be warned — the [i]second[/i] you wear Night Clothes, guards will arrest you [i]on sight.[/i] But guards are dumb as dirt — if you switch into your "Everyday Clothes", they'll be [i]none the wiser.[/i] During the night baddies and merchants will roam the streets. They'll steal your "hard earned" money and poison you. They're. . . kind of [i]a-holes.[/i] You can go dungeon explorin', but you can't fight the enemies. Rather, all you can do is avoid them, or risk losing money and hit points. Considering you're able to purchase weapons and armor, I would have liked to been able to use it in battle. [h1]Story[/h1] Ruby has just acquired a [i]big house[/i] — it's huge! Ruby wants to fill it with furniture, but she hasn't got the money to do so. Her parents left her a treasure map (how [i]convenient[/i]), which [i]unfortunately[/i] was written in a language Ruby doesn't understand. So she sets off to find someone who [i]can[/i] read it. In the mean time, she desires a warm home and financial security. But [i]most of all,[/i] she wants to know what her ma 'n pa looks like. How sweet. [h1]Visuals[/h1] The titlescreen looked a bit [i]too[/i] flashy, but otherwise looked good. From "Options", you can adjust a few in-game preferences as well as audio. In-game, it appears to be most, if not all RPGMaker sprites — however, the visuals were above average. I could spot very little visual errors during my playthrough. In my opinion, the weather effects were too much, and though fanciful, took away from the pixel aesthetic of the game. [h1]Verdict[/h1] Wait for a sale. There is no hand holding here — you're expected to figure things out on your own. That's called [i]bad design,[/i] but at the same time, there is certainly fun to be had in trail and error. This appears to be a half-baked RPGMaker game, but I think there's some fun to be had in this title. [h1]Support the Wombat[/h1] If you enjoy my reviews, please follow my Curator page. Trust me, [b]you want to.[/b] https://store.steampowered.com/curator/36272124-Wombat-Trap/ To stay up to date on announcements and [i]propaganda,[/i] click here! https://steamcommunity.com/groups/wombattrap
[h1] 咱是一只充满活力的粉毛~ [/h1] 《出发吧!偷心怪盗露比的冒险物语》是一款探索收集类RPG。主角露比是一只非常可爱的粉毛角色,过于接地气的汉化对话也增加了角色的魅力。玩家可以在真心镇与随机海岛上探索,白天出海收集7颗龙心俘获天使的心,晚上翻箱倒柜填满腰包,顺手偷走被居民当作名画的16张珍藏色纸;不忘初心,获得的一切最终都是用来装点自己的小家。游戏立绘精致,音乐与CG不错,猫耳粉毛爱了![strike]只可惜缺少教程。[/strike]已更新! [h1]父母双亡,有钱有房[/h1] 露比,我们的女主角,表面上只是一名元气满满,刚刚接收亲人遗产,拥有属于自己的房子,并花光了最后一笔钱的普通粉毛女生,但到了晚上,她就摇身一变,一键换装,成了举镇闻名(真新镇的小智?)的怪盗B。至于钱?到了晚上自然就有啦~装饰可爱小屋的钱就让镇民们出吧~ 不过游戏直白的翻译“孤儿”总感觉有什么不对劲…… [h1]你们的财宝,统统都是我的![/h1] 游戏有时间系统,玩家可以通过睡觉来跳过一定的时间。白天不能行窃,而且换上怪盗服就会被守卫抓。不过可以先逛一逛真心镇,踩以踩点。游戏中可以偷窃的物品有很多,有小熊玩偶、杯子、名画等场景道具,具有唯一性;蓝色宝箱和房屋大门、怪盗铜箱、怪盗银箱都需要钥匙,可以从夜晚出现的女巫手里购买(1000+金一把,一般亏死);红色宝箱可以直接开。但是以上物品都需要夜晚(9点以后)并手动更换夜行衣后才可以互动。只有绿色毒箱可以在任何时段开启,但会被上中毒debuff,血量持续扣减至1。吃解毒药可以解除,再休息回血即可。 接下来讲出海探险。每天支付200金可以去一次,随机地图,在不同地图中收集到7彩龙心后可以与天使对话。地图上小怪会偷钱+扣血,血量归零游戏强制结束。地图上有可以移动的障碍和可破坏的障碍,后者需要在夜晚购买锤子并装备才能互动。地图里遍布传送门,见势不妙可以马上使用逃回真心镇,取得龙心后也可以使用传送阵回归。 在夜晚行窃时,会刷新小怪,也是扣血+偷钱。行窃可增加经验升级。女巫只有在前半夜出现,想买东西趁早,否则要等第二天。闯入民宅可以四处探索,会有多处藏匿金币;同时可以用锤子破坏障碍进入封闭的房间。行窃获得的部分道具可以装饰小屋,也可以用偷来/销赃的钱卖新的装饰品。游戏中的地牢和豪宅则是唯二无论白天夜晚都有守卫抓捕怪盗的地图,即使你没有穿怪盗服也会被抓。不过地牢中仍然需要夜晚才能行窃,有一幅名画和黄金长矛装备可获得,[strike]只是无法脱出地牢(这……游戏直接没救了啊!)[/strike]被捕可以在地牢左侧脱出;豪宅则是潜入后即使到了白天也可以继续行窃,而且左边房间可以获得打开保险箱的密码(但只有晚上能开)。 顺便一提,用万能钥匙打开邻居家的门可以获得黄金火铳装备,用途不明。邻居家旁的墙可以通过,直达上方宝箱……16张名画其实就是16张CG(似乎与本作无关),画风还不错。但是晚上出现的名画商人不知道为什么不收名画。PS:这是一款健全的游戏! [h1]豪宅彩蛋[/h1] [spoiler]富豪:我爱上一个叫“未来”的富萝莉,她对我说,让我给她一百万软妹币,这样就可以娶她了。可谁知道,她拿了钱之后去找了另外一个男人,他们私奔了。我再也不爱女人了。[/spoiler] [h1]结语[/h1] 游戏有汉化,美术质量较高,有较多收集内容,[strike]但是监狱无法脱出的bug影响比较严重,如果没有及时存档,一旦不小心撞上守卫档就废了。[/strike]不过晚上需要手动换装,白天手动切装挺麻烦的。游戏还有像是铲子等功能装备和拍卖行(可以竞价购买物品,不过贵得很)等地点,可探索内容较丰富。实际操作简单,也适合休闲玩家游玩。[strike]不过游戏最好再增加一些教程指引,比如监狱脱出引导,来个出口提示也好啊……[/strike]作者更新很快,点赞! [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
更新速度好快,感觉很良心! 找到了小家钥匙(博物馆捐献貌似是六个),小店钥匙(拍卖行拍得) 港口傍晚有钥匙 铲子竟然在一个废弃的武器店里面 每天神秘商人的万能钥匙价格竟然不同 家具也不一样 每个npc对话多次说的也不一样 宠物 目前有了一只金色的小鸡~需要穿夜行衣在洞窟里 看到了一个闪光点 就得到咯! 名画竟然可以高价倒卖给3个不一样的商人 目前正在找爸爸和妈妈的线索,说是去港口,还在寻找中…… 感觉是一个用心设计的精良游戏~! 推荐~!
been playing it for 1 hour and still doesn't get it,it need tutorial or main quest i don't get a single clue about how to find key or the rogue
(∩ˊ꒳ˋ∩)咱是一只有活力的粉毛,走路从来都是偷着走.........经过几天悠闲地努力,咱和露比的生活有了翻天覆地的变化...从比极简主义还极简主义的小家到被各地运来的高级家具塞得满满的小家;从兜兜里连块糖都没有到现在手一伸就是各种奇珍异宝。也许这,就是粉毛的奇迹........咱永远喜欢粉毛(猫)露比,粉毛为啥就这么萌呢,感谢作者赐予咱这么萌的粉毛
整體上還算是有創意的遊戲,主角除了耳朵外,外觀中中等等~(畢竟我是為了耳朵才買來玩玩的XD) 開局的說明書有缺陷,選完一項說明便會關閉,要每看完一個說明手動再在背包重新打開 然後bug有點小多 1.某個有很多要用錘子打碎的箱子的商店,我第一次進去箱子沒立即讀取出來,跑到商店內部後突然出現封死了自己沒法出去,只好讀檔 2.被關進監獄2次的話水沒辦法再逃出去,雖然不知鑰匙會不會重生 3.某地圖左上有守衛在門口守著的房子裡,進去後即使是白天沒換晚上衣服,和房子內的守衙對話後也會被視為強盜,然後被關進監獄後說衣服被拿走了,但其實還是穿著日常服裝 4.到了晚上想進拍賣場,不會說上鎖,但就是進不去,會出現一連串的進門聲 5.明明選了繁體中文,但卻有些npc還是簡體 就只說這麼多,其實還有很多..
游戏缺乏指引,我完全不知道我该干什么。没有任何战斗系统,装备和等级甚至技能完全都是摆设意义不明。带毒的箱子也是乐,我可以1血带毒开玩所有箱子在恰口解毒草,毕竟0血又不会game over。立绘 UI设计还是可圈可点,但是乏味的剧情和单一的NPC对话,以及怪和NPC同乐这种行为倍感滑稽和逻辑混乱。简单概括,快跑。
别买,快跑! 缺少引导、切换夜间存在BUG、弱智寻路AI
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