
"Start with an Egg" is a Shan Hai Jingthemed sandbox adventure game. Begin as a beast egg, and through devouring, mating, and exploration, evolve into the ultimate divine beast ruling a mythical open world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game constructs a vast world inspired by the Classic of Mountains and Seas, featuring diverse terrains and hiding numerous natural treasures and secret realms. Scenes can be freely destroyed, and treasures may be hidden in any corner. Players must be vigilant against attacks from high-level exotic beasts during exploration.
Random events and unexpected encounters are woven throughout the entire journey, allowing players to establish factions, seize territories, participate in martial arts competitions, bet on animal fights, and even experience the "stone gambling" gameplay. Additionally, interactions such as consignment and theft add strategic depth and fun to the experience.
Elevate your rank by devouring other exotic beasts, with the potential to evolve up to Tier 12, unlocking brand-new forms and skills. Allocate attribute points freely and craft your unique exotic beast with various natural treasures. Collect the Seven Dragon Balls to summon the hidden Tier 13 Ancient Dragon Ancestor.
Exotic beasts can mate and reproduce, and subdue lower-level exotic beasts as subordinates, commanding them to follow, attack, or stand by. They can also demand spirit stones, invite sparring, and engage in deep interactions that affect the battle landscape.
Skills have no cooldown time, and can be released infinitely as long as there is sufficient true qi. The operation is more flexible. Exotic beasts can carry up to 8 skills, and after reaching level 12, they will awaken unique talents (such as the "Nirvana Rebirth" of the rosefinch), greatly enhancing their combat power.
More gameplay updates continue, stay tuned...
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ai 自动攻击就很差 ,没有进化指导
让我玩到真山海经了
对游戏评价还是比较好玩的,整个游戏过程就是吞噬,然后进化,这方面内容我还是比较喜欢的,就是1到12的进化并不是很多,因为没有什么非常需要注意的威胁,就连宗门也不是很强,游戏内的进化飞快,到12阶的时候就以一挑十,这就导致我觉得除了12阶以下都是大同小异的喽蚁,中期龙珠收集引导进入区域门探索,后期到收集神器引导拓展玩法我都感觉是新手教程,内容不算太多,收服魔尊后就感觉没什么可玩的了,幸好这游戏还在一直更新,整体还是比较好玩的,就是操作略显迷茫,并且内容不够丰富
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的玩法,就是新手没指引
现版本更是推出了龙皇!在特效和数值能力上无可挑剔(虽然我还没得到),大地图自由吞噬(一个大地图,数十个小地图),自由探索,赌石,斗兽,解密,交配生蛋,降伏小弟,创建势力,闯塔,吞修士,炼魂骨,自定义异兽炫彩视觉风格:采用3D视觉效果我个人认为画面非常不错细腻的背景和华丽的特效带来了沉浸感。 世界观还原:满足了我的山海梦,能体验到一个充满异兽的奇幻世界。 UI与操作困惑:界面信息关联不清楚(如按K键的说明帮助有限),操作手感有时候不跟手甚至没反应。作为新手初体验的新手引导的感觉不太好(如果交互指令能改成方向键就更好了) 游戏中关于物品获取的介绍确实比较模糊,玩家主要靠摸索或查找QQ群、社区指南: 基础资源:主要通过击杀异兽获得(随机掉落兽卵、材料、内丹等);也可通过地图拾取(如兽蛋)或宗门交易获得。 灵玉、石相关:灵玉前期获取途径就只有“重金求子”和“灵玉矿”后期可以通过“赌石”“斗兽场”“拍卖行”刷取;其实是不缺的。灵石需求量也不小,但是就没有像灵玉一样可以大量获取(时长还不够长只知道赌石开出来可以拿去买)对了如果背包可以加一个快速出售就好了,就不需要地图一个一个去点看有没有收购的。 1.希望后续能推出修士进化体系 2.增加能改变地形的异兽(土木工程专业异兽)建造独属于自己的势力地形 3.增加子异兽可自由成长功能(ai控制副角色自由在大世界探索,吞噬,占领势力等,玩家自由选择开不开这个功能) 4.提高下女娲石的爆率!这个真的很难刷,虽然我已经有了,当初刷了好几天 5.增加灵石获取方式 6.可控制的异兽如果互相有关系时,解除关系就不能控制另一被取消关系的异兽。希望能单独出一个功能按键选择不控制这个异兽了
游戏是一种我之前没有玩过的类型 内容很惊艳是一款很棒的游戏 就是在游戏玩法上有些缺失 我建议增加随机大事件 需要玩家蹲 比如某某现世 需要击败它通过考验可以解锁隐藏进化 只存在十分钟 错过就只能重新蹲 还有神躯玩法 比如刷青龙可以爆龙角 玄武可以爆龟壳 然后不同的神躯组合后可以获得独特的效果 如龙角+龟壳=御法减伤 以上是我的建议 作者可以看看 这是一款很棒的游戏
可以研究一下联机玩了40多小时也推荐给了朋友 建议后期的神器和玩法相对再简单一点 也可以出一些后续的内容要不感觉过完剧情的枯燥 (爬塔第六层打不上去了减点难度)
我觉得游戏整体不错,满足了我对于中国神话中奇幻生物和世界的想象。 美中不足的是,可能由于内容更新比较多和快,整体游戏引导没有根上。包括但不限于: - 升级时冒出的选择五行,不知道何意味 - 属性面板的各种各样的属性,不知道该如何加点 - 每个属性的名字和攻击力、成长等的关联是什么 - 修为、年限、潜力等等指标,很难和我的培养和成长目的自然地关联起来 - 技能升级的效果 - 每次升级和进化出来的神兽的关联是什么 等等 虽然在群组有相关讨论,但这些内容应当最好还是在游戏内顺其自然的让玩家能领略到。 希望再接再厉!
游戏内容很多,很多秘境都有隐藏的内容可以探索,还有奇遇,挺有意思的。玩法也有很多可以养成,交配生娃,攻打宗门,各种隐藏进化等。也遇到过bug把自己生的招募成小弟以后被打死了以后被复活不了了。关于游戏我的建议的话就是一些兽的动作太生硬了,可以加点特性之类的。较中后期抢地盘有点浪费时间,可以出个小队派遣讨伐之类的功能。控制每一条兽提升修为有点不方便,可以给每个秘境加个灵气浓度,修炼洞府之类的。内容真的很不错了,打磨一下细节真是一个精品游戏了。
太好玩了作者修bug快
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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