
A giant cathedral of flesh has appeared in the middle of the ocean on a dying world. A small group of scientists are secretly investigating it when a mysterious woman appears, facing an impossible task.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
you can pet a pangolin
It's a very short game with different endings; it's up to you if you want to try each one.
Visually jaw dropping, and with a mysterious and atmospheric story that grips you from the very second you first open it. A favourite of mine to revisit, and criminally overlooked. Very short, and is a bit tedious to get every ending since there's not really a way to skip things you've already seen, but all and all a very solid game that seriously sticks with you. My only complaint is there being no way to purchase the soundtrack
Eh, I've got mixed feelings about this game. It's got a cool Evangelion-like concept and an awesome soundtrack, but there's not much more going on gameplay-wise than your average visual novel. I guess pick it up if that sounds appealing to you?
Scary Scuffed Games # 309 https://twitch.tv/DitoMido Vorgeschlagen von: Sciencefreakshow Direkt das Ende von Rygg gesehen und vermutlich somit auch das beste visuell. Leider verstehe ich gefühlt die ganze Zeit über rein garnichts. Aber lasst es mich grob herunterbrechen WIr wachen auf und sind in der Näher einer außergewöhnlichen Insel, waren wohl vorher schon in Kontakt mit einer art Außerirdischen Form oder einem Phänomen was zu uns zu totgeweihten macht und uns eben auf diese Insel führt um nach Lösungen zu suchen und weniger nach einer Heilung. Dort zwängen wir uns einem Forscherteam auf in welchem jeder unterschiedliche Ansichten und perspektiven hat und wohl auch jede person ihr eigenes Ende einläutet. Wir können die riesige Insel erkunden ohne wirklich etwas wirklich wichtiges zu sehen oder zu finden genießen aber jeden Augenblick, da es irgendwo an einen Mix aus Subnautica und PSX oder N64 Spiel erinnert. Sehr komplex, sehr verwirrend und fremd, aber mindestens genauso cool. Auch wenn ich echt NICHTS verstanden habe Rating: Dito: 4.6/5 Chat: 3.78/5 Gesamt: 4.19/5
Somewhat like playing [i]Echo Night[/i], just exchange the ghosts and visions of the past for cosmic horror, fatalism, and the human condition. Superb art direction all around, from the early PlayStation surrealist grit, to surprisingly beautiful character portraits evoking semi-realistic manga aesthetics, or: an exceptionally fitting match. The only real disappointment, is that while [i]Stars Die[/i] may verge close to greatness, it falls ever so short, just a tiny bit too sparse for its own good; another chapter and/or more exploratory exposition (i.e. the two "secret" endings) would go a long way in sparking the player's imagination further, without overstepping the genre's trademark uncertainty. It certainly wouldn't hurt in easing the rushed pacing, either.
I like it when the research team gathered on the shore of the fleshy cathedral and gazed upon the blackened sun as Dybowski utters the titular phrase "Stars Die," and the screen pans to a speckled night sky. Truly they lived on a dying planet. Honest Review: Basically a walking simulator with an interesting premise: The planet is dying and a cathedral of exotic flesh surfaced in the midst of an ocean. In hopes to find a connection as well as possible solution to the world's macabre state, a research team consisting of four people is sent to the island to investigate its origins. The story begins with the player taking the role of Dybowski, a survivor of the cataclysmic event known as The Hole, which is cause of the aforementioned state of the planet. She arrives to the island and presents the player with a chance to interact with the four members of the team, each with their own interpretations of the situation leading to different endings of the game. Because each character is hellbent on their own belief, this paves the way for a time dependent mechanic in the game where characters will progress without you, regardless of what dialogue choices you've made- that is if you choose to do so. An example of this is that when you die, you're revived after being notified time has passed. To alleviate the sense of urgency, player can choose chill mode so they can play at their own pace. Pros: - The soundtrack and PS1 aesthetic lends very well to cement the atmosphere of cosmic horror. - Although the story is vague, it works it to its benefit. Would play it again to learn more about the lore. - Each ending involves the character going through an existential question, some with an extreme perspective (e.g. [spoiler] On my first play through, I chose the lady who I found the most attractive, but it turned out she was a Darwinian Schizo. [/spoiler]) Cons: - While I love the premise, the way it is conveyed is consists of characters saturating your dialogue box, as if there was an attempt to give as much exposition as possible. While this there are items you could interact with to give more background, I would wish to see more of them present, even if it sacrifices the vague nature of the story. - While the dialogue is neat despite the saturation, I find that it doesn't affect game progression as much, save for a certain ending. I'd recommend the game if you like walking simulators and short stories with different endings. I hope to see more from Eric Juvi as I believe this game is the better of the two in terms of story (the other game being Angels Bleeding, which I believe excelled in movement.)
The way the endings are set up it certainly makes it feel like the last 10-15 minutes are the only parts that make any real importance in your gameplay. Nothing else seems to matter, and it all seems to fall on which person you choose to go with. I suppose talking to each of the characters and getting more and more information about things will help you decide on who to go with, but it still doesn't negate that there's not much incentive to do it differently unless you're really engrossed in the story. It is well written, and it certainly has merit to be played multiple times if you choose. Gameplay wise it's pretty much a walking simulator. You won't see a ton happen, and despite how cool everything looks it still feels relatively pointless. It is a really cool location to explore though. Graphically it's the PS1/N64 retro style graphics that've been pretty popular the last few years. You'll either like it, or you won't. It looks good though, rather unique and highly detailed despite the obvious forced restrictions on quality. Music is pretty decent though largely forgettable. Overall it's a fun time.
Words of Interesting and depressing would be the shortest way to describe this game.
I keep thinking about this game, and it's been over 3 years already. I like it
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