
Travel a hundred years into the future to command an advanced space fleet in full 3D turn-based tactical space combat through the greatest conflict humankind has ever known. Protect the Sky!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Тупое говно тупого говна!
This wasn't anything like I expected, but it's a pretty good game. The graphics are pretty cool, and I love the upgrades you can buy. It's a bit of a challenge moving your ships into position to fire without missing the fire arc and making yourself a target. But I've grown to like that challenge.
wirkt irgendwie unfertig, warte seit Ewigkeiten auf Updates und Erweiterungen. Sieht ok aus, hat Potenzial aber mehr ist irgendwie nicht draus geworden?! Eines der Spiele, das ich mir hätte sparen können...
While the game has 'promise' controls are simply unbearable and countereffective.
This game crashes and when it does every time you lose your upgrades to one of your ships is Pathedic. You lose data on the ship I.E. all uprades but not the ship itself if you ext the game prematurely. but the worst part of the game is there is no way to create multiple saves.
kartları da bir bok etmiyor oyun da bir bok etmiyor sakın ha sakın almayın aldırmayın
https://youtu.be/SjVWkUwqiTc
The game is boring and the visuals when ever you fire the camera just looks off into space.
Some good concepts. But there is no plot, boring game design, too repetitive gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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