
Travel a hundred years into the future to command an advanced space fleet in full 3D turn-based tactical space combat through the greatest conflict humankind has ever known. Protect the Sky!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Nice idea but has a few problems. The AI does shoot back at you, despite what people say, but it seems bugged. If you avoid shooting the lead ship, it will eventually start shooting. Thats nothing really compared to the fact that half the game that is completely missing. Thats right, check the achievements. There is absolutely no game where you can play the other side despite that being planned and the game being out for well over a year. There has not even been and update in over a year. If you like supporting games that devs dont, go ahaed and buy it. Otherwise there isnt much here to recomend.
Love the game so far....The game does have a IRL timer when it comes to repairing and building ships but in takes mere mintues and if u save a couple hundred credits its in no way a hassel....The battle are easy at first like all games but soon just get annoying in there difficulty...but i personally like that and would easily recommend the game for the price
Pros: nice turn based style decent graphics lots of game for the money! ships have upgrades battles are good fun it is satisfying blowing ships up cons: needs some sort of exp system, or maybe upgrades for your space port timed building system feels out of place doest really add anything to the game would be better if it was more physics based shooting keep thinking of worms forts but maybe a bad example overall i have to recomend this, wont break the bank and lots of fun
Bedroom programming at its best. Piece of crap, no point in having more than 1 ship as if you are fighting 3 vs 1 the AI gets to use his 1 ship 3 times (move and shoot) while each of your 3 ships only move and shoot the once each. Order is your 1st ship, then his, your 2nd ship then his then your 3rd ship then his yet again. So unless you kill him with your very first ship he will blow up the rest np. By the time you get to your 3rd ship (should say last ship as the first 2 are already dead) he has moved and shot 2 timesy. So you start with 3 ships and will loose 2 before destroying his only ship. Its not tatics at all, each of your ships are not working together at all, its 3 separate objects trying to kill 1 object. The space is just pictures in background and planets the same, just a sky box. This feels like a unity home edition engine that can be made in a week, the menus are poor, just buttons. The fx you could run on windows for workgroups using a 386 with 1meg ram and 256k video card. This game can run on anything, sure my washing machine could run it, its so basic its unreal. The only thing I do like is the ship models, cracking job on them 10/10 for the 3d models, the programmer should stick to lotus 1-2-3 or wordperfect macros. Added: 09/04/15 played again and found this time I could progress in the game by resetting the main campaign and doing the first 2 maps a few times, as even after a reset it keeps your ships and CP`s, a little odd but it gave me enoguh CP`s to fully upgrade my ship. So now I am getting some value to the game and for £6 I will change my recoomendation to Yes. It does need more work on the front end, the menus need to be cleaner and crisp, higher res graphic elements would go a long way, it would mean I will need to upgrade my 386 to a more modern Pc like an IBM thinkpad or maybe I will stick with my Amstrad PCW as the green fonts on black look good.
Utterly godawful controls. If you're an octopus with some kind of mental and physical disorder, you may enjoy this game. Otherwise, the most basic of functions has been ridiculously overthought, and implemented terribly.
Você está em busca de um jogo de combate espacial? Pois aqui está uma ótima opção de pancadaria em turnos em um ambiente diferente do que se é normal para esse estilo de combate, é possível montar sua frota, equipá-la e arrumar os danos quando se está entre missões. Análise completa aqui: http://www.nerdmaldito.com/2015/04/starlight-tactics-jogo-de-combate-em.html
I realized that my negative reaction to this game was because I going in with a very different game in mind and then being disapointed when it didn't live up to the image in my head. Watch the videos on the store page to get an idea of what your going into (and to act as a good tutorial, watch one move/shoot cycle and it'll give you a very clear indication what your getting and make it FAR easier to get into. This is a mobile-like casual game, not a Final fantasy tactics/front mission in space. That being said, the depth/gameplay is BETTER then I expect from a mobile-like game. Great things: Models are nice: to good in fact, it sent me in expecting a very different game. ALthough its not even, one race is EPICLY nice like AAA, and the other one is good and would be great in an indy game alone but along side the others they don't stand up as well. Difficulty: Its neat, if you screw up and lose fleet, you can just do old missions at other difficulties to get the points to go back up. Theres also a thing about using skirmish to earn CP but I havnt really played with that. Gameplay: Theres huge potential here, the basic idea they have here is AWSOME, it just needs some refinement, and explanation which the videos can provide. Music: Way better then I usually expect from an indy game. Voice acting: Its very limited, but in a game thats also mobile you don't want to have meg upon meg of voice. But what there is is well done. Complaints: Long time to repair/requisition ships: The times are now MUCH more reasonable (order of magnitude better) Controls are clunky: There was JUST a patch that makes it MUCH better (actual keyboard controls and some mouse integration) Gameplay is simplistic: The 'tactics' and depth come from the upgrades on your ship in the 'upgrade fleet' menu. It's not as much as I was hoping for, but its a lot more then I thought there was initially. New player experience: Watch the videos, one move/shoot cycle should BE the tutorial, it makes what the game is SOOOO much clearer and makes the 'what the hell am I doing' so much easier. Story is simplistic: Only when compared to a AAA game, in its casual genera it has WAY more then would normally be expected. There have been two patches very soon after release on this game that addressed the major issues people had. CONCLUSION: Its an awsome example of what its meant to be! Make sure you go in knowing what its meant to be! OLD NEGATIVE REVIEW: It has a lot of potential. There was a rather thin attempt at story. A lot of the ship designs are quite good. The combat system is very different take on things and is kind of an interesting idea that is a bit let down by the implementation. Combat is one ship at a time with move and fire phases, full 3d movement you sort of pick a heading that’s going to give you a good firing line, move and then try to line up your turrets, you have 2 sets of turrets, one is up and one is down and its near impossible to either hit more than one target, or hit a target with all weapons. Unless (and this is what I started doing) you spend your first few moves turning your ships on their sides allowing you to hit multiple ships. The ‘turrets fire in sets’ idea is interesting once you get it through your head you’re not going to hit every turn with every weapon, and wouldn’t be so bad if the top and bottom had separate side to side (Although that would change balance quite a bit) Unfortunately the controls are clunky and can frustrating the tutorial/new player experience is really lacking. I highly recommend watching the videos in the games store page both to see what you’re getting and get an idea of how the game play actually works. It’s not impossible to figure out but even once you figure it out your left with a 'eh...that’s odd' feeling. On mobile they might be ok but they completely ignore the mouse/conventions of the entire history of gaming on how to select directions. They are going in a new direction in terms of how to control things so its mobile friendly as well but there’s no reason the mouse couldn’t have been worked into that much better then clicking sliders (ala simulate touches) It really feels like a straight port of a mobile game. The 'why am I doing this, what the hell am I doing' aspect is almost completely lacking. The story seems to come from another game and the world has a lot of depth. But the storyline is given as a quick ‘read this, ok now kill these guys’. Storyline is in somewhat unsatisfying glimpses. Its missing a lot and it feels more like a mid to late beta where the main stuff is there it just needs a polish and fluff pass. There are some bugs still like the campaign randomly losing your progress and selection of ships in repair menus but in all cases the game recovers to a sane state if you just continue to poke at it. I don’t recommend ramming as it just spins both ships and the firing here is actually check for round hitting model so that makes it VERY difficult to hit anything. The whole wait for ships that everyone complains about it was removed in favor of using the in game currency to speed it up, it looks like an aborted attempt at a mobile pay for in game currency system. They fixed it for buying new ships at least at the time of this writing. I really wanted it to be good, it has some excellent ideas but the controls need work. The damage/combat model needs a bit more depth (there’s even a bit of that with ships drifting/burning) but lacks the usual basic features like decals. The combat system itself needs more depth (like WHAT you hit mattering, separate left and right controls on upper vs lower turrets. A bit of an improvement to the AI. And more depth in terms of things like repair, initiative etc. It has the 'tactics' label but the only part it uses from the genera is 'turn based'. The UI needs user experience testing, I'm sure it’s perfectly navigable to the developers but to someone that hasn’t seen it before...it needs a bit of work and a decent tutorial. A lot of potential neat features like replays are missing. The controls feel to me like they were trying to make it work on mobile, but I can think of two ways to make it work better on BOTH platforms then what they came up with....(although what they have, on mobile probably acceptable) The things I DO like are Ship designs are rather unique not just cookie cutter. There are some 'inspired' type designs (somebody really liked the Normandy) but overall I really like them. A lot of them I'd consider AAA quality with a few that aren’t quite there. They made an attempt to avoid the Indy trap of boring menus by having backgrounds while doing things that actually matter. Very well done, but needs some polish. The 3d doesn’t always match the 2d. They tried something new with the actual combat system/UI with...varying degrees of success, but I applaud the attempt. They avoid the other indy trap of bad voice acting. I really think the person they used pulled it off REALLY well. Short version is, this game is pure potential if this was early access I would have been happy with my purchase at three times the price and looked forward to exciting things to come. As a full released game like this is as good as it gets other than bug fixes....meh at best. I'm going to put some more time into it later on to see if it grows on me but the overall impression I get is a depressing 'aww, i wanted it to be good! Or maybe my standards are too high for a budget game I saw a spaceship , the word tactics and a sub 10$ price tag and leaped without looking, watch the vids they are quite good and explain what your actually getting into. (Also note that between my origional review this morning and this one in the evening the dev released a patch that fixed some of the bugs I ran into + some of the control issues, although I still think it needs work this might mean game is still in development and not to be given up on :) )
While the game has 'promise' controls are simply unbearable and countereffective.
Komisches Spiel. Hab was in Richtung Jupiter Incident erwartet aber das ist seltsam!
Тупое говно тупого говна!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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