
Starena is a boss rush arena game with RPG elements in 3D voxel-art. As the robotic gladiator Mecha Reaper J3, fight all kinds of robots in the most thrilling intergalactic fighting tournament! Customize your weapons, choose your fans, and give the audience a good show to get their support!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《星际角斗场》是一款以格斗作为核心玩法的动作游戏,客观来讲游戏完整性和创意还是挺不错的,但不足的是其核心的格斗系统并不足够吸引人。 游戏中有粉丝团系统、武器组件搭配系统、换装系统、金币系统、解说员系统等一些丰富格斗之外的休闲玩法。 其中比较不错的是粉丝团系统和换装系统,粉丝团系统可以在战斗场景的各个方向设置对应的道具资源,从而降低游戏难度。这个创意非常契合游戏场景,让战斗主角在擂台中和擂台外的观众互动来获得资源,有点《饥饿游戏》的感觉。 虽然是一个像素风游戏,但其换装系统做的很完善,可以通过各个部位的配色和变形来达到不同的效果。 武器组件搭配系统显得很鸡助,其各个组件的搭配只能带来战斗数值的变化,并没有格斗技能和动作上的变化。而在与强大的BOSS战斗的擂台中,一些小的攻击加成并没有什么实际的意义。 最后在重点说一下这款游戏的战斗部分。 整个游戏的战斗部分是由攻击、跳跃、远程攻击、闪避、闪避攻击、连续攻击组成。 虽然攻击形式很多,但在擂台和BOSS战斗中除了攻击和闪避两个形式外其余的都显得很鸡助。 在游戏场景中跳跃的最大用途就是完成游戏中随机出现的“坐跳,右跳”任务,其用来躲避的距离太短,然后跳起来也打不到BOSS,显得很没用。 远程攻击伤害非常低、CD也非常长,在整场战斗中机会用不到几次。 而连续攻击必须连续攻击五次才能最后一次才能带来较大的伤害,然后BOSS攻击机制通常都不会让你有机会打出连续五次攻击,一般都是打两下躲一次BOSS攻击。 所以整场战斗下来基本就只会用到攻击和闪避,体会不到太多格斗技巧的乐趣。 总体来讲《星际角斗场》这款游戏在格斗游戏中只能刚刚达到及格线,其48元的售价感觉不是很值,建议等降价再入手。但也毕竟是一个独立游戏,一个人数不多的团队能做出一个完整性还不错的游戏也实属不易,建议在战斗部分多下点功夫,期待未来的更新。
优化太差了,等了两年多,cpu直接95度拉满 很多3a都没有这么高温度。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人资料受限是为什么呢?
难度极高差的配置不建议玩
yes,i love game!
游戏不难,实在不行可以咸鱼 魔方boss很适合练刀功
懂了,这个难度就不是给人玩的,明白了。
感觉总体内容太少,boss虽然都挺新颖,但是玩起来还是进度太快,就是感觉定价过高,不是打折的话,买这个真的很亏
就玩了15分钟就发现两个致命bug 1.新手训练捡武器时候被打飞就会无法触发武器效果被卡在原地 2 基地里按e看建筑直接卡进模型里。 呵呵
感觉游戏很一般,整体美术像是给小孩子玩的游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.5K | 88% | $24.99 | |
| $914.1K | 878 | 50% | $29.99 | |
| $12K | 63 | 98% | $6.99 | |
| $0 | 6.8K | 62% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5K | 57 | 89% | $13.99 | |
| $10.5K | 73 | 68% | $4.99 | |
| $10.5K | 76 | 76% | $4.99 | |
| $10.5K | 150 | 75% | $4.99 | |
| $10.5K | 91 | 75% | $3.99 | |
| $10.5K | 114 | 69% | $4.99 |