
Starena is a boss rush arena game with RPG elements in 3D voxel-art. As the robotic gladiator Mecha Reaper J3, fight all kinds of robots in the most thrilling intergalactic fighting tournament! Customize your weapons, choose your fans, and give the audience a good show to get their support!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
靠双瑞纳和减cd猥琐通关,剧情和战斗都不错,期待有更多的内容加入。
这么优秀的国产居然没人买 好惨 说实话 这游戏要是手感再好一点 建模好一点 细节打磨下 我直接吹上天好吧 8月2号更新:打到倒数第二个BOSS打不下去了 视角一拉远就开始疯狂跳帧 我家笔记本配置也不至于这么差吧 哪天优化好了再继续玩
不错的游戏,对于我这种手残党来说难度也不高,自己设计武器也很棒,但我似乎碰到了一个bug,有时候使用高级杠铃的时候不管摁那个键都没有反应,esc得没用,希望检查一下。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏可惜宣发很不够的样子
优点:不错的像素风格游戏,类似于擂台赛,两个选手在里面格斗,自己用的是属于小巧灵活类型的选手,对手虽然强大但都有固定的攻击方式,且都有类似于传统BOSS的到了好多血的变身设定。在角斗中可以收到类似直播打赏的道具加成,灵活应用才能更好的完成挑战。 缺点:单一的角色容易厌倦,如果只能一个角色,那么是否可以有不同的武器?单一的角斗环境(一个圆里),是否可以有不同的地形?视野变换方式有时很奇怪,且只是单机,单纯的挑战BOSS感觉有点小无趣,如果能联机对战就好了。 总结:不错的游戏,值得购买,如果10分打9分,希望后续能增加更多的东西。
It's a nice boss rush game. It's easy to pick up, fun to keep going in and there's a good amount of end game content, too. However, it is somewhat short, the soundtrack is very generic and some boss attacks can pretty much stun-lock you to death, which is frustrating. A couple quality of life changes would be nice, such as an instant-retry button, more types of rewards, or translations for the achievements. Also, the soundtrack is very generic and forgettable. But overall, it's alright. Completionist's note: 100% achievement completion boils down to beating the story and grinding a bit for popularity. Most end-game challenges are completely optional, which is nice.
you can cheese it real quick if you dont fiddle arount ...all wepens all lvl 10 no coop feels boring
支持一下吧,不过有个问题,视角很奇怪可能会感觉晕(我是有点晕),建议视角参考mhw,要不固定视角要不就锁定boss,不要让视角自动转会头晕的。
很好玩的一款游戏,创造属于自己的英雄吧
很好玩 但是希望能整整优化,真的是燃烧我的小小笔记本,特效多起来真的燃烧机子卡如狗,但是目前来说真的是很不错的游戏了,希望能多多更新,出boss dlc也不是问题,但是本体要好好加油了,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 6.8K | 62% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $10.5K | 57 | 89% | $13.99 | |
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| $10.5K | 150 | 75% | $4.99 |