
STARDUST: Wish of Witch is a single-player SRPG beautifully crafted in pixel art. Follow the secret of the wish-granting star and join the adventure of the girl “Star” and the mage “Yu”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 15 → 1.5/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
STARDUST: Wish of Witch is a turn-based single-player pixel SRPG that reimagines the charm of classic strategy RPGs for the modern era.
Players traverse battlefields in an adventure centered on stars and fate, growing alongside characters with distinct personalities and stories. A delicately breathing pixel world combined with dramatic presentation delivers a sweeping fantasy journey.
The secrets bound to the stars, the journey of a boy and a girl—and a story of growth along the way.
The tomboyish warrior “Star” and her childhood friend, the mage “Yu”, set out on an adventure!
What awaits them at the end of the road?
Full sprite animations paired with cinematic direction
create a deep sense of immersion, as if you were adventuring in a living world.
Building on the fundamentals of turn-based tactics, a card system expands combat depth and variables even further.
Experience refined strategy that both SRPG veterans and newcomers can enjoy.
Read your opponent’s moves and turn the tide with counters and combos.
Every decision can decide victory or defeat—tense moments await.
Brilliant 2D animations unfold when ultimate skills are unleashed.
Savor the climactic moments that shake the battlefield.
Form a party with colorful companions and draw closer to the truth hidden within the stars.
And along that journey, your story is completed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
演出风格挺可爱的,难度也比较低,攒大招就行了,留好反击技能也不容易死
스토리는 다 밀었는데.. 고난도가 너무 어려움.. 모든 캐릭 30렙에 다 만들었지만.. 너무 힘듭니다. 고난도 3/6 정도 꺴는데 그 중에서 패널티가 너무 쌔게 다가오네요. 고마나 카드를 사용 할수 없는 몬스터, 고마나 카드 만 사용할 수 있는 몬스터. 카운터 데미지만 들어가는 몬스터. 제약이 너무 힘들어서 저는 여기서 ㅈㅈ 칩니다 ㅠㅠ
Good game, simple Tactical RPG Light and enjoyable story Very good character designs and arts Very good and cool pixel art animations
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean*, Traditional Chinese*languages with full audio support
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m a huge sucker for classic isometric tactics games, so when I saw the pixel art and combat animations for STARDUST: Wish of Witch, I picked it up on day one. After sinking roughly 20 hours into it, I can say it's genuinely one of the most charming indie SRPGs I’ve played this year—even if it bumps into a few rough edges near the finish line. Here is my honest takeaway:What Hit the MarkThe Visuals & Animations: The spritework is absurdly good. The frame-by-frame character animations during ultimate attacks and combat cutscenes carry so much personality. It feels like a passion project from artists who grew up on classic tactics titles. Tactical Depth with a Twist: The core turn-based grid combat mixed with the skill/card system keeps battles dynamic. Having to manage your hand while positioning Star and Yu to land counters and combos forces you to actually plan ahead rather than just brainlessly steamroll with raw stats. Voice Acting & Polish: Having full voice acting in a budget indie SRPG is rare, and the delivery actually holds up. The dynamic between the leads is genuinely fun to follow. Where It StumblesLate-Game Pacing: The first four chapters build up character arcs and mechanics at a fantastic pace. Right around Chapter 5, though, the story feels like it suddenly hits the fast-forward button and rushes toward the ending. UI & Controller Quirks: Playing on a gamepad or Steam Deck can feel a bit clunky. Managing menu screens and reading small card descriptions on higher resolutions took some getting used to. Difficulty Spike: The game is fairly smooth sailing through the early acts, but the final stretch throws a massive difficulty spike at you that basically forces some grinding or heavy optimization. Verdict:If you love games like Final Fantasy Tactics, Tactics Ogre, or Fire Emblem, the art direction, battle mechanics, and sound design alone make this well worth the entry price. Kniv Studio built a solid foundation here, and with the devs actively releasing updates and free DLC, it's easy to recommend to any tactics fan. 8/10 — Grab it, enjoy the art, and just be ready for a bit of a difficulty wall near the end.
玩起來沒有壓力的戰棋,這個好評是給主線全語音的。 是偏輕鬆向的作品,故事還行。 但要把他當戰棋遊戲來玩內容量和操作與養成上就完全不行了。 總之當小品玩是可以的,當戰棋玩那是不行的。
ドットのグラフィックが美麗なSRPG。 広告部分ではカードが目立つが、スキル選択の見た目がカードなだけで ドロー、シャッフル等のカードゲームならでは的な要素は特にない。 長所と短所がかなりハッキリしており、人を選ぶ作品だと思う。 明確な長所はグラフィック。 可愛らしいうえによく動き、常に目を楽しませてくれる。 システムも良好、ベースはターン制だが、敵味方ともに強力なカウンターがあるのでその読み合いが肝。 ターンごとに使えるリソースが増えていくので時間と共に 展開がダイナミックになるのはメリハリが効いていて好み。 短所はUI等の足回り。 全体的に悪い上に、スキル編成や敵の行動確認などの 使用頻度が高い部分を快適にしよう…みたいな意識も感じられなかった。 任務選択画面の説明文でシナリオがネタバレされているのは擁護が難しいし、 一度仲間になったキャラはシナリオ内容に関わらず使える等、没入感を削ぐ仕様も多い。 足回りや仕様の悪さを気にせず、グラフィックやSLGに没頭できるなら 十分に楽しめる作品であると思う。
好玩,可惜内容少了一点
非常好遊戲,很可愛劇情可以,戰略的確需要腦,結局前都不用特別去肝數值。 缺點在配卡UI沒有篩選系統,除了打架沒有升級手段,導致不養坦在需要用坦的時候等級太低也沒辦法用。 雙主角+太刀+毒 有幾關腦袋可以轉到燒起來 總結 如果您是個需要高級服務急性子玩家我不是很推薦這款,但喜歡閱讀跟動腦的玩家我蠻推薦的。
(っˆ▿ˆ)っ 👍
玩到第二章我有点震惊了,作为一个战棋jrpg这游戏不仅剧情不弱智而且游戏性上居然也不弱智
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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