
STARDUST: Wish of Witch is a single-player SRPG beautifully crafted in pixel art. Follow the secret of the wish-granting star and join the adventure of the girl “Star” and the mage “Yu”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
STARDUST: Wish of Witch is a turn-based single-player pixel SRPG that reimagines the charm of classic strategy RPGs for the modern era.
Players traverse battlefields in an adventure centered on stars and fate, growing alongside characters with distinct personalities and stories. A delicately breathing pixel world combined with dramatic presentation delivers a sweeping fantasy journey.
The secrets bound to the stars, the journey of a boy and a girl—and a story of growth along the way.
The tomboyish warrior “Star” and her childhood friend, the mage “Yu”, set out on an adventure!
What awaits them at the end of the road?
Full sprite animations paired with cinematic direction
create a deep sense of immersion, as if you were adventuring in a living world.
Building on the fundamentals of turn-based tactics, a card system expands combat depth and variables even further.
Experience refined strategy that both SRPG veterans and newcomers can enjoy.
Read your opponent’s moves and turn the tide with counters and combos.
Every decision can decide victory or defeat—tense moments await.
Brilliant 2D animations unfold when ultimate skills are unleashed.
Savor the climactic moments that shake the battlefield.
Form a party with colorful companions and draw closer to the truth hidden within the stars.
And along that journey, your story is completed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. You can pretty much immediately tell where a good chunk of budget went. Full, fun voice acting, and beautiful pixel graphics with a lot of frames of animation to them. I found the moment to moment gameplay to be fun, and I rather enjoyed the story, but this game isn't without its own set of issues. First off: I found that combat had just way too many enemies. While wiping out hordes of enemies can add to a power fantasy, sometimes it makes the game a slog. Especially when enemies spawn halfway across the map so you have to trek over to them. Nice of the devs to not have their ai activate until you're in range, so you're not being swarmed from the get-go, but it's also kinda annoying. Second: Resources. Crafting accessories costs money and monster drops. If you want to gear up your team, you're going to have to revisit missions multiple times to farm the cash and the drops, which when combined with the hordes of enemies, can really slow down the game. This is the reason it took me 40 hours to complete a game people complained was too short. Third: Speaking of Accessories, the system can feel a bit restrictive. At first they're rather bland and unimpactful, but as you start ranking them up and getting access to higher tier gear, they quickly become extremely relevant. And while 3 slots seems good at first for a variety, there's only an illusion of choice. One slot is dedicated to mana, because everybody uses mana and you want to start off fights faster, else you fall behind in defeating the enemies and just lose. Second is a relic dedicated to your most relevant damage stat, cause of a lack of reliable healing mechanics in the game, the best way to survive is to quickly dispatch foes, and increasing your scaling stat is a great way to boost your usefulness across the board. Then that leaves you with a whopping 1 slot to play around with, and that's only if you don't need something to "fix," your character like a cooldown reduction or movement speed relic. Sure there are a few character buffs that can help, but taking up a valuable skill slot and turn to buff can be a risk of its own. Fourth: Some characters just felt way more useful than others. There's a character introduced later that's based on a flat damage DoT. But groups of low max hp enemies are better disposed of by Yu and his high base damage aoe spells, and high max hp bosses are better dps'd down by the character introduced after, who has % max HP dots. And Charlotte, despite being my favorite design, just fell short. If I wanted a beefy physical character I'd just go with Leon. He hits harder with attack artifacts, has team buffs, and his defense passive can be used more than once in a blue moon. If I wanted aoe damage, I'd just keep Yu and Star. Even the free DLC character didn't really feel like she had a place on the team, other than cheesing out the postgame exploration quests by hitting the whole map at once. Speaking of hitting the whole map, Chizu as a whole felt a tad disappointing cause her gimmick is not attacking for a turn and then using her whole kit at once You need to build a team around her or she's just a brick for a whole turn. Even then, her turns that I had quickdraw, her passive on, and a ton of mana didn't even output enough damage to make it worth using over anybody else. Lastly: As some other reviews have mentioned, none of the town npcs ever really change dialogue. It's a bit of a shame to have all these neat looking characters but have them just say the same line every time, never updating with the changing world. Overall despite these issues I still had a great time. I'd still fully recommend it, Even at full price. Although there's a lot of text up there, these are small gripes in the grand scheme of things, but things that can be improved on nonetheless.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean*, Traditional Chinese*languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
일단 이거부터 박고 시작하겠습니다. 도트가 그냥 겁네 귀여워요, 아니 망할 너무 귀여워요. 일러스트는 취향의 영역이지만, 갠적으로는 무난하다 정도에 필살기 컷씬은 개인적으로는 뭔가 480p의 영상을 넣은 것처럼 느껴지긴 하는데, 솔직히 딱히 신경을 안 쓴게 도트에서 느껴지는 캐릭터들의 감정과 행동이 너무 좋았고, 그 정성이 많이 느껴졌습니다. 이후에 후속작이 나온다면 좋을거 같습니다! 다시 한번 말합니다, 도트가 너무 귀여웠습니다
Fun game. The characters and art style are very cute. The combat is interesting, but somewhat lacks variation. Character abilities are a little too front loaded, as in you get most of them early, which makes the later level ups less exciting. Also, sometimes it has some targeting errors when dealing with opponents at different heights, but this will probably get patched soon. Sand reconfiguration is pretty busted though. Most counters have some work around or at least don't hurt you, but sand configuration has no distance or height limit, does damage to you, cancels your skill, and increases their defense and resistance for the ridiculously low cost of 1 mana. crazy work.
怎么白毛最后入队了都不让用,希望有钱了以后接着做好吧,非常喜欢剧情和人设
Игра, взявшая меня за яйца и сказавшая "Ты будешь в меня играть, пока не сдохнешь от усталости" . Кривоватый шедевр корейского геймдева, но, клянусь, настолько душевный и честный к игроку, что хочется простить ей все её мелкие проблемы вроде странной коллизии на картах, спорные, но глубокие механики механики игры, машинный, но достаточно понятный перевод на свой язык . Да, бои по большей части - это сражения с просто толстыми многочисленными губками для битья ради гринда компонентов для артефактов. Но анимации и боевые механики захватывают каждый такой бой, заставляя тебя думать тактически. Колоды персонажей могут дать минимум двойную вариативность для розыгрыша героя. Сами герои интересные и над их проработкой постарались, не очень глубоко, но и не поверхностно для галочки . Сюжет - простой, но это сказочная история о детях и молодых чувствах на фоне глобального и тяжелого конфликта целого мира. Это не эпическая история с пафосом превозмоганием, но следить за ней приятнее, чем за вымученными геройствами многих других подобных историй . Я советую поиграть, она стоит того
相当老派的日式战棋回合制,并非贬义,只是思绪一下给我干回小二十年的风色幻想。 游戏美术表现相当出色,而游戏性上就是老派SRPG的标准。 特别是难度上,老派到仿佛回到十几二十年前日韩网游照顾新手的水平,反正游戏难度算低。 但有个缺点,对话有时候不能快进,主要原因貌似是由于剧情进展时的即时演算导致。 像是譬如人物走动或做动作时,对话就无法加速,必须演完说完才行,这其实挺难受的。 搞得有兴趣看剧情的得有耐心,而没耐心的那就狠狠心直接跳过剧情,导致啥代入感没有的同时还疯狂战斗。 这个地方真希望重视起来并修正,挺影响情绪的。 女主声优虽然说的韩语,但有时候有一股地道的钉宫味儿,可以考虑改为傲娇红发无路赛圣体。
😭👍
재밌게 해서 더욱 아쉽다. 기본 틀은 잡아놓았는데 그 이상을 만들지 못해서 가볍게 즐기고 끝나버렸다. 그리고 이 게임은 데모가 절단기다. 데모 구간이 가장 지루하고 재미없는 구간인데 거기만 넘기면 그때부터 재밌어진다. 세계관 풀어놓기만 하고 끝나버렸는데 DLC로 풀어줄 거죠? 믿을게요
chapter2審判之劍和chapter4狼狈逃脱打贏了也沒分支剧情,挺失望的。
귀여운 도트 그래픽과 게임방식으로 구매했는데 시작부터 끝까지 사소한것 하나하나 불편함 대화는 왜 어디는 바로출력-넘어가기가 되고 어디는 안되는지, 단축키는 x,m,k,space인데 카드를 선택하는 단축키도 없고 대화는 e고 esc로 옵션창도 안나오는데 심지어 조작키 설정도 안됨 비주얼 보고 끌려도 너무 불편해서 도저히 못하겠음 나중에 패치가 될지 모르겠지만 개선만 많이되면 해볼수도 있을것 같음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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