
1v1 anime fighter X platform fighter hybrid with rollback netcode!
Modeled estimate, not a reported figure. How we estimate →
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About
A love letter to old school platform fighters, crossed with deep 2D fighter influences
12 playable shining stars designed around physics sandbox toys and unique movement
Anime fighter influence brings increased focus on setplay, blockstrings, and chain combos
Full original soundtrack and ten background stages
Built in ranked rollback netcode and 120 input display combo trials
Free DLC characters Selmani, Minkata and Sleepy are included with more to come
Active Discord community is full of passionate players
Epilepsy warning: This game contains many flashing images and animations
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I'd like to recommend, I can't, this is by far one of the clunkiest platform fighters and probably only a stop above bounty battle in quality
its bad
This game gave me a wide smile and it made me feel like the first time I played platform fighters back in the early '00s. It's responsive, has a sizeable cast, very cool gimmicks (the black hole character!) and -honestly- for the price it is right now (90% discount at the time of writing) it's simply a steal. Unfortunately I'm pretty bad with remembering character names, but my favorite was the sword character with triple jump and the setup orb as her neutral special. She was so much fun to play in Arcade mode! I'm a casual player when it comes to platform fighters, but this struck all the right chords! Kudos to the small development team (maybe just one person?) that put together this hidden gem of a game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a really fun amazing community too
Game really fun music is a bop, more people should play. its fun! goes on sale for a buck sometimes
This game is kind of charming, kind of difficult to pinpoint in its own way. The game clearly needs some polish, but combos feel incredibly rewarding to pull off. The character designs are all odd but flow together very well. Considering the dev team is a couple, this is a commendable excursion into the platform fighter genre, if a little strange. The inspiration from Melee's mechanics are present and clear, even if they feel demanding sometimes. Kudos to the devs on this game, hope you guys continue to expand this project.
Interestings mechanics, pretty fast and combo-oriented gameplay, but really bad animations. If you are able to set aside the whacky visuals, you can have a lot of fun.
Veamos, no pude jugar mucho, y no por que se vea mal el juego gráficamente, creo que esta bien, tal vez solo agregar unas lineas a algunos personas en su ropa o cuerpo para que se marque más estaría bien. En cuanto jugabilidad es un juego tipo smashbros, Pero empezaré por sus problemas 1-Los controles deben ser configurados, al menos en mi caso tuve que acomodarlos para poder jugar 2-No tiene sensibilidad con la palanca, el personaje empieza a correr directamente al detectar la dirección, y es algo molesto ya que no puedes ser preciso, sería bueno que venga con un cambio de velocidad. 4-Sería bueno que se tenga colisión con el oponente y no traspasarlo al caminar por el, lo siento raro, aunque esto es más personal que nada 5- Mi pc se calienta un poco, tal vez le falte optimizarlo un poco, aunque como es lanzamiento creo que esto siempre pasa En los aspectos positivos 1-Los personajes se sienten bien, en lo personal me agradaron 2-Se puede generar combos 3-Tiene frame data 4-Si se arreglan alguno de las cosas mencionadas antes sería buen juego para pasar el rato, honestamente lo veo como algo top, pero con unas mejores puede ser un juego que puedes usar para jugar y no aburrirte. Actualmente no lo recomiendo si esperas algo competitivo, si esperas algo para perder el tiempo que estes aburrido, tal vez puedes comprarlo. Con base a cambios que tenga el juego, iré actualizando la reseña
Swag game -AyrieMaster3000
03/14/22: i put the date because this game has improved a ton in the newest update, so hopefully this review wll be outdated the characters and gameplay have some unique ideas that i think are cool. the movesets feel new and there are a lot of interesting specials in this game. i love the backgrounds, effects, and the overall aesthetics. i do think the characters could use some more touching up artwise, especially the faces. some like minkata, zeniah, vesper look really good, but tycho, cassia, ayrie, and castor's nose could use some work. replacing roll with essentially wavedash out of shield by just moving the stick is fun, and everyone having a shine is awesome. i think the base gameplay should continue to be hashed out however. i would suggest focusing on making the game feel smooth, more than anything. everything feels incredibly stiff. -landing lag should be removed when you empty hop, as you can't even jump in the air without having to pause upon landing. in every other platformer, platform fighter, or fighter, you would immediately be able to move. -having to double tap down to fall beneath a platform you're standing on makes them feel really sticky, should just fall on the first push -running off the ledge should maintain your momentum. it kinda seems like it does, but with castor it at least feels like he slows down -because the animations aren't as fluid, the screen shake/zoom on each hit makes the game feel jankier than it really is. It's more of an issue when you are both close together anad the screen is zoomed in, like if you're in the middle of the stage. notice how if you're both on the top platform, the zoom isn't that bad at all. -having fullhop be the same height regardless of how long the button is held doesn't feel great either -this may be out of scope with the creators vision, but i think a walk animation would help the game feel smoother, though i understand if that's not in the vision -buffer could be a little more lenient. it feels sticky when you land with an aerial and press jump and you're stuck still standing there -if you could take away the black bars on the screen whenever someone dies, it would be awesome -moving in the air doesn't feel the best, don't know how to articulate it -in general, good animation can really sell fluidity. i'd assume its the most expensive and difficult part of making a game, but I do think more attention to them can really help out in the long run. Some of the stiffness may feel amplified cause i play castor. moves like his fair feel really unsatisfying when it kills all your momentum, though I get that its the point. I think his forward attack animation could be smoothed out more instead of being such an abrubt 1-2. his bair is amazing, and i think more of a transition animation during the startup into his regular attack would make it feel/appear even better. I generally like the music, and I'm no music expert at all, but I do think the opening theme, at least the beginning before the drums kick in, doesn't give the best first impression. I think cause it seems like its in minor key (like i sad i'm no expert) and because of how harsh it kind of starts. Especially because the main menu just pops in with no transition or fade in, it kinda slaps you with that first note lol. i wonder what it would sound like with the intro being a bit slower with a piano or strings at the beginning, and maybe that only plays on loops until you select a game mode, then it fades in/transitions into the normal song with drums kicking in (feel free to ignore this part lol). Overall I'd say give the game a shot, I'll still be sticking around so I can join tournaments and see what fully becomes of stardust valkyries! Game has a lot of potential.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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