
you will play as Gaia, the shattered will of a planet, and command your spaceship to explore new worlds, collect and refine various resources, build a home on the damaged spacecraft, summon a wide range of monsters, and ultimately, devour other shattered wills to repair yourself.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不推荐。 连对老玩家补档都做不到的事情,还能指望什么呢。 之前的游戏《盖娅迷航》因为发行商意外下架,在公告里决定重新上架并补发key这个补偿很合理。 但实际情况是发完邮件后就石沉大海,可能在公告刚出1-2天内发的邮件有回复吧。 从公告发出到现在一个多月了,公告讨论里都是没收到key的,截止2024年9月26日本人发出19天也没收到任何回应。 被迫用这种方式来提醒制作组。
差评是给永远在路上的补偿码的,你要是申请不下来给个说明也行啊
游戏底层设计有巨大问题 总的来说,删掉运营部分,直接把资源奖励做到战斗中,再进行建设,比现在这个设计好一万倍 塔防游戏不能以战养战就是一个极其失败的设计,参考另一款类似设计的游戏,重装前哨 系统多不代表游戏能好玩,游戏的核心系统只能有一套,其他子系统必须要围绕核心系统来设计,但是此游戏的核心系统有两套,一个是模拟经营,一个是塔防.玩起来的时候完全不知道自己到底是在玩塔防还是模拟经营. 正常的循环 [塔->战斗->资源->更好的塔],甚至可以做成[塔->战斗->资源->建设经营->更好的塔] 然后其他子系统全都围绕这个核心循环来加深游戏的深度 此游戏的循环 [1级建设资源->建设经营->N级建设资源->建设经营] 然后从上述循环中的某一环节诞生下一个独立循环 [塔->战斗->获得N种战斗资源->建设经营] 于是玩家在玩游戏的时候,就同时在操作两套毫无联系的核心逻辑 就算是操作要求最高的RTS游戏,都只有[采集资源->建设经营->战斗->采更多的资源]这一套核心逻辑 其他问题 1.资源显示极其不明显,想要明显就自己去整理桌面,想知道是否能造一个东西,还得点开2级菜单,然后鼠标指上去看3级菜单才能知道. 2.UI不能自动缩放,放大了连生产按钮都点不到,还需要挪动屏幕,形成毫无意义的操作. 3.制作组自己也知道有很多问题,他们做了个自动生产系统,但是做得极其鸡肋,可以称之为[手工自动化生产线]
不推荐 看上去还可以,玩起来很别扭 获取资源需要点击区域消耗电力,但是开始给的电力就那么些,早期几乎没有额外获取电力的手段。 后面给我解锁了光能发电站,我以为一个开局就送的资源建筑怎么说都比较容易建造吧 非也,实际上得通过多个步骤消耗高级资源来建造····· 除了第一个发电站以外,其他的发电站都得九曲十八弯的才能折腾出来 造兵牌其实······差不多? 看了一下图鉴,似乎除了电力以外,并没有合适的自动化途径,很难想象这是一个需要自动化构筑的当代游戏 大概制作组的自动化知识是四万年之后的那种自动化知识
I don't recommend this game. Although I enjoyed this type of tower defense gameplay, it's just not executed well in my opinion. It doesn't really improve from the demo. Some of my issues: - some text is still in Chinese, - some explanations make no sense, - no clear notification when your cards die, they just disappear, - small and uninteresting meta progression skill trees, - too many (similarly looking) buildings, you quickly get lost, - so many different items and resources, but you always search where to produce X or where to get Y from, it's a chore, - if a wave has too many enemies at once and your units are quickly losing hp, then it's basically game over, even with medical cabin, - units dying is a really big loss, especially if you upgraded that unit multiple times.
设计稀烂,一局游戏至少一个小时,没有乐趣纯纯坐牢 想买的建议试试demo
I am disappointed. This is a re-release of Gaia Trek, which first aired on August 23rd 2023. The game got removed because of the ban of the publisher BD Games. The developer tried to make everything right by promising to give out keys of the re-release to owners of the original game. They/he/she gave out some keys but most users are still waiting for their keys and are not amused as everyone can check in the discussion board here on Steam. For me this feels shady, as about 50 games were removed because of BD Games and I own 4 of them. I sent mails to each of them, half of them replied within a week and sent out keys and other half never replied after more than 5 weeks. Also no patches since re-release, so it might be abandonware.
Нет прогресса. Прохожу миссии, не работает ни выбор сложности, хотя уровень пройден, ни выбор снаряжения при старте
Delightful bit of fun with great replay value! This game hits the difficulty-curve sweet spot where I get a good deal farther each time I play, but I still discover new stuff and get "overwhelmed" at the end of each run. It's "tower defense" the same way that plants vs zombies is tower defense - you have rows and ranks of defenders, and the enemies come down in columns - but the production/resource management has a LOT more going on. The beginning of the game has a good progression guide in the form of a checklist and info pop-ups, but the biggest missing piece in terms of tutorial is a closer look at the stats of monsters on your team: which icon is attack, which icon is range, especially. I was a few runs deep before I was able to fold that info into my strategy. Mechanics like reclaiming cards and using the recycle bin are a little hard to understand, too. I wish the UI was a little more full-featured and had key commands for snapping the view to the battlefield, the core, or a full zoom out. Also larger mouse-overs when I'm zoomed out would be nice, too. But none of these nitpicks are going to stop me from coming back again and again to make it to the final boss and beyond. The core gameplay design is great.
구매전 주의사항 1. 한국어 체크가 되어있는데 인겜에 한국어 지원을 하지않음 2. 게임 후반부 들어가서 게임이 비정상적으로 버벅거리며 진행이 힘들었음. 스택랜드 + 디펜스 라는 장르자체는 신박하고 잘살렸다고 느꼈습니다. 테크트리도 여러가지 있고 발전하는 재미도 있었습니다 로그라이크식 재도전시 추가 보너스 요소도 있어서 하다보면 점점 난이도가 쉬워지는것도 좋은 포인트라고 생각합니다. 근데 한국어 체크되어있는데 왜 한국어 지원을 안할까요...
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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