
1v1 anime fighter X platform fighter hybrid with rollback netcode!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A love letter to old school platform fighters, crossed with deep 2D fighter influences
12 playable shining stars designed around physics sandbox toys and unique movement
Anime fighter influence brings increased focus on setplay, blockstrings, and chain combos
Full original soundtrack and ten background stages
Built in ranked rollback netcode and 120 input display combo trials
Free DLC characters Selmani, Minkata and Sleepy are included with more to come
Active Discord community is full of passionate players
Epilepsy warning: This game contains many flashing images and animations
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sadly, this games cons are detrimental to the experience and outweigh the cons for me. Short version: Pros: -Incredibly interesting concept of balancing the cast around everyone having shine. -Cool character designs and expands on the existing fighting game concepts. -Good controller support (other than the issue I had explained later). -Online (idk if its good but for an indie game that's more than enough). -Good music -Cool stage designs Cons: -Not so polished animations that feel lifeless at times. -VFXs on moves are so minimal that most moves feel powerless or confusing on what is happening, -Gravity and movement feels clunky and frustrating at times, with a lack of polish. -While characters are interesting, existing global gameplay doesn't have any new features or anything that makes it stand out to other platform fighters. -While the stage designs are good, the platform layout is really strange and overall bland, and the platforms themselves act like walls sometimes which can mess up certain combos. -Graphically unimpressive and lacks real visual style. -Camera loves to not follow the stage but the player, meaning if someone dies you get some nice frames of nothing. -Infinite stalling is super easy, and there's some glitches that make characters impossible to kill. Long Version: As to say, this game suffers from being really early in development and I cant say its worth the price right now for what you're paying for. It feels like it needs way more time to cook in the oven, and purchasing this game should come with the understanding that it doesn't feel ready for a public release on steam, or as a 1.0 version. I believe this game should focus on aspects outside of making characters for the next few updates and expand upon the games existing engine, artstyle, and animations to make this game feel special and expand on those concepts they have already presented (with astrology based stages and cool concepts of characters). I want to see this game become something amazing but it needs to find itself before you pay for a game. Also, im glad I could help the dev Zwei fix a detrimental game error that made the game unplayable. Can't wait for the future.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah its good
As a developer of another, similar game, I can't recommend this game enough. Really fun with a good heart, and an incredibly dedicated indie dev behind it. Give it a try!
We have yet another developer throwing their hat into the platfom fighter ring. After Smash Ultimate, the big boys mainly consist of the upcoming Fraymakers, alongside the brilliant Nickelodeon All Star Brawl and the... Interesting Multiversus. Now we have Stardust Valkyries by Nucko Games. An indie platform fighter starring original characters, advertised as combining platform fighters with anime fighters, and the potential is so huge for something like this! But is that reached? Gameplay: What we have here is basically a platform fighter that takes heavy inspiration from Melee. Meaning you get that game's wavedashing, that game's L canceling, air dodging, etc. Just with this new cast of characters. But there are some new mechanics, mainly being able to cancel some normals into specials. And that's really it, unlike something like Nick Brawl, this game doesn't do much to differentiate itself from Melee. And while that isn't immedietly a bad thing, there are some things that heavily drag the gameplay down. One example is that when I say it takes influence from Melee, that also includes the lack of leniancy. In modern platform fighters that have wavedashing, the effect is super noticable since it takes you far, and the game does allow for shortcuts or buffers to get quick wavedashing. This game doesn't have it, so you need to do it like Melee, meaning the game can be somewhat clunky to play. Especially to those not used to how wavedashing used to work. Another fatal flaw is that the controller support is so clumsily implemented. For one, you aren't allowed to use the trigger buttons for some reason, so if you normally use those for grab macros, you can just go to hell. But a big fatal flaw is how sensitive the game is to analogue inputs. Imagine this situation: You want to do a D-Air to spike someone, but because you moved the stick 1% to the right, you're getting a F-Air instead. That's bad, and I don't know if the sensitivity can be changed or not, but this being the default sensitivity will definitely be a bad first impression and make people not want to keep playing There's also minor stuff like how everyone has the same D-Spec, as well as some stuff that feels missing or wrong, like how there are basically no settings for arcade mode. Not even difficulty. And on top of that, you don't get any healing or life refills after a match, so you have to play arcade mode in one sweep. Jeez! But don't think I hate the gameplay. No, because there is still a fast paced game here, since it is based on Melee, which can allow for fast and fun combos that will impress your friends, and the game knows this since it includes a robust training mode with frame data and even trials. Not common for a platform fighter. It's pretty good and deserves a respectable 7/10. Graphics and Presentation: The game looks kinda ugly, I ain't gonna lie. Each character, while having good designs, are held back with super low poly counts (And not in a charming way), alongside some really stiff animations. I get the devs might not have been used to 3D games, but still, it's super noticable. Stages also look kind of boring as there isn't much going on in any of them, so really, there's not much to comment on. Speaking of the character designs though, one thing I like is that when hovering over the characters, alongside some general stats, the game also lists their pronouns, which I think is a neat addition for representation, including a non binary character, as well as other characters that use they as one of their pronouns. That is something I appreciate. Plus, you'll find some nice easter eggs, like the nb character using Potempkin Buster, which I liked a lot. Still, the stiff animations and bad models drag the game down to a 4/10 here Performance: Even though my PC can play much more graphically intense games at higher graphics options, this game is just optimized really badly. Even on some of the lowest settings, I still run into stuttering when playing, and bad stuttering too. For a game like this, this is unacceptable, and it doesn't help that the game likes to have a hard time even starting up. Yeesh! At least it's not Rushdown Revolt which has a 100% chance of crashing whenever I try to run it. But performance still gets a 2/10 Sound and Soundtrack: It felt very average. Attack sounds are your standard attack sounds, the music fit, but wasn't memorable, characters don't have voice acting, etc. It felt very... Average. So average I don't really have anything to comment on. It's just that average. This average sounding game gets an average 5/10. Online: While this game has rollback, I have yet to test it, so I won't be scoring this as of now. Final Thoughts: This game has so much potential. And in some cases, it does. Like the fast gameplay, good character designs, and representation. However, the average sounds, awful graphics, and gameplay issues hold it back HARD! It may sound like I didn't like this game overall, but I did. I wanted to make this review to help share my worries with the game so the devs know what they should focus on should they continue working on the game. I feel this is something that could get big over time, especially with that fun gameplay. However, with everything holding it back, this game gets a 6/10 with a side of a missed wavedash. I can just about recommend this game, but I understand if someone would be put off by the issues listed. Still, I want you all to give this a chance and hopefully, this game will be popular and encourage the devs to keep working.
Better than multiversus
this game changed my life.
This Ain't It Chief.
Fantastic, So many possibilities for creative gameplay. True to the spirit of platform fighting games, and great character variety.
PEAK GAME!? FOR A DOLLAR!?!?!
It's cool. It's got a lot of good ideas and I hope more development time goes into it to make it feel like it has more impact and also feels more controllable. I just recommend it because it's a cool indie game at a reasonable price.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 降妖神兵 | $10.1K | 121 | 76% | $2.99 |
| Shattered Heaven | $10.1K | 124 | 80% | $3.99 |
| Battle Simulator: Counter Stickman | $10.1K | 542 | 49% | $0.71 |
| Dead Event | $10.1K | 133 | 72% | $1.99 |
| SUPER ALICE DOLLS | $10.1K | 55 | 95% | $7.99 |
| Backyard Boxing | $10.1K | 50 | 52% | $7.99 |