
1v1 anime fighter X platform fighter hybrid with rollback netcode!
Modeled estimate, not a reported figure. How we estimate →
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About
A love letter to old school platform fighters, crossed with deep 2D fighter influences
12 playable shining stars designed around physics sandbox toys and unique movement
Anime fighter influence brings increased focus on setplay, blockstrings, and chain combos
Full original soundtrack and ten background stages
Built in ranked rollback netcode and 120 input display combo trials
Free DLC characters Selmani, Minkata and Sleepy are included with more to come
Active Discord community is full of passionate players
Epilepsy warning: This game contains many flashing images and animations
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have no choice but to give this game a negative review. After getting into the game the first thing I noticed was... it doesn't work. I cannot select a character on the character select screen and neither could my friend. So we tried in single player, still no. Game seems to just freeze completely on character select screen. Can't play game at all = negative review.
It's cool. It's got a lot of good ideas and I hope more development time goes into it to make it feel like it has more impact and also feels more controllable. I just recommend it because it's a cool indie game at a reasonable price.
I play a lot of platfighters and am currently a dev for one. I can say with absolute confidence that this is the first "modern take on Melee" I've played that actually gets it right. Characters are fun with a good mix of original and familiar characters, smooth control that avoids most of the clunkiness that Melee has, and alright rollback. Not the best, but definitely not the worst. The best way to describe this game is if smash64 had more mechanics. hitstun is high, graphics are charmingly low-poly, and there are some simplifications/modernizations that don't take away from what makes Melee fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I fell in love instantly with this game. Don't get me wrong, this game needs a lot of polishing, especially the animations but if you play it you can still have a lot of fun. I'm not a huge fan of L cancels, but other than that this game has very interesting mechanics like double jump cancels and Block stings (which are super cool) as well as flashy combos. This Platform Fighter also nailed the gamefeel, I just dislike the ♥♥♥♥♥♥ airdodges and hard timings for L cancels, but other than that the hitlag is so satisfying and you can genuinely feel the impact of your moves as well as your DI and there is a lot of insanely hype and cool stuff you can go for even at lower levels ! I personally really like the aesthetic and the design of most characters, and the small character description with their pronouns and stuff should be a thing in every Fighting Game, it is soooo awesome (and very funny "Dislikes:Showers" LOL). Training mode is also quite interesting with a mini game called combo trials that works kinda like a rythm game with your inputs. The musics are alright too bad they couldn't get their hands on higher quality instruments because the melodies are cool, my favorite one is the character select screen music. The dev team is very responsive and makes regular patches and they now have a very decent rollback netcode which is Perfect for now (they can still improve on it in the future though). The balancing is not quite done though as there are some bugs and questionable values and gimmicks (like some moves that have very high base knockback for no reason or some having 0 hitstun and thus 0 utility if they're not + on block). This game deserves some love and polishing, I hope I can help improve this game in the future so it reaches its full potential, thanks for reading this and enjoy this game ! ^^
The fun diverse roster, speedy gameplay, makes this game an adrenaline rush of fun That Sol Badguy lookin mf can go die tho playing against him is aids lmao
Swag game -AyrieMaster3000
03/14/22: i put the date because this game has improved a ton in the newest update, so hopefully this review wll be outdated the characters and gameplay have some unique ideas that i think are cool. the movesets feel new and there are a lot of interesting specials in this game. i love the backgrounds, effects, and the overall aesthetics. i do think the characters could use some more touching up artwise, especially the faces. some like minkata, zeniah, vesper look really good, but tycho, cassia, ayrie, and castor's nose could use some work. replacing roll with essentially wavedash out of shield by just moving the stick is fun, and everyone having a shine is awesome. i think the base gameplay should continue to be hashed out however. i would suggest focusing on making the game feel smooth, more than anything. everything feels incredibly stiff. -landing lag should be removed when you empty hop, as you can't even jump in the air without having to pause upon landing. in every other platformer, platform fighter, or fighter, you would immediately be able to move. -having to double tap down to fall beneath a platform you're standing on makes them feel really sticky, should just fall on the first push -running off the ledge should maintain your momentum. it kinda seems like it does, but with castor it at least feels like he slows down -because the animations aren't as fluid, the screen shake/zoom on each hit makes the game feel jankier than it really is. It's more of an issue when you are both close together anad the screen is zoomed in, like if you're in the middle of the stage. notice how if you're both on the top platform, the zoom isn't that bad at all. -having fullhop be the same height regardless of how long the button is held doesn't feel great either -this may be out of scope with the creators vision, but i think a walk animation would help the game feel smoother, though i understand if that's not in the vision -buffer could be a little more lenient. it feels sticky when you land with an aerial and press jump and you're stuck still standing there -if you could take away the black bars on the screen whenever someone dies, it would be awesome -moving in the air doesn't feel the best, don't know how to articulate it -in general, good animation can really sell fluidity. i'd assume its the most expensive and difficult part of making a game, but I do think more attention to them can really help out in the long run. Some of the stiffness may feel amplified cause i play castor. moves like his fair feel really unsatisfying when it kills all your momentum, though I get that its the point. I think his forward attack animation could be smoothed out more instead of being such an abrubt 1-2. his bair is amazing, and i think more of a transition animation during the startup into his regular attack would make it feel/appear even better. I generally like the music, and I'm no music expert at all, but I do think the opening theme, at least the beginning before the drums kick in, doesn't give the best first impression. I think cause it seems like its in minor key (like i sad i'm no expert) and because of how harsh it kind of starts. Especially because the main menu just pops in with no transition or fade in, it kinda slaps you with that first note lol. i wonder what it would sound like with the intro being a bit slower with a piano or strings at the beginning, and maybe that only plays on loops until you select a game mode, then it fades in/transitions into the normal song with drums kicking in (feel free to ignore this part lol). Overall I'd say give the game a shot, I'll still be sticking around so I can join tournaments and see what fully becomes of stardust valkyries! Game has a lot of potential.
this game is great
Flawless game design, I sold my house this morning and have committed fully to mastering Zeniah, Tycho, and Minkata.
The character designs are very creative, but the game is unfun. It's clunky and feels like a bad chore to play. Try something else.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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