
1v1 anime fighter X platform fighter hybrid with rollback netcode!
Modeled estimate, not a reported figure. How we estimate →
About
A love letter to old school platform fighters, crossed with deep 2D fighter influences
12 playable shining stars designed around physics sandbox toys and unique movement
Anime fighter influence brings increased focus on setplay, blockstrings, and chain combos
Full original soundtrack and ten background stages
Built in ranked rollback netcode and 120 input display combo trials
Free DLC characters Selmani, Minkata and Sleepy are included with more to come
Active Discord community is full of passionate players
Epilepsy warning: This game contains many flashing images and animations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's cool. It's got a lot of good ideas and I hope more development time goes into it to make it feel like it has more impact and also feels more controllable. I just recommend it because it's a cool indie game at a reasonable price.
I have no choice but to give this game a negative review. After getting into the game the first thing I noticed was... it doesn't work. I cannot select a character on the character select screen and neither could my friend. So we tried in single player, still no. Game seems to just freeze completely on character select screen. Can't play game at all = negative review.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have you ever played a plat fighter and thought it was too hinged? This game is for you
I fell in love instantly with this game. Don't get me wrong, this game needs a lot of polishing, especially the animations but if you play it you can still have a lot of fun. I'm not a huge fan of L cancels, but other than that this game has very interesting mechanics like double jump cancels and Block stings (which are super cool) as well as flashy combos. This Platform Fighter also nailed the gamefeel, I just dislike the ♥♥♥♥♥♥ airdodges and hard timings for L cancels, but other than that the hitlag is so satisfying and you can genuinely feel the impact of your moves as well as your DI and there is a lot of insanely hype and cool stuff you can go for even at lower levels ! I personally really like the aesthetic and the design of most characters, and the small character description with their pronouns and stuff should be a thing in every Fighting Game, it is soooo awesome (and very funny "Dislikes:Showers" LOL). Training mode is also quite interesting with a mini game called combo trials that works kinda like a rythm game with your inputs. The musics are alright too bad they couldn't get their hands on higher quality instruments because the melodies are cool, my favorite one is the character select screen music. The dev team is very responsive and makes regular patches and they now have a very decent rollback netcode which is Perfect for now (they can still improve on it in the future though). The balancing is not quite done though as there are some bugs and questionable values and gimmicks (like some moves that have very high base knockback for no reason or some having 0 hitstun and thus 0 utility if they're not + on block). This game deserves some love and polishing, I hope I can help improve this game in the future so it reaches its full potential, thanks for reading this and enjoy this game ! ^^
its bad
The game is great. It has a lot of characters. Has a cool aesthetic. Has a lot little things to seek your teeth into like character personalities. Sure, there's some jank in there but the dev clearly cares and wants the game to grow. They do that by giving updates to graphics, getting rid of some of the obnoxious competitive stuff and just adding tools to characters. The only problem is really single player stuff. There is an arcade mode but nothing else for casual people to enjoy. I do wish in the future that stuff could be in there to help the game seem more appealing. But i get it. Its only one person operating everything. I cant wish for ONE person to do all of that. Maybe if..... When... we get a Stardust Valkyries 2. Or maybe some new help could help it. But if you just want a cool platform fighter to have matches with friends.... then you'll love this one a cool 8/10 for me
I got this game because I thought it looked alright mechanically, and let me tell you this game is a blast. This game is like Super Smash Brothers Melee except everyone has Fox or Falco's shine as a down b. The combo trials are great at teaching you what the game's mechanics are capable of and teach you about L-canceling and jump-canceling mid combo. The combo trials reset your position after it detects that you failed, but I wish that there was a brief second where the game didn't take your inputs after failing a combo. I find myself always moving out of position when it resets me because of this. Either that or have a longer pause after detecting fail state but whatever. I got the game one sale for a buck, but the full price is still worth it, especially if you have a friend or two to play with. The online is great, I haven't had much trouble finding matches yet, but your millage may very. The music is pretty solid, the character designs are alright, models are a bit rough up close but in gameplay I don't mind. It took me a little bit to get the hang of, mostly because the movement is very different. There is no walking (unless you count the weird crouch walk thing) Dash dancing is very common for me because you can't mess it up. Wall jumps are important in recovery. The ledge is grabable like Melee. The last thing I have to say about this game if you buy it is this: Know what it is you are giving your money too, this is just a single developer on this game here. I went in with medium to low expectations and was pleasantly surprised to find deep combat and unique fighters (while there are obvious connections to other plat fighter moves on some characters the differences outweigh the similarities).
Veamos, no pude jugar mucho, y no por que se vea mal el juego gráficamente, creo que esta bien, tal vez solo agregar unas lineas a algunos personas en su ropa o cuerpo para que se marque más estaría bien. En cuanto jugabilidad es un juego tipo smashbros, Pero empezaré por sus problemas 1-Los controles deben ser configurados, al menos en mi caso tuve que acomodarlos para poder jugar 2-No tiene sensibilidad con la palanca, el personaje empieza a correr directamente al detectar la dirección, y es algo molesto ya que no puedes ser preciso, sería bueno que venga con un cambio de velocidad. 4-Sería bueno que se tenga colisión con el oponente y no traspasarlo al caminar por el, lo siento raro, aunque esto es más personal que nada 5- Mi pc se calienta un poco, tal vez le falte optimizarlo un poco, aunque como es lanzamiento creo que esto siempre pasa En los aspectos positivos 1-Los personajes se sienten bien, en lo personal me agradaron 2-Se puede generar combos 3-Tiene frame data 4-Si se arreglan alguno de las cosas mencionadas antes sería buen juego para pasar el rato, honestamente lo veo como algo top, pero con unas mejores puede ser un juego que puedes usar para jugar y no aburrirte. Actualmente no lo recomiendo si esperas algo competitivo, si esperas algo para perder el tiempo que estes aburrido, tal vez puedes comprarlo. Con base a cambios que tenga el juego, iré actualizando la reseña
This game got me out of poverty 9/10 no L cancelling
A diamond in the rough Plat. Fighter with great movement, combo game, community, and potential. Please buy this game!
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