
Stardust Galaxy Warriors: Stellar Climax is a fast-paced couch co-op action shooter with SHMUP/Brawler gameplay and RPG elements. Choose your mechs, weapons & upgrades then soar through space, defeat evil & save the future... from itself!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vale a pena preço cheio mas se tiver promo melhor ainda, o jogo é muito bom
wasnt for me....
.
Good shooter. Short and fun and reasonably priced.
Simple fun, killer soundtrack. Couch coop with the wife.
全体的にはおもしろいですが すこし良くないとこもあります ボスを倒したときや ストーリーの後半戦で画面が白くなるのが まぶしいです
막보스라고 나온게 그게 최선이였을까???
Simple and fun.
https://youtu.be/QR2B4obcWAw Completely and unabashedly fine. Everything is there as expected but not polished tight enough to be elevated higher than just fine.
A game I can recommend to people that like shoot em ups but aren't very good at them. There's many difficulty presets, the easiest one basically turns the game into a party game (which is just appropriate since it supports up to 4 players), the normal one should be just right for people vaguely familiar with the genre to beat, and everything after that provides more challenge to the more experienced players by altering many different aspects, not just enemy/bullet counts. There's even a custom preset where you can adjust all of these individual aspects to your liking to create your own experience. Instead of ships, you have 5 mechs to choose from. After you choose a mech, you then choose a primary and secondary weapons. Each mech has access to the same arsenal, however, they also have two unique skills that significantly alter how they play. There's no one hit deaths, you got a life bar and a shield, the life bar requires a health pickup to refill but your shield regenerates after a few seconds of not taking damage. A very generous system, that said, there's no invincibility period or anything after getting hit, so going face-first into a thick bullet barrage will still kill you very fast. Stages are split into 3 parts, each one serves as a checkpoint. Reaching the first two gives you a free upgrade to choose from 3 random choices, clearing the level allows you to use earned money to buy more upgrades from an also random but bigger selection, some of these upgrades are exclusive to the shop itself. The whole campaign can be beaten in around 2 hours, give or take depending on difficulty and how often you die. The game does save your progress so you can beat it at your own leisure. There's a few additional modes, but they're more like cool extras than anything you'll be spending a serious amount of time in, I see more replay value in the campaign and trying different mechs and difficulties, personally. As for presentation, the mechs look cool and the music is banging. There's a story of sorts on the campaign which kinda has a comic book or Saturday morning cartoon feel to it, but I'm gonna be honest, the writing is very cringey. Thankfully it is not voiced (none of the game is), it's fairly short and you can just button mash your way through it. It's just random nonsense, so you're not missing much by skipping it. Besides the story, my only negative is your weapons feel very weak. It's cool to be able to play as a mech for once instead of a ship, but it's unfortunate that despite the multiple weapon combinations, none of them feel like they pack a punch. The bullets are tiny, slow and don't have much of a spread. Everybody knows the coolest part of a shoot em up is starting with a basic pea shooter and powering up to imposing barrages that cover large portions of the screen, there isn't any of that here. You're stuck with the two weapons you pick for your loadout, there's power ups you can pick along the stage that do increase your fire power, but they're time based and go away too fast to be able to get any joy from using them, it would be cool if they at least lasted until you got killed or something. Furthermore, the upgrades you get mid stage and from the shop are mostly stat only stuff, they just make numbers go up or down, there's no visual change to your shots at all, big bummer. I do appreciate that there's a melee option though (actually makes me feel like the mechs aren't just reskinned ships) and that the mechs unique skills are more fun to use than your regular weapons. Overall, just about good enough for the asking price, but picking it up for cheaper on a sale may make you appreciate it more.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| NEKO-NIN exHeart 2 | $47K | 298 | 95% | $9.99 |
| True Lover's Knot | $47K | 124 | 41% | $9.99 |
| Tokaido | $47K | 159 | 68% | $11.99 |
| ZAKO NO AHIRU | $47K | 282 | 87% | $6.99 |
| SEX Route 69 | $47K | 136 | 66% | $9.99 |
| Catan VR | $47K | 93 | 75% | $14.99 |