
SUPERVERSE is a fast-paced, action-packed space shooter that launches you into an ancient network of interconnected universes. Your mission: travel back through space-time and prevent the extinction of humanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SUPERVERSE is a fast-paced, action-packed space shooter that launches you into an ancient network of interconnected universes. Your mission: travel back through space-time and prevent the extinction of humanity.
Rely solely on your instincts, reflexes, speed, devastating weapons, and protective shield as you navigate hostile environments filled with enemy ships, asteroids, explosions, and volatile cosmic particles.
In SUPERVERSE you will travel through wormholes and explore new, mysterious worlds
Experience the game from the perspective of an Artificial Intelligence
Face enemy ships and machines that hunt, swarm, and adapt
Fly your favorite spaceship and master its unique abilities
Enjoy an immersive 3D visual and audio experience
SUPERVERSE can be played on Windows and Linux¹.
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, I will revise my review to be more helpful. Pros: -It's an ok game if you have half an hour to kill (there is no save game) (it would make an ok arcade machine). -I imagine it might be quite a lot more fun in multiplayer (the game has apparently won an award for best multiplayer game, but it has no multiplayer at the moment). -Power ups. Cons: -I have a 3.8 ghz i5, 24Gb of RAM and a 1060/6gb. Not the top of the range stuff, but a decent rig. This game goes between 20 and 10 fps no matter the settings. -UI is non existent. -AI simply goes full throttle at you and shoots. -No save game. -Controls are not rebindable. -Controls make no sense (when you turn, you also go forward for some reason; also when you are using a controller and turn the left stick to the left, your ship will move to face the left of the screen, not to it's left. This kind of handling is probably a good thing to have as an option, but it's the ONLY option in this case). -And ofc, I must address the elephant in the room, the 20€ price tag. I love how the developers answer to this is "You don't know how hard it is to make the game". You should never set the price of your product by your investment, but by it's value (and some people think those are the same). I invested so much pain and effort to poop when I was constipated, yet I will certainly not see any commercial value in what I made then. In other words: If you are spending too much on a game in which people don't find THAT great, it's not a valid reason to pump up it's price. I think the developers answer to a discussion about the price paints quite a pretty picture about this: "SUPERVERSE [developer] 10 Nov @ 5:56pm Hello there, We are really sorry to hear that your first reaction about some product is to say that it is overpriced. In order to truly know if something is priced more than its value really is, you should have the full picture of everything that goes into building a product, in this case the game. You should know how much thought, skill and craft, money and time have been invested into making a thing. Only after you know all that, you could potentially state that something is priced correctly or not. Of course, it's not possible for you, a spectator, not a maker, to know these things as you can see the product at it's current state - in fact you can't even see the product, as you haven't purchased it because it's too expensive for you, but you just saw the presentation about it. But still, you made a conclusion about it. That's a pitty because we don't think so. We have been working on this thing for the last 6 years or even more. We have build everything from the ground up, the engine, the game. A lot has been invested into it. The result is now here. For sure, there will be opportunities to buy the game in the future for the cheaper or more expensive price. It's your money and you know what's the best use of it fro yourself. We hope you'll enjoy playing our game." Quote from: https://steamcommunity.com/app/1056170/discussions/0/1638675549004857240/ -And one more on the same subject: Obviously fake reviews... If there are 16 all positive reviews, and they are all overly positive but all have from 0.2 to 1 hour of gameplay, there is definitely something fishy here... https://ibb.co/r4HJrR3 I won't add this one last thing to cons as it might just be my preference, but I just did not find it fun. You spawn after reading one sentence of flavor text / back story, you start flying in a maze of space rocks and shoot kind-of-dull enemies. That's about it as far as the games description goes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Serbian, Bulgarian, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal +10 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUPERVERSE says it is nearly finished. After 30min of clunky, boring, repetitive gameplay I definitely didn't get the feeling that the game is nearly finished. This game feels like a barren tech demo and I'm really surprised the price is $20.
An awesome game. Great graphics and engaging gameplay!
I really wanted to love this game, since the videos show cool graphics, music, and it didn't feel like "bullet hell" shooters, and the couch co-op support. However, controls were very hard to use and both my wife and I gave up after several replays. Controls are very hard to play. I tried both xBox controller and keyboard - couldn't navigate the ship around and kept hitting rocks with the ship. I would really love to play this (or another) co-op couch shooter multiplayer game, so would my wife, however the controls are very hard to figure out. Note: I tried both using only the left stick, the trigger + right stick, or keyboard. All were hard. For awesome controls and feel, try Procyon (I'm not affiliated with it.) In this game, I liked the graphics and the beginning of a story. Would buy/play again if the controls are snappy and working. I'd love this game to be successful, it looks like it has a lot of potential and the devs care about it a lot. Please contact me if you'd like further feedback.
Soooo.... generally speaking, I really like the game and I absolutely love the graphics! Oh and also the music it really suits the game! But now the negatives: - I played through the one mission (is there more?) and was in the ship selection screen again. Then I wanted to try another ship but the game crashed. When I start the game I am in the tutorial again and I can't seem to skip it, no thanks! - The reason I wanted to try another ship: The controls are atrocious!!! I never ever felt in control of my spaceship (this is a big critique point IMO), I felt more like a super drunken pirate sailor trying to fly straight. The turn radius is way too big, so when enemies are coming I have a hard time pointing at them... so what I usually did was as soon as enemies appeared I just flew in a circle while shooting. - Again, main negative point is the controls. When an enemy and I wanted to shoot at each other we circled around each other because we couldn't just turn the ship to the other's direction. When you are stuck in a small place and want to turn you must bump into the wall for several times in order to turn... wtf? - The missiles are pretty useless, I could almost never hit any target. - Just a small thing: Why does the game say "reloaded" everytime I pick up a crystal? It gets annoying really fast. I wanted to recommend the game and just mention the negatives but as I realized there is only one level I can not recommend to buy the game for now. BTW I was using an XBOX 360 controller BTW2 performance was excellent. No framedrop or anything at all.
View/overview is bad at times, controls are clunky, game is crashing frequently for me - having to refund after playing for 0.2h ...
A superb game! Beautiful graphics and an amazing soundtrack. Quite a difficult game though, which makes it all the more fun.
Looks fun, but crashes to desktop consistently every couple minutes into the game. Can't recommend it in the current state.
Приветствую! Игра, конечно, красивая и динамичная. Но управление в ней очень неудобное из-за инерции корабля, которым ты управляешь. Из-за этой инерции корабль мотает из стороны в сторону и попасть по врагам становится большой проблемой. Если эту проблему исправят, то игру можно рекомендовать к покупке. Но пока, мой тебе совет дружище, смело проходи мимо и не трать свои кровные на это.
Great little space shooter! Excellent atmosphere! Sensitivity takes a few minutes to adjust to but once you get the hang of it the game is heaps of fun!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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