Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is interesting to play. The story is nice and i love Aryn's voice. The models like of polishing but as i understood the devs couldn't find a good graphist and had to buy models online.
Overall: It's alright Positives: Story is decent, not ground breaking but it portrays a bit of the human condition. Graphics are decent for the time it was made, good in some areas not so great in others. So much potential in turning this into more of a horror genre. Negatives For me, movement is slow... like swimming game slow IFYKYK. But I think that it's like that because otherwise you could finish this game in 2 hours opposed to 4 hours. The hud would often disappear between transitions. (M to bring back), but it's almost better without. The "Ping" is a bit off, it doesn't exactly highlight the objects the way you think it would work and needs a whole cycle to understand how it goes off. None of the negatives are game breaking that wouldn't hinder your play. You could easily skip this game and not miss out on much. But it was enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das ist eines dieser Spiele wo man ein verlassenes Raumschiff (genau genommen sind es 2 Raumschiffe) erkundet, um herauszufinden, was dort vorgefallen ist. Dabei sind am Anfang noch viele Wege blockiert. Nun sucht man sich aus digitalen Nachrichten Zahlencodes heraus um sich in Terminals einzuloggen, welche weitere Nachrichten enthalten, so wie verschiedene Funktionen. Es gibt eine scannen Funktion, um Gegenstände, mit denen man interagieren kann, hervorzuheben. Außerdem gibt es noch simples Stealth: Die Raumschiffe werden von einem Security System das aus Überwachungskameras und Wach-Androiden besteht überwacht. Wenn dieses einen entdeckt, töten die einen aber nicht, sondern es wird nur ein Alarm ausgelöst und Türen werden blockiert. Dann muss man zur nächsten Sicherheitsstation und am Sicherheitsterminal den Alarm wieder deaktivieren. Es gibt Terminals, mit denen man das Netzwerk überlasten kann, wodurch das Sicherheitssystem für einige Sekunden abgelenkt wird. Man muss zudem manche Androiden hacken, um diese z.B. dazu zu bringen, Türen zu öffnen, die man selbst nicht öffnen könnte. Es gibt als Bonus zwei Trainingsmissionen, welche aus der Zeit stammen, als Stardrop noch im Early Access war. Diese kann man erst nach dem Durchspielen des Hauptspiels aufrufen. Habe kurz reingeschaut, die scheinen eher so Shooter-mäßig zu sein. Der Grafikstil ist glänzend cleanes Standard Scifi. Sieht auf keinen Fall schlecht aus, aber nichts, was man nicht schon tausend mal gesehen hätte. Das Spiel ist leider nicht vollständig übersetzt. Die meisten Untertitel und die meisten Nachrichten sind auf Deutsch übersetzt, aber das Hauptmenü ist in Englisch und viele Interfaces und Schilder im Spiel sind nicht lokalisiert. Die Controller Steuerung ist... zweckdienlich. Wenn im Spiel Tutorials sind, werden immer nur die Tastatur Inputs erklärt. Im Hauptmenü hat man einfach eine "Controller-Maus", wo man einfach den Mauszeiger mit dem linken Analogstick bewegen kann. In Game hat man bis auf die In-Game-Terminals eine konventionellere Controller-Steuerung. Es wurde wohl zuerst für Maus und Tastatur entwickelt und der Controller Support dann "drangeklebt". Man muss mit ein bisschen Jank rechnen. Ich hatte z.B. ein paar Softlocks, wo ich das Interface von einer Konsole nicht mehr verlassen konnte. Musste zurück ins Hauptmenü und den Spielstand laden, konnte aber in den meisten Fällen genau da fortsetzen, wo ich aufgehört hatte. Ich würde das Spiel vom Vibe am ehesten mit Tacoma und Deliver Us The Moon vergleichen. Wobei es vom Gameplay näher an Tacoma ist, da Deliver Us The Moon actionlastiger war.
I played this a few years ago and i don't know why i never wrote a review. Well, here it is: I really enjoyed the game! It's a bit like Alien Isolation, but without the constant horror and threat. Nice places to explore, an interesting story, graphics are a bit blurry, but overall quite good. Puzzles and progress where interesting too. There were some stealth parts in the game i didn't like too much, but they weren't that frustrating. Overall: If you enjoyed scifi adventure games like Deliver us the Moon/Mars or Tacoma take a look. If you're too scared for Dead Space or Alien Isolation, but are interested the setting in those game... take a look as well. The Expanse fans might be interested as well. This is nice, dark scifi, but no combat or real horror.
♥♥♥♥♥♥♥♥♥ just through chapter 2 and it's been 2 hours of my playing. This game is incredible! The graphics are cool, and the story is captivating. Get this game, trust me
J'ai l'impression qu'il manque plusieurs petits trucs au jeu pour qu'il soit vraiment trés bien. C'est visuellement beau mais ça manque d'atmosphère. La lumière reste trés "crue". Ca parait un peu long par moment, et le coté bavard devient trop répétitif. On aimerait voir, plutôt que lire. Peut être 3 heures de trop aussi... Malgré tout cela, c'est agréable à jouer, l'intrigue est pas mal et la facilité des "énigmes" permet d'apprécier pleinement et de manière fluide, l'histoire.
I love this game. It's a slow-paced atmospheric walking simulator with light puzzle elements. The atmosphere is done quite well wilth good voice acting. A comfy game to get immersed in.
I am in Chapter 4 now and really enjoyed the game so far! The androids can be a bit creepy though, but they are quite harmless. The "puzzles" are easy enough that you should not get stuck. Also the story is captivating. The only thing that bugs me a bit is [spoiler] when you take remote control of an android and try to log out again. When you customized the keys (as I did) you have to press "Q" instead of your customized input. [/spoiler] Would be good to patch this. Apart from this small issue, I like this game a lot! I hope that there will be either a sequel or some kind of DLC with more missions.
dobre lore klasycznie na początku nie wiadomo o co chodzi ogólnie 9/10
[h1] 游戏《坠星号》评价(中英双语) A Review of Stardrop (Chinese & English) [/h1] 80/100 《坠星号》这部游戏是一部科幻冒险AVG,以步行模拟和剧情解谜为主,没有战斗也没有主角死亡设定。游戏大多数内容是剧情对话和解谜,有一些环节需要点潜行技术,有一定的惊悚但并不算恐怖的元素。玩完全流程的话时间也就大概3~5小时吧。 游戏的剧情很不错,第一人称的感觉很有沉浸式体验感,并且设计了不错的UI。虽然说游戏在画质和光影上略显粗糙,但是游走在这艘巨大的星舰之内还是能给人一种很恢弘惊艳的感觉。其实我个人觉得吧,作为一款由独立小团队与2016年开始制作的游戏,能制作成这样已经实属不易了。 当然缺点也是有的,首先一个是本地化。到目前为止仅支持两种语言。其语言支持上的局限性,直接导致《坠星号》的小众化,让其难以面向更多的玩家。游戏内有大量的对话和信息文本,对于其中有些内容的理解是游戏进行解谜的必要条件,这使得游戏的本地化非常重要。 第二是游戏中的惊悚元素设定可能是开发者预期需要的效果,但毕竟(前方剧透警告)[spoiler] 机器保安长得太像人难免给我带来一定的恐怖谷效应。如我们的主角阿依所形容的那样“吓人”。 [/spoiler] 只能说,我还是比较喜欢这款游戏。游戏还是很不错的,但是在科幻步行模拟游戏这块,比起VR佼佼者的《红色物质》以及大厂制作的《无敌号》,本作还是逊色了不少的。 虽然我知道开发者可能早就意识到了这些问题,但是想要真正优化起来在2024年的今天或许太难了。遗憾啊,遗憾! Stardrop is a science fictional AVG that focuses on walking simulations and puzzle solving, without any battles or death. The game includes storyline dialogues and puzzle solving. Some sections require sneaking techniques and some include thrilling but not terrifying elements .The entire process takes about 3-5 hours. The plot of Stardrop is very nice, with an immersive first person experience and a well-designed UI. Although the game may appear rough in graphics and light, wandering within such huge starship still gives a spectacular and stunning feeling. In my personal opinion, considering Stardrop is developed since 2016, it is not easy for an independent small team to achieve such a complicated and completed work. Certainly there are also drawbacks, the first one is localization. So far, only two languages are supported. The limitations of its localization directly makes it difficult to meet more players. There are a large number of dialogues and informational texts in the game, and understanding some of them is a necessary condition for solving puzzles in the game playing, which makes localization very important. The second is that the thriller elements in the game may be the desired effect for developers, but from my perspective, (SPOILER WARNING) [spoiler] the androids look too much like human beings, which inevitably brings me, how to say, a kind of uncanny valley effect. Like described by our protagonist Aryn — too "CREEPY".[/spoiler] I could only say that I like this game. The game is nice, but compared to another two famous science fictional puzzle-solving walking simulators —Red Matter and The Invincible, Stardrop is still inferior. I know the developer might have already been aware of certain issues, but it may be too difficult for such a small team to completely optimize all of them (today in 2024). What a pity!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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