
*** This game is only available in Chinese *** 《明星志愿3》融合模拟、养成、冒险与益智,玩家扮演经纪人,处于旗下艺人被挖角、父亲心脏病发、公司负债上千万即将倒闭等困境,必须发掘培养出具潜质的明日之星来力挽狂澜。身为经纪人的玩家除了替明星安排行程、充当保姆跟着艺人跑通告之外,还必须辛苦地在游戏中的大小场景东奔西走,找寻新人、替艺人争取曝光的机会。
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
超级好玩无代餐的一款养成游戏,我已经玩了10年了!
夯爆了,不愧是经典的国产模拟养成鼻祖。
至今仍无代餐
看我时长,好玩爱玩,展开说说优点和缺点: —————— 优点:人物塑造精细,登味儿不重,有一些观点放到现在都不过时,看得出来剧本是有好好打磨的;立绘的精细度出挑,CG量大管饱,支线剧情丰富,六大通告的目标也很有挑战性,总体内容量充盈,非常好玩。 缺点:部分剧情触发的条件过于苛刻,不看攻略完全一头雾水;Steam上是包含资料片的吧。但是爹最后云游留了个信外毫无特殊剧情,想有CG还必须追回SD,这俩二五仔想回归还很复杂,可以说是又臭又长。。这点真是剧情的败笔。。 —————— 因为是老游戏综合评分可以给到8。目前的情况是3天王天后已挑战成功,下周目挑战做完六大的同时救活伊莉~ 至于贵司隔壁的甜蜜乐章就真的是一坨了......大宇赶紧出明4,别搁这惦记你那BL了,好好打磨卖相和销量不会差的。至今无代餐的明星养成游戏。
一段时间没玩就很想玩的游戏
玩过最难的养成游戏。我的老爹死了两次
當初買的光碟還在,值得一玩再玩,裡面各個角色的劇情十分優秀。 18位選4人培養,每次用不同的角色,寫出不同的故事。 但是有些人拿了寫真照CG 就不會再用了,就你是你"天晴"錄首歌才能加入,快的話第1年年底才能開始培養,有夠麻煩。 缺點就是自創歌曲和劇本,滿足條件後還要20天和40天自由活動,真的是太久了。
Stardom 3 is a detailed entertainment industry simulation developed and published by SOFTSTAR ENTERTAINMENT that places players in charge of rebuilding a struggling talent agency from the ground up. Rather than focusing solely on financial management, the game combines business strategy, character development, relationship building, and branching storytelling into a surprisingly rich experience. As the third major entry in the long-running series, it expands the formula with a larger cast, deeper management systems, and a stronger emphasis on personal stories, creating a game that appeals to both simulation enthusiasts and fans of character-driven narratives. The premise immediately establishes a sense of urgency. The agency is facing serious financial difficulties, valuable talent has been lost to competitors, and the future of the company is uncertain. Players are tasked with reversing this decline by discovering new stars, managing existing performers, and gradually transforming a near-bankrupt business into a dominant force within the entertainment world. This underdog setup makes every success feel earned, whether it involves signing a promising newcomer, securing a lucrative contract, or guiding an artist to nationwide fame. Talent management serves as the foundation of the gameplay. Players recruit performers with unique personalities, abilities, and ambitions, then shape their careers through careful planning. Each character can pursue different paths within the entertainment industry, including acting, singing, modeling, and other professions. Developing these talents requires balancing training, work schedules, public appearances, and personal well-being. The game constantly challenges players to think long-term, rewarding patience and strategic planning over quick gains. One of the strongest aspects of Stardom 3 is the depth of its scheduling system. Every week presents new opportunities, but resources and time are limited. Players must decide which performers receive training, who attends auditions, and which projects deserve priority. Poor decisions can stall a career or waste valuable opportunities, while effective management can transform an unknown recruit into a major celebrity. This constant decision-making creates an engaging gameplay loop that remains satisfying throughout extended play sessions. The game's cast plays an equally important role in its appeal. Rather than functioning as simple collections of statistics, the performers have distinct personalities and personal storylines. As relationships develop, players unlock special events, conversations, and character-specific scenarios that provide additional insight into their motivations and struggles. These interactions help create emotional investment, making career successes and failures feel more meaningful. Watching a performer grow from an inexperienced rookie into a household name becomes one of the game's most rewarding experiences. Relationship management extends beyond professional interactions. Friendships, rivalries, and romantic possibilities add additional layers to the simulation. Choices made during conversations and events can influence character bonds and lead to different outcomes. These systems contribute significantly to replay value because alternative decisions often reveal entirely new scenes and story developments. Players interested in narrative-driven simulations will likely find as much enjoyment in exploring character relationships as they do in managing the agency itself. The game also introduces group management mechanics, allowing players to assemble teams of performers and develop them into successful entertainment acts. Creating a balanced group requires careful consideration of individual strengths, personalities, and audience appeal. Successful groups can become major revenue sources and significantly increase an agency's reputation. This feature adds welcome variety to the management systems by encouraging players to think about collective success rather than focusing exclusively on individual careers. Progression feels particularly satisfying because the agency itself evolves alongside its performers. As profits increase and reputation grows, players can improve facilities, unlock new opportunities, and expand their influence throughout the entertainment industry. What begins as a modest office gradually develops into a thriving organization capable of producing major projects and managing numerous stars. This steady sense of growth helps maintain motivation throughout the campaign and reinforces the feeling that every achievement contributes to a larger goal. Visually, Stardom 3 adopts an attractive anime-inspired style that complements its storytelling focus. Character artwork is expressive, event illustrations are appealing, and the interface effectively communicates large amounts of information without becoming overwhelming. While the graphics may not compete with modern big-budget productions, the presentation remains charming and functional, serving the game's simulation and narrative elements well. The game's extensive branching structure further enhances its longevity. Multiple endings, character-specific outcomes, and numerous hidden events encourage repeated playthroughs. Different management approaches can lead to dramatically different results, and discovering new storylines remains one of the game's greatest strengths. Completionists and simulation fans can easily spend dozens of hours experimenting with alternative strategies and uncovering previously unseen content. Its largest drawback is accessibility. Since the Steam release primarily supports Chinese, players who cannot understand the language may struggle to appreciate the game's story-heavy design. Because dialogue, events, and character interactions are central to the experience, language comprehension is crucial for fully enjoying what the game has to offer. Those who can read Chinese, however, will discover a remarkably deep simulation packed with content and replayability. Stardom 3 succeeds because it understands that managing an entertainment company involves more than balancing numbers. The game places equal importance on business growth, personal relationships, and individual character journeys, creating a management experience with genuine emotional weight. Its combination of strategic planning, engaging storytelling, and extensive replay value makes it one of the more compelling entertainment industry simulations available. For players who enjoy guiding characters toward success while building a thriving business, Stardom 3 remains a rewarding and highly addictive experience. Rating: 9/10
太好玩了。
明星志愿系列的爱好者 - 我每部都玩过哦,非常耐玩,非常好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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