
StarCrawlers Chimera is a first-person, turn-based, cyberpunk RPG. Customize your character skills and dive into the Chimera complex to find the elusive Dr. Cerberus. Are you a stealthy cyberninja? A crazed pyromaniac soldier? Mind-bending void psyker? Or... a bit of all of them?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems like the first game except now you do not have a party and you can combine all their classes into your main (well some of them at leasT) and instead of going to missions here and there on different enviroments you are in a huge building. There are side missions which you can find in chests (somehow) but in general it seems more of the same. Only played the first hour or so though. There still doesn't seem to be a decent storyline though mostly a strategy game really than anything else. Gameplay was decent and it's cheap so.. sure why not. First part of the game here : https://www.youtube.com/watch?v=VQ-wIIk1ooo
they changed the combat system from instanced encounters into that obnoxious 'everything on the map acts at the same time' garbage that turns every single fight into either boring press-1 spam where you're never in any danger and so everything feels like a pointless waste of your time, OR a tedious circus performance where you kite everything around the map and open/close doors constantly and other stupid ♥♥♥♥♥♥♥ like that to delay the hostiles while you abuse cooldown recovery and regeneration. probably the worst turn-based combat system ever devised by man, turning all these what might otherwise be enjoyable dungeon crawlers into unplayable garbage. no thanks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of 8/21/2024 this game still has bugs. I have had to overcome 2 bugs by pressing "K" (Game tells you to do this) in about 30 hours of game play. Like the game - will be perfect when they get rid of the remaining bugs and perhaps add some DLC. I actually like this game a little more than the original StarCrawlers. There are other bugs I ran into - besides the one above. I am going to give this game a Thumbs down because the current bugs need to be fixed. In addition, I feel the game could use more polish. That being said... The game is fun and I believe it was a great idea. I have completed the game. ... Just needs a little more work.
Fun game for fans of turn-based roguelikes. The writing and setting are interesting and pretty funny. The skill trees are deep and the game should have good replayability.
Good Points The skill system is incredibly engaging, allowing for strategic gameplay utilizing environmental elements like breaking glass and opening/closing doors. This adds a layer of tactical depth that keeps the experience fresh. Points Requiring Further Consideration While the introduction of distance and ammunition adds realism, it potentially hinders the game's pacing. The necessity of dividing armor into separate parts is debatable, but the inclusion of left-hand and two-handed weapon wielding is a welcome addition. Bad Points Unlike its predecessor, which allowed players to form a party of up to four characters from a roster of eight, this game forces a solo playthrough, resulting in concentrated damage and a significant difficulty spike. The implementation of distance mechanics makes the player vulnerable to attacks from blind spots, leading to frequent deaths. Coupled with overly aggressive enemies and frustrating gimmicks, the challenge can be overwhelming. I personally died three times before even reaching the second layer. Carrying over the sheer number of enemies from the previous game, which employed a symbol encounter system, feels unbalanced in this new context. Furthermore, the complete removal of engaging elements from the previous title, such as character interactions, political intrigue, and corporate relationships, is a major disappointment. Overall Impression While not unfairly difficult, the game undeniably presents a steep challenge. The freedom offered by the character building system is overshadowed by the constant pressure of solo combat. The game feels more like a spin-off than a true successor to its predecessor. The innovative skill system holds immense potential for engaging party-based gameplay, which is sadly absent. If this aspect were incorporated, the game could be significantly more enjoyable.
This was an excellent follow-on to the original StarCrawlers. There are tons of different builds that are possible and a ton of variety in weapons, armors, and abilities on items. It's a solid dungeon crawler.
For now, I am giving this a tentative positive review. No, it isn't Starcrawlers (and I would love to see a true sequel to that game), but Starcrawlers is probably the best first-person dungeon crawler that has been released in the past several years. This game is a single-character, first-person roguelike in the Starcrawlers universe. I find it engaging because it shares some mechanics with dungeon crawlers, provides a good sense of progression and build diversity, and it has a solid loot system. If my opinion changes as time goes on, I will give this review an update, but I am really liking what I am seeing with the full release.
Hardcore&Ironman&No stashモード(最高難易度,死亡時セーブ削除,アイテム引継ぎなし)クリア済み。 前作Starcrawlersとは違い今作は1人称視点な昔ながらのローグライクになった。 最初にスキルツリーを7つ選んでそれを使いながら進んでいく、ToME4のAdventurerっぽい感じになっている。 装備にはランダムにステ増減効果がついており、未改造品であれば別キャラへの引継ぎもできるので、アイテム掘り要素も無くはない。 スキルツリー間のバランスは非常に悪い。武器の威力を参照しないスキルはダメージが低すぎる為全く役に立たない。 敵も強すぎるものやイラつくものが多い。自己増殖と敵のコピーを繰り返す硬いスライム、それをひたすら召喚する硬い敵(スライムが能力含めコピーする。当然のようにスライムは増える。阿呆ですか?)や、すぐに無敵化するボス、異常な耐久のラスボスなど。 空腹度システムがない代わりに累計ターンに応じて敵の火力が増え、全快から即死するダメージをもらうまで伸びる。マジクソ。 上記3つの要素が合わさり、1週クリア時の感想は「通常の難易度のくせに戦闘バランスが難し過ぎてクソ」しか出てこなかった。 クソスキル・クソ敵・クソシステムに慣れて対処できるHardcoreクリアあたりでようやく「面白かった」と書ける内容なので、おすすめはできない。
Since this game calls itself Starcrawlers: Chimera instead of Starcrawlers II, I'm treating this game as a spinoff. And you know... this is a damn good game. I give it thumbs up.
Overall, the game is great. New mechanics, new skills, constant improvements. Companions are super cute and fun to obtain! From EA to Full release the game has made some serious changes and it definitely got a lot better. The attention to detail and the humorous moments on this game are great. I believe this is way better than the original Star Crawlers! The first one was awesome but this one hits home run. I can't wait for more features and updates to be implemented.
Players by region
Where this game's players are, estimated from review languages.
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