
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.

Choose from one of 7 playable races and customize your character
Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
Craft thousands of objects - building materials, armor, weapons, furniture and more
Capture unique monsters to fight alongside you
All content is available in online drop-in/drop-out co-op
Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely worth experiencing, but I wouldn't buy the game at full price these days. The gameplay is fun, the exploration is good, the pixel graphics and worldbuilding is cute, and the soundtrack is unforgettable. I would be over the moon if this game received a good sequel.
I got this game when it very first dropped on Steam, and I played the heck out of it, even though the content was pretty lacking at the time. However, in each iteration of content updates, the game has only become worse and worse. While they have done a fairly good job of making the worlds feel a bit more alive and interesting, the procedurally generated planets you explore and land on become boring copies of each other after just one or two worlds. I like that the game has a long story sequence to get things started, but eventually after reaching the space station, you are given a bunch of incredibly vague quests, including ones that are wayyyy too high level for you. Maybe they just did a terrible job at scaling the play for single players? It honestly feels like a lot of the boss battles and random fights are assuming you have friends with you to help, but without those other players, the difficulty is insane. I found myself dying over and over and over and over again. Sometimes in places that made no sense to even have difficult enemies. I eventually just gave up even trying to play. It suffers from the same issue as No Man's Sky. You can fluff up the procedurally generated worlds with all the content and pre-built dungeons or towns you want, but at the end of the day, the worlds just feel the same and boring. At least with Terraria, the world stays the same through the entire playthrough. You get to learn the areas above and below ground and make it your home over time. This game feels more like a chore to land on a planet, collect a few resources you have to get, then leave the planet, never to return again. There is no inventive to build on any particular planet. In fact, it's way better to just put your crafting stuff on your ship and never build at all. TLDR: Game is extremely boring very quickly, but also you will die a million times to the easiest monsters. Just not that fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33M | 227K | 95% | $5.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $32.8M | 56.8K | 95% | $19.99 | |
| $33.1M | 78.3K | 96% | $19.99 | |
| $32.6M | 20.9K | 74% | $22.49 | |
| $33.4M | 52.5K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $151.1M | 1.2M | 98% | $9.99 | |
| $38M | 50K | 93% | $19.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $970.4K | 2.7K | 33% | $14.99 |
Reviews, worldwide (the counter carries no country): 5975.67/day in the week to Jul 17 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 753ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terraria в космосе. Ну а если серьёзно, то игра офигенная, и незаслуженно забытая. Тебе открыт целый космос (пускай и из похожих планет), исследуй не хочу. А с модами всё ещё сильнее раскрывается! Короче, советую любителям Сай-Фай и пикселей.
hello slave labor AI deleting the consequences of your actions cheers bong hits for money
착취로 게임만들어서 출시해놓고 유기 그리고 출시 10년됐으니까 굿즈나 사줘~ ㅋㅋ
Abandonware from slavers
I am among the many that dislike the Devs (exploiting labor of their workers, INCLUDING teenagers) and shake my head at the gall of trying to release a vinyl after abandoning this game. the fans and their mods to add in things that were gutted & discarded & utterly abandoned are what make this game great. If you want to play, do not buy it from the steam page. do not support Chucklefish.
You’re forced to fly to a million identical planets, mine tons of colored dirt, and complete "fetch three lumps of coal" style quests. The story is tedious, and the game is unplayable without mods because the entire experience boils down to mind-numbing grinding and endless inventory management. It was interesting for the first 20 hours, but after that, it was nothing but a grind.
Este juego, es algo que en su momento, me la pasaba un montón de horas jugando, me cansaba de crear personajes nuevos de distintas razas y aspectos y me entretenía por horas simplemente construyendo y enfocándome en el aspecto de crear un pueblo en planetas distintos, creando colonias y haciendo prosperar dichas creaciones... Habían veces que simplemente me gustaba dejar al personaje sentado... viendo el paisaje, el escenario, escuchar su hermosa banda sonora... a veces solo tenía ganas de apreciarlo todo. Es un juego hermoso sin duda, puede flaquear en el sentido de la progresión y la forzada "línea" de la trama, no estas obligado pero a la vez es necesaria para algunas cosas. Es un aspecto que, *en su mayoría* se puede ignorar, pero a la vez es algo que siempre va a estar ahí pendiente cada vez vuelvas a crear un personaje, ya sea por querer volver a dar una vuelta más, o por otros motivos. Me acuerdo las veces que el juego se fue actualizando en su momento, cada vez que una actualización con buen contenido salía, me veía alegremente obligado a nuevamente empezar un nuevo personaje e ir descubriendo todo lo nuevo... y esto también desde antes de adquirirlo acá en Steam. También pese a que me entusiasmase de querer jugar a este juego con alguno de mis amigos, por más que se los haya regalado a un par y otros se lo comprasen, ellos no solían engancharse del todo a este juego como yo, preferían reembolsarlo e ir a otra cosa... pero eso no me desmotivó a aún así continuar por mi cuenta. Adicionalmente, la accesibilidad a los mods le dá muchísimas más posibilidades al juego, también habré pasado un montón de horas en partidas con como 50 mods. Y que aunque ya con tanto mod pueda parecer otro juego, en esencia, no sentía que estaba jugando otro juego aparte. Se me ocurrió el escribir esta reseña por la última noticia del juego de hace literalmente ayer (Miércoles 22 de Julio), sinceramente que salga la más mínima noticia o hotfix me hace creer que posiblemente puedan nombrar aunque sea algo... pero esto... Sé que el desarrollo del juego está totalmente muerto, y que estos insulsos decidieran sacar un vinilo por el décimo aniversario, no significa más que un rugido de tripas. Por más que me duela, y aunque sea literalmente el único y posiblemente el último llamado de la desarrolladora a cargo sobre algo relacionado con este juego, sacar algo así sin tocar tu propio producto por más de 6 años es únicamente un insulto, uno fuerte hacia la escasa gente que en un tiempo fue algo más que lo que hay hoy en día. A ver... entiendo el "gesto" de promocionar tu juego o hacer algo "lindo" relacionado con su contenido... pero no me veo ni de lejos comprando el vinilo, no con esta intención de la empresa, y sé que dije que la banda sonora de este juego es de las cosas más hermosas que tiene a mí parecer. La gente simplemente ahora mismo está bombardeando las reseñas para demostrar el desagrado por el descaro de la empresa, y lo veo totalmente entendible la verdad. Le pondría negativo también... Mi reseña, por mi propio orgullo y nostalgia más que nada, le doy un positivo, es solo una carta a lo que fue en su momento. El estado actual es como darle un ramo de rosas a una lápida. Únicamente recomendaría este juego si no lo has probado y quieras pasarte la historia por primera vez, aprovechar la oferta supongo, o si planeas usar mods, su comunidad parece ser lo más fuerte que le queda, y no dan por sentado el dejar desperdiciado el gran potencial de este juego. Nos vemos cuando en el vigésimo aniversario saquen peluches de nuevo supongo...
It was a great game in the past, had so much ♥♥♥♥♥♥♥ potential and they abandoned it. Really a shame :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.