
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.

Choose from one of 7 playable races and customize your character
Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
Craft thousands of objects - building materials, armor, weapons, furniture and more
Capture unique monsters to fight alongside you
All content is available in online drop-in/drop-out co-op
Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the only games i come back to over the years. great for a parent and a kid. amazing 2player adventures
hello slave labor AI deleting the consequences of your actions cheers bong hits for money
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33M | 227K | 95% | $5.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $32.8M | 56.8K | 95% | $19.99 | |
| $33.1M | 78.3K | 96% | $19.99 | |
| $32.6M | 20.9K | 74% | $22.49 | |
| $33.4M | 52.5K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $151.1M | 1.2M | 98% | $9.99 | |
| $38M | 50K | 93% | $19.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $970.4K | 2.7K | 33% | $14.99 |
Reviews, worldwide (the counter carries no country): 5975.67/day in the week to Jul 17 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 753ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no minimap, unplayable without google, cant change difficulty. Just a bad expersiance for beginners. Also Terraria exists
Perfectly Generic Game. I really tried to like this game... I have way over 2000 hours despite what's shown in my profile since I spent an ungodly amount of time creating mods from custom races to QoL features for it and it doesn't track your playtime if you play from a modding folder separate from the steam install, this was long before the publishers were outed as not-so-nice people. In the end it was for nothing because it's impossible to salvage such a bare bones game, it commits the same sin as Elite Dangerous and No Mans Sky where you're given near infinite stars to explore but the content is so shallow that you'll basically see everything within a few hours. There's boss fights which are ridiculously basic and boring, and progression is locked behind a dumb story. Combat mechanics are close to nonexistent, weapons are generic pokey pokey swords/sticks or small/big pew pews with no variety to them and their randomized nature makes it so it's impossible to find anything useful. The best way to play this game is in a creative mode, ignoring every single mechanic but construction because it seems like it's the only actually well designed system in the game, and making cute scenes, or maybe RP with your furry friends, if you have any.
Huge disappointment, so much potential ruined.
Вот бы вышла Starbound 2
Terraria в космосе. Ну а если серьёзно, то игра офигенная, и незаслуженно забытая. Тебе открыт целый космос (пускай и из похожих планет), исследуй не хочу. А с модами всё ещё сильнее раскрывается! Короче, советую любителям Сай-Фай и пикселей.
It's so bad
I got this game when it very first dropped on Steam, and I played the heck out of it, even though the content was pretty lacking at the time. However, in each iteration of content updates, the game has only become worse and worse. While they have done a fairly good job of making the worlds feel a bit more alive and interesting, the procedurally generated planets you explore and land on become boring copies of each other after just one or two worlds. I like that the game has a long story sequence to get things started, but eventually after reaching the space station, you are given a bunch of incredibly vague quests, including ones that are wayyyy too high level for you. Maybe they just did a terrible job at scaling the play for single players? It honestly feels like a lot of the boss battles and random fights are assuming you have friends with you to help, but without those other players, the difficulty is insane. I found myself dying over and over and over and over again. Sometimes in places that made no sense to even have difficult enemies. I eventually just gave up even trying to play. It suffers from the same issue as No Man's Sky. You can fluff up the procedurally generated worlds with all the content and pre-built dungeons or towns you want, but at the end of the day, the worlds just feel the same and boring. At least with Terraria, the world stays the same through the entire playthrough. You get to learn the areas above and below ground and make it your home over time. This game feels more like a chore to land on a planet, collect a few resources you have to get, then leave the planet, never to return again. There is no inventive to build on any particular planet. In fact, it's way better to just put your crafting stuff on your ship and never build at all. TLDR: Game is extremely boring very quickly, but also you will die a million times to the easiest monsters. Just not that fun.
Absolutely worth experiencing, but I wouldn't buy the game at full price these days. The gameplay is fun, the exploration is good, the pixel graphics and worldbuilding is cute, and the soundtrack is unforgettable. I would be over the moon if this game received a good sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.