
Join Lukida and her allies as they uncover the truth beneath the sands of Bitter! In this turn-based Sci-Fi RPG, you'll upgrade your Motorbot, utilize the unique Driver's High mechanic, and try to escape a desert planet!
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About

This is the story of a scavenger coming to grips with her changing fate.
Transforming mechs, aggressive AI, and more abnormal phenomena spread across the planet… Face these anomalies head-on with a cast of loveable characters and discover the truth!

STARBITES is a story-driven sci-fi RPG. You take the role of the scavenger, Lukida, as she does everything she can to escape the desert planet that is her home. Along with friends Gwen-Dol and Badger, you’ll embark on the adventure of a lifetime!
The towering City of Delight may appear cheerful and free, but it is slowly being buried in sand. And yet, people gather to trade materials and information and make their livelihoods.
Unlock new floors as the story progresses to see all the city has to offer.

Ride your Motorbot into the desolate wastelands! This vast sandscape is dwarfed by its own secrets. To learn them all, you’ll need to best terrifying bosses and grow the strength of your companions!
Each character rides their own Motorbot into battle. Engage in traditional turn-based battles featuring unique mechanics. Activate a Drivers’ High when the gauge is full to take an extra turn and use more powerful variations of your attacks! You can even cut in line to act before the enemy!

Earn rewards and collect materials that you can use to strengthen your Motorbot. Outfit it with the latest weapons, armor, engines, and cores to create a Motorbot that suits your style!
Pick your party carefully! You can bring up to three characters into battle. The rest act as Support! They’ll provide follow-up attacks and passive abilities to help you stay one step ahead of your foes.
Bitter is littered with buried secrets to uncover, so dig in to this classically-inspired RPG and find out what really happened. Freedom awaits!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English*, Japanese*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have mix feelings about this game because on one side I had a good time playing this game, not wanting to put it down except for taking breaks and life happening. On the other side, this game had potential that I feel like it didn't quite get there and wasn't as polished towards the last third of the game. The story is very JRPG within a setting that I would have loved to explore more on but is serviceable as a self-contained game. The pacing felt... weird, to me, especially in the beginning and definitely towards the end. Personally, I felt that maybe the flow of the story would have been better if there was 10-20 more hours of story to go through to help it feel fleshed out. The characters and combat is what heavily carried the game for me. There were very few, not even a handful, of characters that I did not enjoy when they showed up. From designs, to their quirks, and to the voice acting, I loved it all. That is why I am a bit disappointed we don't get a lot of time with certain side characters and certain party members that show up kinda late into the game. The combat, oh the combat! I'll be honest, the combat is what the kids say, "slaps." The combat in the game is turn-based that flows so well and is very similar to how Octopath Traveler series with the break system and a different "boost" style that affects how a character's skill functions. I will say, however, having played the game entirely on normal difficulty that the game isn't very difficult at all and the boss fights that should feel epic were lackluster. I only died a handful of times due to mistakes I made or due to RNG in a fight. Customization of the party with skill trees or the mechs with equipment plus engines and cores is where the game is very hit and miss. The skill tree for characters is a hit and I like that it isn't just a stat boost but where you can augment skills to have them cost less, deal more damage / recover more hp, or add certain elements to a skill to help hit an enemy's weakness to break their guard. I really liked it. However, the very BIG OL' MISS is with the equipment and the engines and cores system. First off, unless I missed something but the game does a 3-star rating system that felt entirely unnecessary as I would find 1-stars that would sometimes be stronger than the 3-star stuff. With both equipment and engines being the biggest source of stat boosts for the mech, I was disappointed with the lack of variety of gear you find (mostly going for the one with the biggest ATK/HP/DEF) or how small of a pool of engines there are to find with better stats or more slots to equip cores. I feel like the game could have benefited from being able to upgrade/craft equipment or craft engines to make sets and help with mech customization. I actually like the core system with their perks and being able to craft them but they are also behind a massive resource grind or money grind if you want to purchase the resources. The graphics and music in the game are good and not much I really have to say. I like the aesthetics they were going for and the music was pleasant to listen to. Will say, the lip movements in cutscenes looked awkward. Now, would I recommend this game? Hell yes... but wait for a sale. To me, personally, I got my enjoyment out of the money spent on the game; however, if there were to be no updates, bugfixes, etc, I would advise waiting until the game is around a $25-$30 sale.
I guess one word I'd use to describe this game is "simple" and don't even mean that in a bad way tbh. Sometimes it's nice to sit back and have a completely uncomplicated and unfrustrating experience. The story isn't anything spectacular but it's fun and there are moments where they have some pretty interesting worldbuilding going on. The characters aren't particularly complex either but they're enjoyable enough to spend a few hours with and they have some decent chemistry with eachother (as well as the voice acting being pretty good). None of the gameplay mechanics are very complex but I had fun with all the standard turn-based stuff. The visuals are all very basic too like a kind of "budget Borderlands" as well but there weren't really any moments where I thought anything looked particularly bad. Some of the mech designs and enemies are all very cool as well. Overall, it's just been quite a chilled out game for me. The vibes and atmosphere are nice and I've enjoyed following the colourful cast of characters on their mech adventure as simple as it's all been so far. The game probably could have done with being a bit cheaper considering the simplicity but it's definitely not a purchase I've regretted which I can't say the same about a lot of other games I've played recently.
엔딩까지의 총 플레이 타임은 약 24시간 정도. 사흘간 집중해서 플레이했는데, 전체적으로 큰 스트레스 구간 없이 쾌적한 흐름을 유지했다는 점이 인상적. 소규모 인원으로 제작 중이라는 이야기를 들었던 터라 규모 면에서는 어느 정도 한계를 예상하고 있었는데, 실제로 플레이해보니 스토리 연출과 세계관 구축에 상당한 공을 들였다는 느낌을 받음. 특히 컷씬의 완성도, 사이버펑크 분위기를 살린 배경 디자인, 메카닉, 캐릭터 표정 연출, BGM 활용 등이 기대 이상이었고, 플레이하는 내내 “정말 이 인원으로 만든 게 맞나?” 싶을 정도로 밀도 있는 장면들이 자주 나왔음. 게임 템포는 3장 이후부터 다소 완만해지는 구간이 있으나 대체로 안정적인 퀄리티와 완성도를 보여줬다고 생각. 또한 다국어 풀보이스 지원은 물론이고, 울트라 와이드 지원까지 제공한 부분은 개발팀의 디테일한 배려가 느껴져 플레이어로서 기분이 좋았음. 재미있는 스토리의 사이버펑크 RPG를 원하시는 분들은 대체로 만족할 거라고 생각.
12 hours in and so far it's pretty good. Made by a new developer at least ive never heard of them before they have created a wonderful rpg world filled with mechs. Battles takes place in your typical turn based rpg formula you have a time bar at the top of the screen which ditermines turn order. you can manipulate that by using whats called a drivers high. Think of it like a limit break for an extra turn. So really not too much new here but thats ok. sometimes sticking with the same old is a good thing. You play as lukida a salvager who is in debt up to her knees. Your goal? Is to get off the planet by any means. In the mean time you work for fennec who basically like your average day cruella de vil. you go around doing a bunch of side quest which is your typical kill this or go fetch that. (no find the cat missions here but you get to feed one! ) dungeons so far have been pretty samy looking with so average puzzles tos olve as you make your way through them. Voice acting in english is really not all that bad in fact i'd say it's pretty good but if thats not your cup of tea then japenese voices is an option to. Most of the game is voice acted but you will still have to read ( i know the horror ) The compsoer did a bang up job especially when it comes to the different battle themes. Each one has been a banger so far.
Don't get this game Full price! This feel like a mobile game, the game play, the control, the character design, the map design, the bgm is so generic and the texture, all feel like a mobile game. And the bug, japanese voice line order mix up, quest trigger need to follow exact order to be able to accept and complete even you got the quest item first, even the quest question mark show up, you need to go through some main event to be able to accept the quest, you need to walk to the map that got the quest item after accepted the quest to make the quest complete trigger to be show up. I will continue to play the game, I pay for it, is already pass 2 hours because I like to do all the side quest first on every games and the story is ok so far can keep me in the game.
Solid classic style turn based jrpg. There are some bugs and bumps along the way, but it's a fun ride.
A bit clunky while in the open world/cities but its an ok AA JRPG. Kinda wild that we are paying 49€ for AA games nowadays but here we are. If you like jrpgs and dont care about price go for it. if you feel dirty payin' the 49€ just wait 'till it drops on a sale.
Full Game : https://youtu.be/FrmjmuWGLvs
***Edited for grammar corrections and to state that I am only 3.3 hours in at the time of writing.*** It may come off as too pricey for what it is, however, there is a game with potential here. It scratches the PS2-era JRPG for me personally. With the roughly 30 hour story according to other reviewers, this hits the sweet spot for me as someone who can't always sit at the computer. One weird issue I've noticed is that even playing with a gamepad, the game will show keyboard commands. I am hoping the developers or NIS are aware of this and are working on some sort of a fix. I would like to see what the developers can do next with a bit more polish.
Games has serious bugs at time of writing. I like the game but this review will remain negative until I see evidence that the devs/publishers show an intent to fix the game. So far I have encountered disappearing npcs when attempting to turn in quests, but far worse than that are numerous collision issues that result in your character falling through the map forcing you to reload and old save. The collision bugs I have been able to repeat in the same locations and happen on the world map when attempting to collect loot. All this and I am only in Chapter 2 so it will likely get worse as I progress to later areas of the game. I have posted evidence in the forums via screenshots if anyone cares to see for themselves.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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