
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.43/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 25.1Kreviews | 67% | — | $2.4M |
| $39.99 | 16Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
F**K this game; it wants me to login to EA in VR mode (my EA password is 32char); I logged-in as non-vr hoping it would remember and solve my problem; but no luck. WTF? refunding...
晕3D,给我玩死了
沉浸式星战粉超爱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 5.3K | 82% | $19.99 | |
| $2.4M | 4.5K | 85% | $19.99 | |
| $2.4M | 4.3K | 91% | $16.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $2.4M | 6.1K | 63% | $21.24 | |
| $2.4M | 2.6K | 77% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $13.2M | 100.1K | 88% | $9.99 | |
| $563.6K | 1.8K | 71% | $9.99 | |
| $478.7K | 5.2K | 80% | $4.99 | |
| $116.3K | 245 | 78% | $19.99 | |
| $1.9K | 2 | 0% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $39.99 |
| 5.2Kratings |
| 62% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
les commandes sont très dure au debut mais apres c'est que du kiffe
I have played many "flying" games, including Star Wars ones. the controls for this game are janky and un useable. Sure the concept is really cool, and gameplay immersive, but simply not fun when your wrist hurts because it is impossible to fly the starfighters even after messings with settings over and over again. Incredibly frustrating.
Fun star wars flight sim
i regret spending money, not so nice
great game in vr, too bad it was killed so soon
单人挺好玩的
Game starts off well, combat is fun, controls take a little time to get used too, but it eases them in slowly as you progress through campaign. The cutscenes are all done well, animations and graphics fantastic, then you keep progressing and start to feel like you did this mission already, go attack the fighters, escort the ship and protect it, you will be doing often throughout. So it may feel a bit repetitive, but you can have the options of choosing different ships to control with their own advantages, maybe faster, maybe higher HP etc Some missions will feel really easy, followed by a big difficulty spike in the next. The AI takes an age to do things, making you feel like your carrying them all the time, a little annoying. I have nearly finished the campaign, and im gonna be honest, i had my fun i feel already in the first few hours, not enough variation, plus for some reason in the later levels now, im getting technical issues, getting freezes during combat, crashing and black screens. I had to restart mission 9 like 4 times due to the problems listed above. How does EA, a billion dollar company release a game like this and just not fix it? The last time i had a game causing me this much hassle was a long time ago. Star wars IP, its been out for years and left to rot. I have not touched the online part of this game, i feel i had enough really already. So single player campaign is just OKAY, not great, controls could be better, game is a mess and needs patching for all the tech problems. I could only say buy this on sale, they do not deserve full price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.