
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.2Kreviews | 83% | #36 | $61.6M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With X-Com 3 nowhere to be seen and Jagged Alliance 3 putting on patina, this is a very good game. It embraces the Star Wars IP nicely and the galaxy far far away needed a turn based tactics game anyway.
Macht schon Spaß und die Performance macht auch keine Probleme. Allerdings sieht man häufig Grafikbugs am häufigsten in Zwischensequenzen da ploppen immer wieder nach Schnitten/Perspektivwechsel objekte und texturen auf. Nervt leider schon ein bisschen und zieht einen aus der Immersion. Hoffe das wird relativ schnell gefixt. Aber ansonsten bis jetzt zufrieden mit dem Game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #32, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #7 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10, would play again. Overall the gameplay was solid and story was good. Is the story good enough for multiple playthroughs? I think it might get old after 2 or 3 runs, but the main draw isn't the story after a few runs. It has some nice twists and cameos, but the original cast is fairly strong. To me, the story is as much about Bennic as it is about Hawks. Each companion sticks out as different people and the custom operators do not feel too generic. Gameplay is solid. Xcom/tactics would describe it. Turn based shooting percentages that depend on angles and cover. However if you are looking for an xcom experience like I was, it will be very different. The tactical level wasn't terribly hard coming from someone who struggles on Xcom eu/ew hard, but breezed through Zero company on hard with only one mission failure. The mission failure resulted from playing the game too much like Xcom and was far too passive. There is some pretty obvious synergies and ability spamming can carry you through the game. The strategic level felt very meaningless as they did not seem to affect what I did on a tactical level at all. Character bonds mattered far more than Den upgrades. There were some hard fights, but that came from the lack of knowledge. On a second playthrough, I suspect it would be easier, even if the difficulty was pushed up. The overall cycles felt a bit low for how the story was moving along and how it ended. I do wish that there was some way to play NG+ to just mess around with your full team or for some post story content. Compared to Xcom, there was no way to just stall the end of the game indefinitely to enjoy maxed out operators. Maxing out multiple bonds proves difficult without planning. There is little reason to change your team roster, injuries aside. Operators are also hard to lose due to needing to take 3 downs to kill. Game is more interesting also if you do not just reset your operators constantly to power game. Game atmosphere was good. There are worldbuilding hints scattered in with how the operators talk and news you could watch. News is entirely missable so certain twists can happen without warning. Different character backgrounds also lend credibility to company operations. People random,ly firing their blasters while you make a decision was a neat touch but can get annoying for some. I wish some animations were skippable, but won't bother me until more playthroughs. I do hope there is a skip tutorial in the future or auto cutscene skip at some point but it it doesn't happen, it won't hurt my enjoyment much. Overall few bugs were experienced. Visuals did not always play out correctly, such as destroyer droids rolling in place and people occasionally teleporting to their final destination. Caused overwatch to only bug out once, but there are few technical hiccups. This may be a result of a weaker rig on lowest settings, but it ran fine. Like I said, 8/10 would play again. On with run 2 and maybe gunning for 100% achievement completion. Not a perfect game, but a solidly built one.
Very good. Star Wars XCOM but with some nice tweaks to the XCOM part.
I have been looking forward to this game ever since BitReactor was founded, and it did not disappoint 10/10
Very fun, decent challenge. The walking around parts are dumb and Hawks walking around the den animation is hilarious.
Runs alright for me (90fps at 4k), gameplay is smooth and feels satisfying. The biggest negative is the character customisation, I've never been so appalled while making a character. You have to be ugly, best choice is to cover your face with a beard or helmet whilst every NPC you meet mog you. Hopefully a modder can add NPC face models for the player
10 hours in with no bugs or glitches encountered. XCOM in the Star Wars universe... what's not to love about that?
As some one that doesn't really care for or about the Starwars IP I was more interested in the XCOM aspects of the title. In this area the game does share a lot of mechanics but it doesn't fully scratch that XCOM feeling fully. Performance has been fine, main issues being textures/character models noticeably loading in during camera cuts or after loading screens. There was some FPS and screen tearing issues that were fixed by entering Fullscreen. Overall I'm enjoying the story and think the game is positive, but there multiple issues making me feel like I should lean the opposite with most of these coming from the Overwatch mechanic: - The description for Taunt mentions enemies "must" attack the ally that applied it first, but on a couple occasions this has not been the case. Enemies have run past and attacked a different ally. - On multiple occasion's enemies have run straight through my overwatch and not triggered it (not including effects that disable it). - The Overwatch cone UI can get stuck on, this can result in the friendly sliding around. - Sometimes enemies are able to shoot through buildings using Overwatch. - A couple times friendly units do not appear to be inside the enemy Overwatch cone but apparently are, which is easy to miss causing avoidable attacks. - When overlapping Overwatch's if one friendly kills an enemy sometimes the second friendly will shoot the corpse, wasting the AP invested.
Good XCOM clone with a fun Star Wars settings. I don't really like Star Wars, but this is a top notch game so I couldn't care less about the setting. It needs more customization options, and some QoL stuff. Cyber Knights, a different game in this genre, does customization and QoL 100x better and is a more expanded XCOM clone. I understand that with copyright comes restrictions. At least let me save my character presets. Add a shotgun and maybe a revolver and let me preview and/or change the color of the blasting laser. I don't know enough Star Wars lore to know which model of which gun shoots red or blue or green.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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