
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.2Kreviews | 83% | #36 | $61.6M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud
Great game, great characters. Really hard to put down, really :). It has a few bugs and glitches but I haven't had any gamebreaking issues. I'm hoping for more content. Cheers!
Its awesome for a star wars nerd and tactics nerd to get the game of their dreams and here we are cheers!!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #6 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun af and runs well day one! I like strategy games like this bc they makes you think and its SW for $50 what more u need!?
+1
Tough game to review. The game itself is excellent: combat is satisfying, the performances from the actors are amazing across the board, and, as cliche as it sounds, this game captures how Star Wars is supposed to feel, moreso than any SW game since KOTOR 2 for me. Unfortunately, scummy business practices and the furloughing of 80% of the staff make it hard to whole-heartedly say this is a must buy, despite absolutely being worth the price in a vacuum. Best case scenario is that the employees have their positions restored, are given backpay, and we get more Zero Company content in the near future.
If you like XCOM2 and the Star Wars theme, then you will like this one. It's not a complete port of the game but has some nice improvements.
Spoilers Ahead so, Caution if you give a ♥♥♥♥ about story plots & stuff. This game feels like a love letter to the clone wars & star wars as a whole, you can just feel the dedication that the team behind put this in. ( I hope that they can be paid & returned to expand the game ), I love how they include every type of star wars swear like Kriff, Dank Farrik, Karabast & Fierfek on a daily basis. If I've missed any more of the swears that were said then blame my memory. Anytime a special character shows up like Anakin, Rex & Baker. It just feels like a clone wars episode & I ♥♥♥♥♥♥♥ love it. My first playthrough was on Hard (I will be doing Expert Beskar at a later point) , I'm very familiar with the tac-strat games as I have a good amount of hours within Xcom2 so this is from a POV of someone who enjoys the ♥♥♥♥ out of this. ------ [b] What I liked [/b] - [u] The AP/Action & Advantages systems are really fun, it allows you more freedom to do stuff. [/u] - [u] I very much prefer this system of overwatch of where it's a set cone & based on how close or far determines your hit chance. [/u] - [u] The Weapons, Oh my god. I love that we get to see a full 3D model of the 773 Firepuncher in an official capacity. [/u] - [u] Teamwork is also a good addition & works very well in this game. [/u] - [u] Dual Class System. You can do so many combinations of stuff & something I did not expect to come from this game. Reminds me of SP Fractured But whole in a way of creating your own stuff [/u] - [u] The main cast/named characters, They are done so well in this game of where I feel attached to their story. I quite literally can't pick a favourite because they are all so good on their own levels but shoutout to all my Cly lovers [/u], This is the Way. 2 - I love how they explain the current lore within the holo-news anchor & Datapads so you can get a direct idea of where you are in the story in your first run of the game. 3 - I also love the character interactions if you had them in your squad. Especially when I had brought Tricks with Tel-rea during the battle with Stillwatch battalion. My Jaw dropped in excitement & scared as ♥♥♥♥ to see that I could only shoot Tel. (I would've loved it more if just before executing the shoot command, you could hear trick's mental state being influenced by the chip) ( I also love how they explained how the chips felt like during the conversation with tricks when he gets the Commando Armor, It's a good compromise to keep intact with legends but also Disney canon with the chips. ) - [u] Unnamed cast, even though they are suppose to be random npcs. I had an attachment due to them having interactions with the crew & all that jazz but I really want my racist stereotypical Neimoidian voice. [/u] - [u] Side Stories, same as the main cast thingy ma jig, gives them all a story to somewhat conclude. [My Favourite mission was Sisters with Tel-rea, It really connects the universe. I did not expect her to be the Second Sister at that point tbh, I thought we were getting a real look on how she got captured with zero company maybe help save the younglings during the flashbacks of Fallen Order. but I love Cly's entire side-story line with hunting her husband & the killers of her clan. [/u] - [u] The Coil, I would say they are done really well in here. It gives you enough explanation to understand of what it is, how they are controlled etc but still gives enough secrecy for you to speculate. ----- [b] What I dislike [/b] - [u] As someone who is going to 100% this game, Why have a majority of the achievements be bonds? I fully get, you want people to do multiple playthroughs & see how they do but as a guy who has limited amount of time to play & have to manage other stuff, It's going to take a bit. For context, the only bond I had gotten maxed was with Trick with Tel-rea being so close to max with my hawks. [/u] ( If anyone has tips on the easiest way to farm bond points & what gives what, You will be a life saver ) - [u] The Length of the Story, I feel like the length of the story could've been beefed up abit more in some sections like the first few cycles with the hutt debt, After hawks has been infected so you could play around with the resonance abit more. Bennic was kinda left until the end in a way, I wish he was explored more while he was in the ISB tbh. [/u] ( And also so more time is given to get achievements tbh, if there weren't a good amount of bond achievements then I would this more in the positive light ) - [u] Bonds, I wish there was more options to get bonds than having to relay on medical stims, the lounge upgrade, teamwork, morale boost. I don't know if it's a me thing but It would've been nice if there was Romance / Bromance, or Mentor paths to help you boost your bond gain to make things easier. [/u] - [u] Current Squad System with no option to upgrade. I feel like this game could've been more fun if you could've upped the current squad from 4 to 5 or 6. With the playthrough I did, I felt like I had to stick with the same 4. ( I ran Hawks, Tel-Rea, Recruited Medic that was my first recruit then Cly or my main boy TRICKS ) [/u] - [u] I hate how Kabb is done, there is no real incentive to use Kabb as soon as you unlocked Tel-rea, Tel is just a better Kabb IMHO & could've used a special only to him tree for his 2nd class. - [u] Phase 1 & Commando Armor, I wish there was more stuff for the Phase 1 Helmet such as the heavy sun-roof, Visor & Rangefinder. As a big RC guy who loves the chunky ass armor with the tactical diaper. This games' version of it feels so thin. I can't explain it but it feels thin. [/u] [ I would've love an option to have the TK Helmet, same with the head, shoulder, thigh & backpack attachments for the RC Gear ] -------------------- [b] What I would love to see [/b] Expansions, I would love it if the team was able to get back working on this. Some expansions/small stories I would love to see are - [u] Bennic when he is in the ISB for the year gap, I wanna see what type of ♥♥♥♥♥♥ up ♥♥♥♥ happened happened during the early years of the ISB, of something that he deeply regrets when he talks at the ending. [/u] ( This could be a way to add in more customization, Phase 3 Helmets from Force Unleashed perhaps?, more classes like the Phase 0 Dark Troopers but in the prototype stages ) - [u] Rex, Due to the fact that he got his very own special kit & animations, There has to be more. I would love to see an early clone resistance network or during when Echo leaves Bad batch to help rex, Imagine you're main way to get new people is by extracting hostile clone troopers then having to pay to get their chips removed. Could give a story of how Rex got Wolffe away from the empire [/u] - [u] Antine. Show us what happened on Antine with Pong Krell. [/u] & finally - [u] The Mandalorian War on the Moon of Concorida. This is merely a out of the blue of which I will never see happen in this type of game but I would love to see otherwise if it does get added. I wanna see how Clan Verminoth lost. [/u] [ Other than that, Thanks for reading this if you've reached this point ]
Top
Probably the best thing to happen to Star Wars since the worst thing happened to Star Wars. It does do weird ♥♥♥♥ sometimes, killcams filled with boxes, enemies deciding real long to think about their turn, ragdolls and blaster bolts getting frozen in odd places. I already had to restart my campaign once after missing a pivotal 90% chance to hit and everyone dying so the xcom fans will be happy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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