
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 83% | #38 | $62.3M |
| $59.99 | 1.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs patching to become playable. Progress loosing crashes happen to me even on a higher end rig.
I don't really care about Star Wars anymore, but this game is very good independant of whatever flavour skin its wrapped in.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 |
| — |
| — |
| #6 |
| not modelled |
| $59.99 | 0ratings | 0% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Currenty unplayable on PC, the worst optimization I've experienced in a long time, a loooong time. Too bad because it looks promising, but EA just jammed an other game through their ""developement system"" expecting consumers to gobble it up because Star Wars ¯\_( ͡° ͜ʖ ͡°)_/¯ Will probably hang onto the game but negative review stays up until they figure out the correct optimization.
You start in this I guess apartment, its small, and when you run around its like you are skating. I have no idea how the developers got away with this movement, its awful. Customization looks like you get to choose between the faces, hair and hair colors of every female, gay, black man/woman that took part in the games development. Yes, I am saying its woke. I guess you can at least look like erica kirk, or the one old man the studio considers to be masculine, in a poor attempt to give their real customer/fanbase a singular option to prevent us from crying woke. Now on to the games content: First you learn INTEL, It costs 25-50 intel to complete a non-combat mission, this means you click something, it says choose between these outcomes and recieve ??? rewards. You click, it gives dialogue, thats it. They don't let you choose what you want, the missions for this are very LINEAR. Click this because its about to end in one day and you really should click it! Second, the combat missions. Load up into a small map, you don't get to choose where to place your guys, so even though every member of your party is a different class, and has to be placed in specific areas, they randomize where to put them and it sometimes completely ruins the experience. Mission itself has you use movement AP to get to location, free, place charge, open box, whatever it costs AP then you run to extract. Once your entire alive member party is within the extra square, you finish the mission. The map is small enough to use about 2-4 turns worth of AP on movement to get to extract or objective. Some missions add non-combat, have you walking around a linear path, with a waypoint. If you could only see just how ridiculous this waypoint is lmao. These missions are so linear the walls that contain me are mere 12 meters apart. you can only interact with a few objects and its very hard to miss them when its like walking through a tunnel. Yet for some strange reason, the developers found a waypoint was required, incase you ran into a wall for 3 straight hours let us place an objective beacon every 5meters to remind you, the mission is THIS way. The combat itself? you get 3 AP, it costs 1 AP to move a meter or two, it costs 1-3 AP to fire your weapon depending on what you have. the free actions are very limited. Baldurs gate has way more options than this and I know for a fact their budget it less than what star wars garners. I don't think they lack in classes, I think they lack in weapon variety(4 weapons, no melee), and skills/talents for each class. To make up for the lack of content, they gave us utilities, and weapon modifications, wow, much impressed. three weapon modication/utility slots and you can only get 1+ from specific ways to unlock them. I'm having so much fun with my 5%chance to shock enemy on hit modifcation and 30% 1 time heal utility item. This game is not kotor, its not baldurs gate, its not xcom, or any other game thereof. Its another goyslop these star wars studios that hired a bunch of woke inclusivity devs have been pushing on us for years. Dude I'm over it, as a christian i've never wanted anyone to lose their job, their livelyhood over opinions, but this is the free market we are talking about. I bought a product, can you please at least be honest about the WOKE in your game before we buy it so we all know not to buy it. If you want my money but don't want to let your woke friends know you are trying to appeal to the rest of us gamers, then you are a genuine piece of garbage that deserves to close down all your studios. put these devs on a WOKE LIST, not a black list, no you can still make games for the gays, just never, ever, touch a beloved franchise again. EDIT after few more hours of playing since I cannot refund it due to playing more than 2 hours: Getting sick and tired of waiting for every single action in combat. The settings is not letting me fast foward combat, so i'm stuck watching every single action. At one point I thought my game froze but it wasn't, it took 5 minutes before an enemy did its action. I suppose this was the developers idea of "adding more gameplay time" ya the storyline takes X hours to complete because you are stun locked for 30% of the content. Cannot refund or remove a movement play if I accidentally click the wrong spot out of cover. Camera is constantly changing in the most annoying way, making it difficult to set up the overwatch shots I want. happens more when elevations are in play. Cannot get a top down view Every mission there is an opportunity for enemies to spawn indefinitely if you don't extract, wow much immersion. The main storyline creatures are bullet sponges and they are not bosses. they do more damage to your squad than you do to them. This game has really made me appreciate wartales, xcom, and more.
Frankly, the performance is abysmal and the bugs with core game mechanics such as overwatch and retaliate are abundant. Play XCOM-2.
It's everything I wanted it to be and more!
it's fun :) big fan
A Return to the top for StarWars games! Zero Company allows the player to live out a multitude of diverse and varied StarWars fantasies, while presenting an exciting and gripping story. Gameplay is fun and feels different every time you load into a map, you could take the same 4 characters for the whole game and still have completely different interactions and outcomes. When you use different abilities, they feel impactful and exciting. Zero Company really builds on what XCOM established, with unique ways to progress your characters and establish them as a breathing part of the StarWars universe! Story - I am only 7 Hours in, I have touched the surface and am already enthralled and eager for what is to come. So far its gripping and makes sense for the time period (Which is important as this game is CANON) Graphics - While some may say more could be desired, the graphics are never a selling point for a turn based tactical rpg. That being said, they are nice and allow you to feel you are in a realistic universe. It also lowers the strain on your computer :D Customisation: The outfits in this game are wonderful, they are not over the top, but just right! Wanna be a clone trooper? Go for it! Wanna drip your-self out and try to be the next Han Solo, be my guest! What I am saying is that there are many ways to make your created characters unique to yourself, or simply just bad-ass! Purchasing the Deluxe edition also allows you to wear ARC TROOPER armour! Zero Company has a charm rarely seen in the games these days, which is refreshing, as it feels the devs really care! Dare I say it props to EA for not rushing this game! (Though Lucasfilm probably kept them on a tight leash) TL:DR If you like StarWars, give it a go. If you like Tactical rpg's, this Is a great one. If you like both, it is a match made in heaven and you should not pass it up. Its also nice to see a game not release at the stupid £60 and above price tag. I would say 10/10, without being biased, probably a 9/10! I love StarWars :D
5 hours into Expert Beskar and boy o boy is it hard. But man I'm having fun. Prob my GOTY.
Okay let's see... This is NOT a XCOM clone. This is more of a mix between Marvels Midnight Suns and a bit of XCOM. It's turn based combat with story elements that involve running around and talking to characters. So now that we cleared that up let's see if it's a good game. The short answer is : yes. Buy it now and enjoy yourself. The long answer is : it depends. Do you like Star Wars? Especially the clone wars era? Do you like turn based tactics and character micromanagement? If so, then you will have a good time here. If not, you probably will not like the story or the mechanics. Overall the gameplay consists of talking to your rag-tag crew, upgrading equipment and the base, customizing appearances and stuff, doing side quests and finally fighting battles with different goals. Modt of the time you will be outnumbered and outgunned and the feeling of being a small mercenary crew at least on the higher difficulties never really fades away. You're inferior, now deal with it! Overall it's fun, the story is nice, the music is awesome and the graphics are okay. There are some texture popups and sometimes the camera is... really wonky. I'd recommend it despite it being very specific with it's Star Wars scenario. Wish we could get something like that for a new XCOM but that doesn't make this game any worse. In fact it makes it even better since it managed to combine Midnight Suns and XCOM into something that actually works!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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