
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.5Kreviews | 83% | #35 | $59.4M |
| $59.99 | 1.3Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bring back your furloughed employees
1/3 de XCOM 1/3 de Star Wars 1/3 de Mass Effect (la trilogía original, Andromeda no existe) Y ya sabes, si tu personaje favorito es el mandaloriano... ...me la agarras con la mano te falta tatooine
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #39, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #5 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gonk.
Didn't realize it required an EA account, will be requesting a refund shortly
Tldr; the game is a dull, meandering, buggy mess. The devs being furloughed has led to no patches to fix the busted camera or the litany of bugs and glitches. Zero Company is unfinished, buggy, and written like fanfiction. The story meanders through a threat that gets built up to be this massive, galaxy threatening issue, but comes across during gameplay as a mild irritant. The republic literally cannot be threatened, because we know what has to happen. We know Order 66 happens. We know the Republic becomes the Empire. And we know the Empire falls years later. So trying to make the threat be about taking down these fortified elements that can't fall left me feeling bored. The characters can be fun- and some can be utterly repulsive in how they're written, and not in a good way. The gameplay feels hollow too. You don't unlock new weapons or swords, the blaster you get at the start is the same one you end the game with- the only difference is the character gets a damage buff through bonds and levels- meaning lower level characters useless. The ship upgrades gives you a total of 2+ damage total for each brand of blaster, like snipers, pistols and the like, but this has zero impact. Armour is also dull. You get loads of Clone armour- and some of it is rather poorly modelled like the ARC trooper armour from the special edition, which as of the time of me writing this, can vanish from your inventory if you start a new game. The different clothing clips if you mix and match, leading me to think the outfits were meant to be a unified thing and not separated into arms, legs, chest etc. Overall, XCOM Enemy Unknown and 2 are far better- and didn't have the support of EA and Disney. Hell, Menace is better. The Star Wars theme doesn't hold me alone- I need a fun game behind the logo.
Game is a surprise, but a welcomed one. Story, dialogue, seems quite truthful to the SW lore, to the period... good facial animations... pretty close to XCOM gameplay (which is a compliment). I'm getting my money's worth. Well done. PS: at 1080p, DLSS at quality and 2x frame gen, it's around 120 fps.
Less a Star Wars XCOM and more like a Star Wars Jagged Alliance.
ゲーム性はだいたいSTAR WARS版 戦場のヴァルキュリア。 少し上からの俯瞰視点から広くも狭くもない一枚マップを部隊…と言っても最大4名を指揮していくターン制戦略ゲーム。 基本遠くからでは全然当たらないので接近しなくてはならないのと、時には攻撃の手を緩めて迎撃の仕方も練ったりと、この手の部隊指揮をするゲームでやりたい事は大体出来るし、部隊員同士での連携によって育まれていく絆(ステータス強化に使える)や役割について考えながら部隊を編成せねばならなかったり。ロストもあり得る高難易度任務への挑戦のヒリつきから、大事に育てた隊員を死なせたくない場合は開始時にロスト無効に出来たりと戦略ゲーに慣れた人から比較的初心者の方でもゲーム性自体は概ね満足出来るかと。 戦略面以外でも傭兵モノらしく、報酬で武器の強化や負傷した隊員の治療、基地の改良などのやりくりに頭を悩ませる時も来たり、選択によって変動する絆などゲームパート以外でも楽しめる要素も多い。 指示を下したりするまでゲームは進まず、じっくり考えられてその間にもキャラは撃ち合い(お互い当たりはしない)をして画面を賑やかしてたりと雰囲気ゲーとしても良い。特にクローン戦争期を舞台としているのでクローンウォーズ好きには知っている単語や人名、場所が出てくる上にオリジナルクローンを作って投入出来るのでかなり楽しめるかもしれない。 残念な点としてはUIが些か分かり辛い。そして何よりカメラワークが滅茶苦茶悪い。マップを見下ろす角度は固定されてて拡大縮小も出来ず左右に回す事しか出来ないので場合によっては見にくい事この上なく、壁際での戦闘は見えにくいし、敵との射線を通したいのに敵が画面に入らず移動してても先ほどのUIの悪さも相まって射線に入ったかどうか全然分からない。 あとムービーからシームレスに戦闘に入ったりする演出は良いものの、そのせいか描画を落として最適化してもたまに凄い画面がカクついてしまう。グラボとメモリへの負荷もかなり重め。 そして部隊員。前述の通り部隊は最大4人なのだが色々な役割やキャラ(カスタマイズや自作も可能)が居るのに一度に投入出来るのは4人。絆を深めさせて能力を上げる事を考えると極力固定メンバーで回しがちに。 と、残念な点こそ多々ありますが普通にターン制ストラテジーや傭兵モノのゲームとしては楽しめるのでSTAR WARS、それもクローンウォーズ好きにはおススメではあります。
Seems to be a good game but it runs like garbage, UE5 claims another one. Hope they optimise the game one day...
Finally a game that makes me want to call in sick to work! Its been a while since I found a game this much fun :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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