
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 83% | #38 | $62.3M |
| $59.99 | 1.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its refreshing playing a game that feel complete. The voice acting on some of the characters is really enjoyable, there is interesting progression, and plenty going on to keep you interested. Several improvements and new features for the genre when compared to XCOM as well. The performance needs some work, but this type of game doesn't necessarily need 60fps to still be enjoyable.
The game is borderline unplayable at this point. What little I did get to play was very promising. Wait until they throw out the first major patch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.2M | 121K | 80% | $19.99 | |
| $62.1M | 68.6K | 75% | $34.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $61.9M | 21.8K | 90% | $69.99 | |
| $62.8M | 318.2K | 98% | $9.99 | |
| $62.9M | 146.3K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6K | 106 | 70% | $12.99 | |
| $35.6M | 80K | 85% | $19.99 | |
| $38.4K | 278 | 68% | $5.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 |
| — |
| — |
| #6 |
| not modelled |
| $59.99 | 0ratings | 0% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first piece of new Star Wars content in a while that actually works, runs smoothly, and has a fleshed out story all at once. I have never played an X-Com style game before and was skeptical over the turn based nature of the game, but the graphics and immersion are truly something special; it's clear a great deal of love and care went into this game. The characters and stakes feel seriously real, where I have to make sure none of my guys get killed due to my shoddy tactics. The only issue I had was a slight bit of lag and performance issues, but all was fixed after I updated graphics drivers and restarted my computer. It's exciting to know that EA can still make Star Wars content that isn't pre-purchase slop. Can't wait to see what more this game has to offer! 9/10
10/10 pour l'ambiance et univers Star Wars. 04/10 pour le gameplay soporifique. C'est beau de mettre une animation sur chaque action mais un combat dure 3h alors qu'on a cliquer que 2 fois. 07/10 pour la musique. Fidèle à l'univers mais pas exceptionnel. J'aurai apprécié qu'elle soit plus immersive Graphisme : Je ne peux pas donner de note car c'est mon pc portable qui est à la traîne après 6 ans Personnalisation : 04/10. Très pauvre. 3 lignes de compétences, des points de liens d'amitié à gagner en mission en effectuant des combos Vous payez la licence. Je ne recommande pas pour le moment, il ne vaut pas 50€. 30€ Oui sans hésitation.
Runs like hot garbage. No specs, settings adjustments or updated graphics drivers improve the performance at all. Performance drastically declines even more the further into the game you go to the point where it becomes nearly and occasionally wholly unplayable. If they can get the performance issues patched up, it is a pretty fun game. Decent enough Star Wars game Decent enough XCOM game, with some crummy/broken mechanics. Also kinda cool to play as Zero Company during the Clone Wars period, who, if you didn't know, later go on to train every stormtrooper in the Empire how to aim. Or at least that's what I assume given how well they shoot in this game.
Currenty unplayable on PC, the worst optimization I've experienced in a long time, a loooong time. Too bad because it looks promising, but EA just jammed an other game through their ""developement system"" expecting consumers to gobble it up because Star Wars ¯\_( ͡° ͜ʖ ͡°)_/¯ Will probably hang onto the game but negative review stays up until they figure out the correct optimization.
5 hours into Expert Beskar and boy o boy is it hard. But man I'm having fun. Prob my GOTY.
高情商:适合星战粉丝 低情商:没一处做的好。 已通关专家铁人,说是战棋,战棋部分十分差劲,说是rpg,和队友对话几乎没有对话选项。整体玩下来更像是播片游戏,就纯看电影的话,也是不及格,因为关键的战斗场面是由垃圾的战棋部分呈现的,播片纯文戏。故事发展也十分老套,基本都能预测到之后十分钟会发生什么。 最终战拉到不行,最后两个boss连战,两个boss都只会给小怪加buff,然后按波增益下怪,和普通关卡就多了个木桩站在中间。队友应该是不存在多结局,在最终战的播片里也完全没有出现。 战棋方面,制作组我不信做过xcom。脑子进水了才会做出这样的监视。监视无视掩体固定命中率且能打断行动,就出现了一个很搞笑的情况,中间有一个有点机制的boss,然后只要每回合有两个人监视他,那个boss就一直被打断没有自己的回合。那可能说两个人换一个boss行动看起来还好,但这游戏每人每回合有3动,只要最后一动监视就行了,相当于用2/3个角色的行动就能一直控着boss。 技能经典二游文案,加15命中率不写加15命中率,写获得三层致命,然后解释每层致命的效果是加5命中率。关键这技能也不能叠层啊,不知道为什么这么写. 养成技能都是纯数值加一减一不获得任何新东西,每个角色就2个主动2个被动,到战役后期可以解锁双职业,但也就那样。角色属性升级不靠经验,靠羁绊。羁绊上升一级三选一随机加点属性,怎么拉关系呢,靠buff技能,常见的就药剂师的刺激剂,愿意刷可以一个关卡狂刷关系,升级跟打怪出任务没有一点关系,就看有没有羁绊。后期船上20个船员因为船升级的有自己拉关系,每次做完任务都得点快10分钟的船员关系属性升级。 画面表现,战斗中各种穿模射空气,没有射中但射中了,射中了但没有射中。最搞笑的是用了一个必中技能去打掩体后的敌人,弹道先是飞到掩体上空然后突然下落,像世界波一样。还有因为探头射击导致相邻的人物模型重叠等情况。各种谜之运镜,对着墙壁放特写,后面还有一关默认视角直接是锁在地图外移动不到战斗场地,靠切换角色才成功。还存在各种因画面表现与游戏实际不符导致卡死的情况,我遇到的粗略计算大概在10-20次这个数量级。全掩体遮蔽视野但存在近大远小,别人看得到你你看不到别人。 先吐槽这么多,睡去了,气晕了,之后再更吧。
It's everything I wanted it to be and more!
played almost 10 hours with no issues besides some cutscene stutters, great game so far!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.