
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 83% | #43 | $62.3M |
| $59.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is good
It's not perfect, but it has a fun, engaging gameplay loop. The content, art, and gameplay are all incredible. I find myself chuckling walking around my HQ listening to the NPCs bicker. To me this game feels like it immerses you into the Star Wars universe. The problems are mostly optimization and lag issues the devs can fix in future patches.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #27, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 |
| — |
| — |
| #5 |
| not modelled |
| $59.99 | 0ratings | 0% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is unplayable on a system that easily surpass all but one recommended requirements (RAM meets the minimum requirement). Sad.
Just over 20 hours in and loving everything. The combat system is creative and in depth. The way they deal with the "Coil" upgrades is unique and interesting letting you choose what upgrade the enemy will and will not keep. With each stacking. An intricate system of individual focus points, utilities, weapon mods, "den" upgrades and bonds between operators make for a rewarding combat system. I frequently found myself choosing the operator for the story but also their class, second class, utilities role etc. Finding out who works with who, switching things out is one of the most fun and rewarding parts! I am yet to finish the story but what I've played so far i've loved. The story's central character Hawks works wonderfully, you can sense his fatigue and jaded attitude towards the Republic but also his and Trick's attachment to it. The story's mix of other operators creates a perfect blend of kitchen sink, ground up commentary not too dissimilar from Andor. Characters grapple with guilt, poverty, estranged family and expectations, debt, vengeance all converging in Zero Company. The fact you're only Jedi is a Padawan sometimes struggling in self belief only makes this all the more interesting, (and means you have to keep her alive if you want a Jedi in your squad). The customisation pushes the bar even higher from the Jedi Series, meaning you can " Space Barbie" to your heart's content.
Perfect mashup of Mass Effect, XCOM on the StarWars IP. I am 10 hours into my first play through and am loving it.
Needs patching to become playable. Progress loosing crashes happen to me even on a higher end rig.
Incredibly fun combat with a solid, fresh Star Wars story to boot. Has a little Mass Effect meets XCOM vibe to it. Definitely worth checking out if you like Star Wars.
Unfortunately, the game crashing and me losing 3 hours isn't going to get me to come back until they patch it
大失所望,主要问题是技能升级基本上只有数值提升,完全没有功能性改变,导致整个游戏推进起来没有任何值得期待的感觉,甚至产生一种前期拿木棍打小龙虾后期拿超级大木棍打超级大龙虾的既视感,你这星战主题这么多可以塞内容的地方,好歹来个种族特性吧。。。我严重怀疑这制作组里混了星战亡命之徒的人。。。
Overwatch has % to work? Or the game its just broken? The character simply ignores enemies passing at an overwatch area. Also: wtf is this optimization? Opened my task manager after a freeze and the memory consumption looked like a speedometer 🏎️💨
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.2M | 120.9K | 80% | $19.99 | |
| $62.1M | 55.8K | 75% | $34.99 | |
| $62.6M | 61.9K | 94% | $17.49 | |
| $62.8M | 318.1K | 98% | $9.99 | |
| $62.9M | 146.3K | 96% | $29.99 | |
| $62.9M | 221.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.6K | 84 | 71% | $12.99 | |
| $45.5M | 109.6K | 85% | $19.99 | |
| $38.4K | 278 | 68% | $5.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |