
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber - all while staying one step ahead of the Empire.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 715 reviews with recorded playtime.
Reviews
Themes across 713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
if you like soulslike games you will like this
stunning visuals, immersive star wars experience, 10/10 game imo. Really does capture the star wars feeling, soundtrack and world wise. looking forward to playing survivor
Jedi: someone must have FALLEN on their head designing this ♥♥♥♥♥♥♥ game. A V O I D this L A M E ass G A M E with S P O N S O R E D mainstream R E V I E W S
Buenardo.
Amazing
very fun gameplay and a great story
Storywise the game is great, however the movement of the game and the combat ARE VERY BAD.
I beat this on Jedi Master difficulty in about 13 hours without a guide. This game is the fat man's Sekiro. By that I mean it has some Sekiro style combat with deflects and poise, but it is slower and less responsive. Enemies can also feel like sponges because you break poise, hit them a few times, then you gotta break poise again, hit them a few more times. By contrast, in Sekiro, once their poise is down they're dead which makes breaking their poise so satisfying and keeps the action high octane. Regardless, being compared to Sekiro is praise, though this game is far below Nine Sols which has the best Sekiro-like combat. This game's last 2 bosses were exhilarating Sekiro style battles, but unfortunately those were the only two fights in the game like that. Most of the deaths (which mostly happen in the first couple hours of the game and the final boss) feel fair, but sometimes it feels unfair like when some guy totally off screen shoots me in the back with a blaster and I never had any awareness or chance to deflect it. Also, the runbacks in the open world are much more tedious than Sekiro and the game loads slower, but the boss runbacks aren't bad. Plus movement feels slower. Everything is slower, like if Wolf gained 50 pounds slowing him down and the enemies gained their own 50 pounds of padding for more health. Maybe this is American Sekiro. Overall I enjoyed my time, but I just wish they had far more Jedi duels.
trilla so fine 😛
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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