
Star Vikings Forever is a humorous Puzzle/RPG developed by the award-winning creators of Chroma Squad, Dungeonland, and Relic Hunters Zero.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 108reviews | 89% | — | $29.9K |
| $1.99−80% | 65ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool arcade fun
Simples mas com puzzles bem interessantes.
Muito foda, diamante brasileiro, estratégia pura e requer pensamento diverso, OST do krl STAR VIKINGS TÃNÃNÃNÃNÃ ARULAIKINN IN THE END OF WUORD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏改单机以后,压力逐步上升,角色技能的作用越来越大,一些关卡对于道具的需求也越来越高,而资源获取量还是那点,加上不能洗点,打起来就难受了。
Star Vikings Forever is an imaginative blend of turn-based strategy, puzzle solving, and light RPG progression that manages to turn a deliberately ridiculous premise into a surprisingly thoughtful tactical experience. Developed by Rogue Snail and published by Akupara Games, it sends a crew of spacefaring Vikings into battle against an army of intergalactic snails. That setup immediately establishes the game's playful personality, but underneath the cartoon humor is a clever combat system built around positioning, teamwork, and exploiting enemy behavior. The most distinctive element is its chain-reaction combat. Players position their Vikings and attack enemies across compact puzzle-like battlefields, but defeating opponents through raw damage is rarely the most interesting solution. When attacked, enemies can retaliate in ways that cause them to strike other enemies, allowing a carefully planned action to trigger a sequence of attacks across the board. Setting up one move that causes several opponents to effectively destroy one another is extremely satisfying. This turns each encounter into a problem of efficiency, where understanding positioning is often more valuable than simply having powerful characters. The game also gives players control over the pace of combat. Someone who enjoys methodical puzzle solving can carefully examine the board before committing to actions, while more confident players can execute multiple moves simultaneously and create a faster flow. This flexibility prevents the turn-based structure from feeling unnecessarily slow. The basic rules are approachable, yet finding the most efficient combinations gives the system enough depth to reward experimentation and forward planning. Procedurally generated puzzles are another important part of the experience. Changing arrangements mean that players frequently need to reconsider their tactics instead of memorizing one fixed sequence for every encounter. This contributes substantially to replayability and works well with a combat system centered on recognizing opportunities. Procedural generation does mean that some encounters can feel more interesting than others, and particularly demanding players may occasionally prefer the precision of fully handcrafted puzzles. Even so, the randomized structure generally complements the game's focus on improvisation. RPG progression adds another layer without overwhelming the puzzle mechanics. Six different classes are available, with each possessing its own upgradeable abilities. Characters have conventional melee attacks alongside special attacks that can dramatically change how a particular board is approached. Party composition therefore matters because different abilities create different opportunities for manipulating enemy positions and setting up combinations. Upgrading these abilities gradually expands the player's tactical options rather than merely increasing numerical statistics. There is also an amusing equipment component built around crafting hats and acquiring special items for additional bonuses. Hats fit naturally with the deliberately silly presentation, but they still serve a practical progression purpose. Hidden stages and unusual unlockables provide additional incentives to explore the game's systems. These features keep progression entertaining without transforming the experience into an inventory-heavy RPG, which is an appropriate decision considering that tactical puzzles remain the main attraction. The story mode offers more than eight hours of content according to its feature description and uses colorful characters and humorous dialogue to maintain a consistently light atmosphere. The writing is intentionally absurd rather than emotionally dramatic, and the conflict between Vikings and space snails is treated with exactly the level of seriousness one would expect. The comedy will naturally depend on personal taste, but it gives the campaign an identity that separates it from more conventional tactical games. The colorful, hand-drawn cartoon aesthetic reinforces this tone while keeping battlefields visually readable. Replay value extends beyond the primary campaign. New Game Plus introduces additional puzzles and provides another opportunity to make use of developed characters and accumulated tactical knowledge. Leaderboards encourage score-oriented players to optimize their performance, while procedurally generated challenges help ensure that repeated sessions are not completely identical. Secrets and unlockables provide further goals for completionists. The soundtrack by Raphael Müller is another enjoyable part of the presentation, matching the game's energetic and eccentric personality. The main weakness is that nearly everything depends on how much the player enjoys the central puzzle-combo mechanic. The RPG systems provide useful variety but are deliberately streamlined, so anyone expecting extensive exploration, complicated equipment management, or a sprawling narrative RPG may find the experience comparatively narrow. Procedural encounters can also fluctuate in quality, and the humorous tone may become repetitive for players who prefer more serious storytelling. Nevertheless, these limitations rarely undermine what the game is specifically trying to accomplish. Steam Deck compatibility requires some qualification. Star Vikings Forever does not currently have a confirmed official Steam Deck compatibility classification that establishes it as Steam Deck Verified or Playable. The game does support Linux and has relatively modest technical demands, but it only lists partial controller support. Consequently, it should be regarded as having unconfirmed Steam Deck compatibility rather than being presented as officially Verified. Players intending to use it primarily on the handheld should be prepared for the possibility of control adjustments or other compatibility considerations. Overall, Star Vikings Forever succeeds by building a deceptively strategic game around an intentionally silly concept. Its chain reactions provide the mechanical centerpiece, while six character classes, upgradeable abilities, procedural puzzles, crafting, secrets, New Game Plus, and leaderboards give that foundation enough variety to remain interesting. It is particularly well suited to players who enjoy solving tactical problems and discovering increasingly efficient combinations without committing to an extremely complicated strategy game. The colorful humor draws attention, but the intelligent interaction between positioning and enemy behavior is ultimately what makes the experience memorable. Rating: 8/10
Fantastic turn based puzzle game. The pacing and gameplay loop is 10/10. I just wish you could pay like 1500 gold to refund a character skills and the most dumb design decision in game are mercs. Like seriously any merc with none exp/level based passive bonus is straight up BETTER than any of main protagonists which means that if you buy a merc with +1 perma energy or + 1 health/+1 damage (the best merc in the game) you want to throw away any of main characters into a thrash can and never think about using them and never use them again because they have zero passive bonuses and yet the same exactly skill tree. That definitely should not be a thing in any party based video game, especially with a clear story. Also there is a missing cutscene that failed to load quite important story wise cutscene about Ragnarok for me at the end of "Moon" chapter. Like a character came back, other character was a traitor and stole important magic thingy to turn into a monster. Sounds important, eh? Please fix it developers!
Regalatomi per una sfida degli Akapura Game, si tratta di un ironico ma non banale tattico ben fatto. A me non ha preso moltissimo purtroppo, alcune meccaniche le danno per scontate e superati i primi livelli ho deciso di lasciarlo perdere. Per dire, su Xbox 360 ho Skulls of Shogun che gradualmente ti faceva affrontare sfide "capibili" e via via sempre più complesse battaglie. Non lo boccio per nulla, ma se il divertimento non parte per me poco conta
Pretty good game for people that liked INTO THE BREACH and PLANTS VS ZOMBIES! This is a weird combination of those games, I would say. Worth the asking price.
we need chinese, we need chinese, we need chinese. we need dpad, we need dpad, we need dpad. 我们需要中文, 我们需要手柄支持。游戏没官中,这点给差评。 这游戏有手机安卓版,游戏还行,虽然拇指向下还是推荐。不过,看上去是解谜游戏,实际是要刷刷刷练级就有些肝了,这点也差评。一周目大概15小时左右,最后boss战斗还有点意思。连击还满有趣爽快。后期游玩大概30小时左右的rank试炼的关卡24,25还满有挑战性;30以后道具随机也满有趣,肉鸽元素拉满。剧透:[spoiler]看上去回合制,但是还是有点改进,不用一个角色移动完就可以对下个角色下达命令。二周目完毕后,挑战rank试炼34以后的关卡,看上去就是堆数值,重复刷了,没什么乐趣样的(和好友一起挑战排行榜,且试炼关卡每过几关有不同的随机环境还有些乐趣)。[/spoiler] 画面:*** 音乐:*** 剧情:*** 演出:** 玩法:**** 创意:**** 手感:*** 难度:**** 丰富:*** 耐玩:*** 优化:*** 更新:** 热情:** 细节:*** 打磨:*** 诚意:** 不足,bug或建议等:飞船在地图上走的动画比较慢应该可以跳过,但是不行;可以打开队伍菜单,再返回就发现飞船瞬移可节省时间,这可能是bug。rank试炼的关卡可以左右换等级按钮不明显,还以为就1个等级,应该闪烁提示的。当快速干掉一个敌人,又快速选择主角能量炮技能点击那个被干掉的敌人时,会长亮地块。清场后应该有个全体自动前进键,免得一个个去拉繁琐了。成就加20个朋友在游戏里排行榜竞争有些过了,难完成,感觉这成就完全是为了厂家做的;而且好像还得好友到排行榜那关并上榜才行,好像排行榜里只显示10个?看到的加个?建议游戏里的试炼排行榜可以在游戏外不需要打开游戏就可以看见。20连击的成就太简单了,剧透:[spoiler]它不是计算单次攻击。[/spoiler]制作帽子界面,连续按回车确定的时候,有几率不能退出。盾的增益状态是否持续有些看不清,应当更醒目点。建议增加世界排行榜。洛基之角帽的说明不贴切,“五人小队的每位成员都加一点普通攻击”应当为“五人小队的每位成员都加一点普通攻击并反伤时也加一点”。 感谢之前的若干网友,mark-,930 wump。°...,nebula,mogidin,sleepy yoshi,senseipanda1...,varenzer_h8jk,bikuhl,dozar,eltoro4118,jean,pedersen,nay our un...,;(分号是玩家网名),和巴西网友henrique最后的协助,达成了最难的成就Road to Valhalla IX: Compete with at least 20 friends on the Leaderboard(steam添加20个好友并都游玩有排行榜的关卡). 这个成就的机制应该不计算好友一直在好友列表,曾经是好友后来解除的也算,我解锁的时候有这个游戏的好友只有16人(也可能是好友设置了隐私,看不到他最近游玩状态,误认为解除了好友);应该不计算是否进入游戏内排行榜前10,我解锁的时候有些好友名字排行榜前10里看不到;应该不计算是否都有本体,家庭共享本体的好友也算。 杉果包入的本体约3元,目前就这,看以后追评。
7/10
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $895.7K | 3.2K | 81% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.9K | 189 | 77% | $9.99 | |
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